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Author Topic: Feature Suggestions  (Read 23263 times)

pigdog

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Re: Feature Suggestions
« Reply #25 on: July 12, 2007, 09:27:02 »

Tides and currents.

Seperate twin rudder/voith units and water jet steering controls for vessels for more realistic handling.

VTS or Port control facility where you can control the movement of vessels in the game within a port/river area (maybe as part of a working VHF radio as mentioned in other posts).

Add on packs for different areas inc ships/missions and features of that area (someone mentioned this in another post good idea, you can then pick or choose the area's and vessels you have in your game) gives the developers time to research and design each area in greater detail.
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Captain Spencer

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Re: Feature Suggestions
« Reply #26 on: July 12, 2007, 12:00:26 »

I agree with the previous post. I think Vstep could take this game and make it huge. What I mean is, they could constantly update this game with new rivers, oceans, ships, features and harbours. Vstep could, if they decided to create add-on scenery packs, where you could buy them for the area that you wanted to play.

I also think these features could possibly be implemented:

- Advanced Ship Interiors (perhaps as add-on packs also)
- More Ships
- Ability to turn lights off and on (and when you navigate in the dark you are told to  put them on)
- Ability to repair your boat by perhaps putting it into a dry dock or using a crane to lift it out of the water?
- I think people should be added to the game. Perhaps not in an advanced way (thousands on cruise ships lol)
- I think you should perhaps be able to visit engine rooms, specially in the larger ships :)

Perhaps some of those above may be a bit adventurous, but who knows, Vstep may consider them!
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Captain Spencer

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Re: Feature Suggestions
« Reply #27 on: July 12, 2007, 12:02:07 »

Ohh I forgot one important things....


... MORE MISSIONS PLEASE!! I have almost completed all of them in one night!
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RockingMadDog

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  • Posts: 53
Re: Feature Suggestions
« Reply #28 on: July 12, 2007, 13:36:11 »

- I think people should be added to the game. Perhaps not in an advanced way (thousands on cruise ships lol)
i saw a game once called steel beasts. the tanks were realistic looking but the people were really **** but that meant they could still put loads in! heres some links http://www.steelbeasts.com/ (http://www.steelbeasts.com/) http://www.youtube.com/watch?v=POEPGg5xhYk

EDIT: Please don't use that language. Stuart
« Last Edit: July 13, 2007, 00:42:56 by Stuart2007 »
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medic69

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Re: Feature Suggestions
« Reply #29 on: July 13, 2007, 16:28:40 »

Some suggestion for future add on 7 patches

* Firefighting and control of the fire hose boom on the incident vessel

* Flashing blue lights and on/off siren  on emergency vessels

* controlable latern.

* serach light
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RockingMadDog

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  • Posts: 53
Re: Feature Suggestions
« Reply #30 on: July 14, 2007, 09:24:23 »

i saw a game once called steel beasts. the tanks were realistic looking but the people were really **** but that meant they could still put loads in! heres some links http://www.steelbeasts.com/ (http://www.steelbeasts.com/) http://www.youtube.com/watch?v=POEPGg5xhYk

EDIT: Please don't use that language. Stuart
wow your strict!!
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RockingMadDog

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  • Posts: 53
Re: Feature Suggestions
« Reply #31 on: July 14, 2007, 09:26:15 »

Ohh I forgot one important things....


... MORE MISSIONS PLEASE!! I have almost completed all of them in one night!
yeah im trying to make my missions last by doing like a maximum of 3 missions every time i play
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02ian

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  • Posts: 72
Re: Feature Suggestions
« Reply #32 on: July 14, 2007, 11:58:48 »

more vessels!
 a sailing dingy would be nice, also a sailing yacht (even if sails are down)
an inflatable dingy and a severn class lifeboat
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Captain Kool

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  • Posts: 340
Re: Feature Suggestions
« Reply #33 on: July 14, 2007, 12:15:06 »

Maybe if the towing cables to/from the tugs snapped if there's too much tension
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kev749

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  • Posts: 10
Re: Feature Suggestions
« Reply #34 on: July 14, 2007, 13:47:19 »

like to see back a big motoryacht like the blue one in 2006 and i would like to be able to change the cargo draft  of the big ships like the tanker
« Last Edit: July 14, 2007, 13:54:16 by kev749 »
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pjotr

  • Ship Simulator Developer
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  • Posts: 166
Re: Feature Suggestions
« Reply #35 on: July 14, 2007, 16:33:06 »

