I agree with you, Michael. However, i do think, that implanting opperable lights in the game is easyer for the dev's to do, then make the ships react more realistic. Lights is just a (fairly) simple feature, but the handling of the ships stays a trial-and-error-thing.
But, let's be honest, this "discussion" has taken place over and over again on this forum.
The development of a game/sim takes time and effort. MSFS wasn't perfect with the first versoin, neither with the second. The have version 10, and my geuss is, there is still a lot to adjust.
So it will take a long time, before SS is in a stadium, that fairly satisfy's the crowd.
Let's just hope, the feature's and ship-handling and (very important!) the AI are more and better then in SS06. I'm sure, other features will be developed in future versions of the sim. Because the dev's aren't stupid, and surely do know, what they are on abaut, and do realise, ships need lights, engine-rooms, and so on. We can't have it al/win them all at once, my friends!