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Author Topic: ShipSim Trivial Pursuit  (Read 828565 times)

Ballast

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Re: ShipSim Trivial Pursuit
« Reply #3975 on: October 11, 2008, 16:24:42 »

Wait, let me get my telescope... didnt you had it smaller Nathan?  :P

The ramp for the cars to get on and off on the aft is missing?
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It's the crew that makes the difference

CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3976 on: October 11, 2008, 16:25:50 »

I'm not bothering with pics you can't blow up to a reasonable size!!
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Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #3977 on: October 11, 2008, 16:26:33 »

It's kind of obvious when you compare it with another PoR pic from the same angle....

The pic was reduced in size so it was uploadable to the site! Stop complaining and look harder!
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3978 on: October 11, 2008, 16:29:38 »

Do we require a microscope (again)..?   ;)
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Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #3979 on: October 11, 2008, 16:32:26 »

 ::)

It's clearly visable in the "small" pic but to deal with you lot of moaners....

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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3980 on: October 11, 2008, 16:39:20 »

We do not moan, we give "constructive criticism"... ;D
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CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3981 on: October 11, 2008, 16:41:11 »

We do not moan, we give "constructive criticism"... ;D

Quite correct SD.

And in answer to Nathan's fine pic, the Captain is mssing
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Ballast

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Re: ShipSim Trivial Pursuit
« Reply #3982 on: October 11, 2008, 16:45:36 »

The ramp for the cars to get on and off on the aft is missing?

 ::)
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It's the crew that makes the difference

saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3983 on: October 11, 2008, 17:15:20 »

Many cabin windows are missing on this deck..
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Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #3984 on: October 11, 2008, 17:24:22 »

Many cabin windows are missing on this deck..

Thank God! Someone who uses there eyes!..it wasn't that hard after all was it guys?

Your Turn SD  ;)
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3985 on: October 11, 2008, 17:29:06 »

Yes, it wasn't so hard after all ..(and our name's not Mona.. :D )

In the same trend, the Agile Solution seems to have lost something here..What..?
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bbydino05

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  • Posts: 419
Re: ShipSim Trivial Pursuit
« Reply #3986 on: October 11, 2008, 17:31:08 »

Yes, it wasn't so hard after all ..(and our name's not Mona.. :D )

In the same trend, the Agile Solution seems to have lost something here..What..?
the agile doesnt serve in rotterdam
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Person264

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Re: ShipSim Trivial Pursuit
« Reply #3987 on: October 11, 2008, 17:33:07 »

Sense of direction and mast on bow
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #3988 on: October 11, 2008, 17:42:17 »

You got it half-right Person (would you have her bang into the bridge..? )   ;D
It was the mast on bow,  you're next..
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #3989 on: October 11, 2008, 17:48:34 »

Hehe. Seems to be after my question about the Agile's antenna, the topic gone wild.... - with glasses, binoculars, telescopes, microscopes & other optical devices, missing the smallest vessel details, small images, photoshoppers & other crazy stuff....  :D ::)
« Last Edit: October 11, 2008, 18:59:09 by FOYEN »
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #3990 on: October 11, 2008, 19:13:29 »


New one: this is a Russian nuclear-powered icebreaker of the Arktika class, the largest and most powerfull of their kind..This ship is the most recent..What is it's name..?
« Last Edit: October 12, 2008, 10:14:56 by saltydog »
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FOYEN

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Re: ShipSim Trivial Pursuit
« Reply #3991 on: October 11, 2008, 19:22:38 »

I know! I know!  It's called the "60 лет Победы" ("60 let Pobedy" = 60 years of Victory). First it was called "50 years of Victory" (in 1995 there was a 50 years of Victory in WW2, 1945), but due to a long construction period of the ship, now it's called "60 years of Victory" (in 2005).

That was a really easy question. I'm not saying about my question of the Agile's antenna  ::)
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #3993 on: October 11, 2008, 20:32:38 »

Agile Solution Day.....

Looking at the waves & trace, what's the current speed of Agile here?
Use your memory or go experimenting on SS
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bbydino05

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Re: ShipSim Trivial Pursuit
« Reply #3994 on: October 11, 2008, 21:04:18 »

Agile Solution Day.....

Looking at the waves & trace, what's the current speed of Agile here?
Use your memory or go experimenting on SS
14kn
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FOYEN

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Re: ShipSim Trivial Pursuit
« Reply #3995 on: October 11, 2008, 21:06:19 »

Bad memory or said without experimenting....  :D. No
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Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #3996 on: October 12, 2008, 08:00:35 »

10kn
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CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #3997 on: October 12, 2008, 09:51:18 »

Agile Solution Day.....

Looking at the waves & trace, what's the current speed of Agile here?
Use your memory or go experimenting on SS

11.78426354 kts, exactly
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Ballast

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  • Posts: 3490
Re: ShipSim Trivial Pursuit
« Reply #3998 on: October 12, 2008, 09:54:50 »

11.78426354 kts, exactly

is that the speed over water or the speed over ground  :-\


Perhaps the inspiration is gone after 161 pages full with questions, people start to make up very strange questions.
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It's the crew that makes the difference

CaptainMike1

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  • Posts: 3517
Re: ShipSim Trivial Pursuit
« Reply #3999 on: October 12, 2008, 09:57:10 »

is that the speed over water or the speed over ground  :-\


Perhaps the inspiration is gone after 161 pages full with questions, people start to make up very strange questions.

It's the answer to Foyen's question!!

Some people still ask 'sensible' questions, others go out of their way to ask either silly or awkward ones, hoping that no one will get the answer, they are usually caught out by the 2 hour rule!
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