Ik kan de containers niet vastpakken.
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Using the crane for loading Vermaas
In the upper left corner are two icons, one for the crane and one for Vermass. Click the crane.
You can switch between various views by using the number keys above the main keyboard:
1 Is a view outside the crane that orbits the crane cab as it would a ship.
2 Is the cab view; you can look straight down at the spreader (the thing that grabs the container),
3 Is the same as two because the arrow keys control the crane and are not available for walkabout.
4 Is another exterior view that orbits the dock containers.
5 Stays centered on the hoisting cable and rotates around it while over the dock.
By switching among these views, you should be able to see what you’re doing.
As for knowing what you’re doing…
The Page Up key raises the spreader.
The Page Down key lowers the spreader—right through the ground.
The Up & Down arrow keys move the crane cab toward the ship.
The Left & Right arrow keys move the entire crane along the dock.
The Home key causes the spreader to grab or release the container.
The insert key raises and lowers the jib—the thing that sticks out over the ship. Leave it down while
loading.
You can see this list from in the sim by clicking the wrench in the lower right corner and selecting Crane
controls from the drop-down list.
Use cab view looking straight down, and lower the spreader onto a dock container with Page Down.
Position it carefully with the arrow keys. When it is centered on the container, press the Home key.
A green light on the spreader tells you when it has the container.
Raise the container just high enough to clear the containers on the ship, and then move toward the ship.
A green arrow points down at the place for the container, Lower the container into the space and then
press the Home key to release the spreader. If you have placed it correctly, a message will tell you how
many containers are left to load. If you don’t get the message, grab the container and try again.
The rest is skill acquired from practice.
It’s just a sim! You won’t break anything.
Oh yeah, one other thing: Raise the jib when you are done. The Vermaas’s Master will be unhappy if he
loses his masthead light.
Driving the Hovercraft
The left throttle controls the fan that inflates the skirt; full forward to lift and move, full back to sit
down.
The right throttles control the after fans for forward thrust—like twin screws on a ship.
The wheel controls thrust diverter vanes behind the fans. This works more like an azimuth drive than a
rudder—it requires power, but not way.
The knob rotates the two forward thrust ducts—like an azimuthing bow thruster. Use it to back up, and
for steering at higher speeds and with less skidding. Remember that you are driving a hockey puck.
The < and > keys rotate the thrust ducts 180 degrees (full reverse) unless you hold the shift key down or
use “precision steering†to get smaller angles for steering.
The High Idle position on the Skirt Fan keeps the ship up, but reduces the bow thrust.
The buttons below the green lights shut down the respective fan engines.
The buttons below the red lights start the respective fan engines.
The red lights light if you prang the boat.
Driving the Jetski:
Start slow—notch 1—until you get a feel for steering. Go up one notch at a time.
At high speed it is almost impossible to steer with the L/R keys. Use the mouse on the wheel instead.
Keep the rudder angle below 2 degrees to maintain course. You need a very light touch. You might
consider reducing the mouse sensitivity via the Windows Control Panel.
If you start overcorrecting wildly, recover by chopping the throttle.
I recommend disabling precision steering so you can chop throttle with one tap of the down arrow, and
so you have self-centering with the L/R keys.
Wear a flotation vest!
Driving the Red Eagle sternward from the bridge
Usually the bow is the pointy end of the boat, but for ferries it can get real complicated.
Simple solution: camera two is at the bow control station.
To operate from the stern station, use camera 3. The stern controls look like the bow controls except for
the engine switches.
There are two sets of controls. The nearer set with the larger wheel is for the stern VSP, which is now in
front of you and is like a bow thruster.
The farther set with the smaller wheel is for the bow VSP, which is now behind you and is your rudder,
or stern thruster.
The wheels on the side are the respective Thrust % controls. You may need to shift right, with the right
arrow key, in order to turn them. Percentage of maximum thrust is indicated by the RPM indicators on
the HUD: 500 RPM = 100% thrust.
The VSP blade disc rotates at constant RPM and only in one direction.
The white needles point in the direction of thrust. The direction of thrust is the direction that the ship is
pushed.
Normal steering—like with a rudder—is done with the smaller wheel (the bow VSP which is now behind
you). NOTE that wheel movement is counterintuitive. You turn the wheel left (counterclockwise) to turn
the ship to starboard (“right rudderâ€).
Because helm orders, at least on US ships, must be given as Right Rudder or Left Rudder instead of
colorful but ambiguous “Port your helmâ€, there should be big arrows to show the helmsman what’s right
and left. (as there are in most US wheelhouses)
You can steer with the larger wheel, which is intuitive. The ship turns in the same direction as the wheel.
Remember, however, that you are steering with a “bow thrusterâ€.
Stopping and backing present a special problem unless you can spin both wheels together.
As you turn one thruster 180 degrees, you will also kick the bow or stern as you go through 90 degrees.
You might want to reduce Thrust % to 0 while you reverse.
A cheat available at the stern station is to double-click the center of the wheel. This centers the wheel at
0 degrees, which is backing for you.
The sim controls may not exactly replicate the real VSP controls, but that is irrelevant if your goal is to
operate the Red Eagle in the sim.
(VS has actually produced variants of its controls. For instance the VSPs originally installed on R/V
Melville and R/V Knorr had only joysticks; you pushed the sticks in the direction you wanted to push the
bow or stern.)
The way to go backwards (“astern†is ambiguous in this context) is to set the thrust angles 180 degrees
from forward—make the white needles point back.While turning the wheel, you pass through 90 or 270
and will kick the bow or stern sideways (this is usually not good). A real helmsman can spin both wheels
together very quickly. You can’t do that with the mouse.
Stay cool, and practice.
Remember that 0 degrees on both the bow and the stern controls thrusts toward the bow (bow is
defined as the end with the control station that camera 2 takes you to). To go “ahead†when driving the
ship “backwards†from the stern controls, you set the thrust to 180 degrees. The white needles point
the way.
To adjust the thrust angle to precisely 0 or 180, refer to the Rudder readings on the HUD. Move the
mouse away from the wheel to get a big green circle to lower the mouse sensitivity for fine adjustments.
One of the big advantages of the VSP is that it can be driven by a high speed non-reversing diesel engine.
This eliminates the lag in going astern if the diesel has to stop and reverse, and the lag in reversing the
direction of any massive rotating device.