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Author Topic: Project: "Iron Flounder" - Trailing Suction Dredger  (Read 61212 times)

llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #25 on: July 28, 2008, 03:37:25 »

That looks brilliant, will it be in VS?

I was planning on it but I've had some problems with some of the pilot house nodes when exported into DirectX format.  It's kinda hard to explain  but I'm trying Really, Really hard to fix this couple of nodes in ascii format.

So over all, I think so. :-\
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #26 on: July 28, 2008, 04:43:47 »

All right Fellas I will have some more High Deffinition Renders Tomarrow for you all to gaze at. ;)
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #27 on: July 28, 2008, 23:09:46 »

As I promised, Here are today's renders of the Pilot house. :)
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #28 on: July 29, 2008, 00:28:51 »

Actually I've decides that I didn't like the windows color I changed it to this darker glass.
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Mad_Fred

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #29 on: July 29, 2008, 00:30:54 »

Hiya lord of the llamas

I think you should go for the clearer glass to be honest.

Dark might look good, but you have to think about being in there and looking out.. in, say VS.. or possibly SS..  ;D

That dark glass would not be really nice to look out of. In game that doesn't reallt work out like real tinted glass.

But for looks, I do agree.
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #30 on: July 29, 2008, 00:40:53 »

Hmmm.
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #31 on: July 29, 2008, 03:14:04 »

You do have a point,

How about we break some where in the middle and I'll leave their base color black instead of the light blue and just make it slightly more transparent.

Although I wouldn't ask the designers of the QM2 though. ;)

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Mad_Fred

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #32 on: July 29, 2008, 03:54:43 »

Well, you can of course have it anyway you like, it is your project, but I was just thinking out loud, from an ingame point of view.  :)

I'm not keen on dark windows in games, because it's just not that goodlooking when you're actually playing from the wheelhouse/bridge. I prefer no glass at all, because a game just cannot give you clear glass like the real world has. It's always a sort of haze, that you look through, if you know what I mean..  ;D

Your picture is dead for me btw....  :-\

Fred.

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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #33 on: July 30, 2008, 20:10:43 »

All new Full render!  With new windows for Fred. ;)

Hope you like them.
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pauljanaway1

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #34 on: July 30, 2008, 20:50:51 »

looking very good
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NathanC

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #35 on: July 30, 2008, 21:57:37 »

Looking excellent  :)
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Paddy134

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #36 on: July 31, 2008, 00:06:16 »

Wow nice job! she's looking lovely!
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Mad_Fred

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #37 on: July 31, 2008, 01:06:13 »

Great work, oh Lord.


I love the windows!  ;D
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RMS Gigantic

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #38 on: July 31, 2008, 04:27:46 »

Way to take the VSTEP approach and combine 2 vessels ;D
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Shipaddict

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #39 on: July 31, 2008, 15:47:13 »

Very nice work indeed :)
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #40 on: August 03, 2008, 04:15:50 »

I'm working on the textures for the ship now so I will have some propper textures and New Renders tomarrow.
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #41 on: August 03, 2008, 17:21:50 »

Just one render for now but more coming soon.
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Captain Best

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #42 on: August 03, 2008, 18:17:38 »

Just one render for now but more coming soon.
very nice update lord of the llamas :D
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NathanC

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #43 on: August 03, 2008, 18:19:31 »

That looks brilliant - i can't wait to sail it in SS, and if not that, then VS  :)
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #44 on: August 04, 2008, 05:52:56 »

I'm still having some problems converting from True Space to Virtual Sailor but I'm still working and some more renders will be coming soon. ;)
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Captain Best

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #45 on: August 04, 2008, 08:18:55 »

I'm still having some problems converting from True Space to Virtual Sailor but I'm still working and some more renders will be coming soon. ;)
so how much procent is it finish? 70% Finish ::)
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #46 on: August 04, 2008, 13:10:34 »

Ya I'd say about that 65% or so. :-\
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #47 on: August 05, 2008, 22:43:22 »

New Updates are ready for disclosure. 8)
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Captain Best

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #48 on: August 06, 2008, 09:35:34 »

New Updates are ready for disclosure. 8)
Cool Updates Lord Of Llamas. is this a replacer of Gmax? ;D
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llamalord

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Re: Project: "Iron Flounder" - Trailing Suction Dredger
« Reply #49 on: August 06, 2008, 13:01:59 »

I personally Can't work with GMax I think it's just a load of bytes. :(

So I guess you could put it that way. ;D
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