Thanks guys for all the great suggestions.
It will take us not one but more likely two years to implement 90% of them.
To satisfy some of it all sooner than that, we are thinking of a subscription model for montly new vessels.
Developing a new sailing environment takes even more development time than a vessel so maybe we will make add-on packs for that.
Once we have the mission editor in a stable state, we will also issue it for free, so everybody with some fantasy can start making new missions for the rest to enjoy.
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tumbi

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  • Posts: 1
Re: Feature Suggestions
« Reply #36 on: July 15, 2007, 09:49:53 »

I would like to see a plain sail feature - engine optional - with controls to manage the deployment and adjustment of sails.  Once the sail feature is operational, then we can introduce ships/boats from a small sailing dingy to an ocean going cruising yacht under sail.  Multiuser would allow sailboat races, perhaps even a simulated Americas Cup?
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ecaaxel

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  • Posts: 21
Re: Feature Suggestions
« Reply #37 on: July 15, 2007, 17:13:46 »

I agree with the previous post. I think Vstep could take this game and make it huge. What I mean is, they could constantly update this game with new rivers, oceans, ships, features and harbours. Vstep could, if they decided to create add-on scenery packs, where you could buy them for the area that you wanted to play.


- I think you should perhaps be able to visit engine rooms, specially in the larger ships :)

Perhaps some of those above may be a bit adventurous, but who knows, Vstep may consider them!

yeh engine rooms would be cool also a suggestion if in multiplayer you could have multiple people for each ship e.g on the titanic you could have a couple of passengers, a captain crew, on the bridge, crew in the engine room which comunicate via telegraph system that would really make it for me.
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Stuart2007

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Re: Feature Suggestions
« Reply #38 on: July 15, 2007, 17:27:51 »

I think engines might have been discussed a bit before.

Have a look at http://www.shipsim.com/ShipSimForum/index.php/topic,199.0.html

Stu
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barny kulbille

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Re: Feature Suggestions
« Reply #39 on: July 15, 2007, 23:12:49 »

What about tools for importing ship models, or tools for making harbours, like the tools available for Flight Simulator? ;)

It would mean a huge expansion in the number of vessels, scenery objects and harbours.

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Stuart2007

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Re: Feature Suggestions
« Reply #40 on: July 15, 2007, 23:36:39 »

Welcome to the forums Barny

This has been discussed before as well. If you try using the search bar you will find a lot of information.

Better still, have a good look round the forum- there's plenty to read and respond and a group of nice people- and me ;)

In answer to you comment: There is a patch due in September that is understood to add tools for adding boats (no specific details yet available). As for harbours, it looks unlikely. But remember the pace of development is so high that one doesn't know what future versions will include (as long as people keep buying and Vstep makes money, they will keep developing).

Stu
« Last Edit: July 16, 2007, 00:42:34 by Stuart2007 »
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Cloud

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Re: Feature Suggestions
« Reply #41 on: July 16, 2007, 00:07:56 »

Quote
What about tools for importing ship models, or tools for making harbours, like the tools available for Flight Simulator? Wink

It would mean a huge expansion in the number of vessels, scenery objects and harbours.

I have to agree with this sentiment. There are a lot of people in this community who have the time, motivation, dedication, and ability to develop vessels and scenery.

I am a bit disturbed to read about a "subscription model for monthly new vessels"mentioned by pjotr...sounds like a gravy train to me. I for one would be very turned off if the developers try to milk the community like that. They should seriously consider releasing SDKs or this program will never reach it's full potential.

Cheers,
Larse Klaoud

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Kevinmcg_ships

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Re: Feature Suggestions
« Reply #42 on: July 16, 2007, 00:39:47 »

I am very familiar with Voith Schneider (VS) units, having travelling on several VS ferries, and the SS2008 controls for Red Eagle does not feel like you're driving a VS vessel.

In other words, she's a right pig to control in SS2008 because you're not sure which front/rear steering and throttle to use and she never seem to obey your commands, often moving in wrong direction.

And I can't ever seem to make Red Eagle spin 360 degree on-the-spot (one of VS's best features) and going sideways.

Maybe a control interface designed specifically for working with VS units would help?

Hope this is not intended as a moan as I can appreciate how much work has been gone into Ship Simulator 2008. I think the guys have done very well, considering how long Ship Simulator has been around.

 ;D
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Stuart2007

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Re: Feature Suggestions
« Reply #43 on: July 16, 2007, 00:54:03 »

I think Pjotr has a point. There are lots of 'can we have' suggestions. I think maybe some other people don't realise the commercial aspects of business. Basically, if we want features then Vstep has to be convinced it is a commercial winner.

I don't think it's fair to accuse Vstep of 'milking' us. I think 08 is good value- they are keeping to their promise of adding missing features in a free patch.

Basically, if we want more add ons then we will have to pay for it. If any company charges too much or doesn't deliver the goods then people won't buy. Simple. I don't think it's unreasonable to have a little faith in Vstep at this point.

Perhaps Vstep could make a full development pack available for a reasonable charge. I don't think it is right to ask them for more than promised without expecting to pay.

Stu
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mporter

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Re: Feature Suggestions
« Reply #44 on: July 16, 2007, 02:19:46 »

I think Pjotr has a point. There are lots of 'can we have' suggestions. I think maybe some other people don't realise the commercial aspects of business. Basically, if we want features then Vstep has to be convinced it is a commercial winner.

I don't think it's fair to accuse Vstep of 'milking' us. I think 08 is good value- they are keeping to their promise of adding missing features in a free patch.

Basically, if we want more add ons then we will have to pay for it. If any company charges too much or doesn't deliver the goods then people won't buy. Simple. I don't think it's unreasonable to have a little faith in Vstep at this point.

Perhaps Vstep could make a full development pack available for a reasonable charge. I don't think it is right to ask them for more than promised without expecting to pay.

Stu

Fair enough, Stuart, and I agree largely  :o :o

But an SDK was promised with (or shortly after) SS08 and I (for one) am eagerly looking forward to that.  I have the ability to make 3D models (it's an important part of my job) and I would like to be able to import them into SS, but I don't particularly want to run the gauntlet of whether Vstep thinks the particular model is "worthy", etc.

So until the SDK shows up, I'm staying on the sidelines.

Cheers,
Michael
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Cloud

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Re: Feature Suggestions
« Reply #45 on: July 16, 2007, 03:26:30 »

Hi Stu,

I don't disagree with your comments in general either, and fully understand VSTEP is a business and needs to make decisions accordingly.

I think we are talking about different issues however. Fundamentally I'm talking about releasing SDKs so we can make our own vessels/scenery and import it into the game for our own/community use. (for example I'm sure no one else other than myself is interested in modeling my first ship :P)

One clarification however if i may;

Quote
I don't think it's fair to accuse Vstep of 'milking' us. I think 08 is good value- they are keeping to their promise of adding missing features in a free patch.

You are mis-quoting/misunderstood what I have said.   :-[

For quick reference this is what i said...

Quote
I am a bit disturbed to read about a "subscription model for monthly new vessels"mentioned by pjotr...sounds like a gravy train to me. I for one would be very turned off if the developers try to milk the community like that.

Nothing about VSTEP milking us on SS08.  ;)

The milking is my strong reaction to the idea of paying a continuous subscription for whatever "ship model of the month" turns up. If you want to put out a new ship model each month, that's great, but let people pays as they go and download what they want.

ps - I'll be glad to pay for a set of SDKs.  :D

Cheers,

Larse

« Last Edit: July 16, 2007, 04:21:37 by Cloud »
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Ule

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  • Posts: 247
Re: Feature Suggestions
« Reply #46 on: July 16, 2007, 06:12:58 »

Talking about business I think the MS Flight simulator gained a lot of it's success by the great freeware community. I hope V-step keeps that in mind. Greetings Ule
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Mr Robville

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Re: Feature Suggestions
« Reply #47 on: July 16, 2007, 09:14:57 »

i hope if the sinking patch is released, that you can still walk on board of your sinking vessel, i hate it to only watch your ship sinking like in the ''pirates of the caribbean'' game if your ship sinks your camera goes out of the ship and you have to watch the sinking, and that is really booring.

also i don't want to watch all the time how titanic sinks because i guess that takes a lot of time  ;)
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Ferrymaster

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Re: Feature Suggestions
« Reply #48 on: July 16, 2007, 17:08:50 »

regulable loadbridges (and ramps)
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Stuart2007

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Re: Feature Suggestions
« Reply #49 on: July 16, 2007, 23:16:41 »

Hi Larse

I agree with your basic viewpoint and I too would be happy to pay for an SDK. I agree too with Ule. I said some time back that MSFS and MSTS gained much more popularity once people could build things that were special to them.

But, lets see what happens with the ship and mission editor in future patches :)

As for your first ship, can we ask what it was?

Without going off topic too far, have you thought of making a 3d model of the ship anyway? We don't really know about importing them yet- but build it in 3d and then if the opportunity comes along... Or else, you can still have the fun of building it.

Stu
« Last Edit: July 16, 2007, 23:20:02 by Stuart2007 »
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