Hello Guest November 24, 2024, 18:22:06 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1]   Go Down

Author Topic: Rotterdam bunker moving mission  (Read 2099 times)

scottjk

  • Forum member
  • Posts: 2
Rotterdam bunker moving mission
« on: March 06, 2008, 05:03:40 »

Okay, I give up...

Two tugs, one bunker, Rotterdam.  New to the game, probably I'm an idiot.

But...

The bunker is moored to the pier...how do I cast off its lines?  I have tried from both tugs using the mooring feature.  I never get the option of "releasing" the bunker's lines from the pier making everything else quite useless.

thanks...

SJK
Logged

Mad_Fred

  • Administrator
  • Posts: 8689
  • ✝ In Memoriam
Re: Rotterdam bunker moving mission
« Reply #1 on: March 06, 2008, 05:25:49 »

Hello scottjk, welcome to the forum!  :)

At the moment, you cannot unmoor non-player ships..

This had been changed in V1.3 but didn't turn out really well.
It will be fixed with the next patch, that is due soon.  :)

After which, you will be able to use these missions (there's one or two more like this) again.

Regards,
Fred 
Logged

scottjk

  • Forum member
  • Posts: 2
Re: Rotterdam bunker moving mission
« Reply #2 on: March 06, 2008, 05:35:08 »

Thanks!  I'm not a smart man...but it is good to know that occassionally it is not me, it's something else. 

Looking forward to the patch...
Logged

Mad_Fred

  • Administrator
  • Posts: 8689
  • ✝ In Memoriam
Re: Rotterdam bunker moving mission
« Reply #3 on: March 06, 2008, 05:40:16 »

My pleasure.  :)

I've got the same problem sometimes.. hehe.. The "I must be overlooking something here!" syndrome.  ;D

Regards,
Fred
Logged

Cobrattack

  • Forum member
  • Posts: 258
Re: Rotterdam bunker moving mission
« Reply #4 on: March 06, 2008, 08:31:19 »

Ahhh that explains it, there are a couple missions like that where you would need to unmoor a different ship.  I fiured I just wasn' smart enough to figure it out   :P
Logged
(http://shipsim.oggyhouse.com)

Jayshum

  • Forum member
  • Posts: 310
Re: Rotterdam bunker moving mission
« Reply #5 on: March 09, 2008, 05:20:04 »

I'd like to point out that if you just fancy a tow, and are not bothered about the mission, then move your tugs up to the next bunker. It's not moored, and is towable. :)

Also, is there a glitch with the Sherpa in this mission? Everytime I play it, it seems to be stuck on something in the water. Not beached though, as not even the 2 little tugs can pull it off whatever it's stuck on!
Logged

Mad_Fred

  • Administrator
  • Posts: 8689
  • ✝ In Memoriam
Re: Rotterdam bunker moving mission
« Reply #6 on: March 09, 2008, 05:22:23 »

I noticed that too with the Sherpa, Jayshum.

And AFAIK, it has been reported to the developers aswell.

Regards,
Fred
Logged

Cobrattack

  • Forum member
  • Posts: 258
Re: Rotterdam bunker moving mission
« Reply #7 on: March 10, 2008, 03:54:39 »

Yup if you look at the depth you  are grounded!!! I actually was able to see the props turning above the water one time trying it  :o
Logged
(http://shipsim.oggyhouse.com)
Pages: [1]   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines