Hello Marty,
Yes, no doubt about that, of course, the Newtonian dynamics in the game is realistic in its essence, but the question is not so much the realism of the movement resulting from the external forces, but well the realism of these appplied hydrodynamic forces.
Like you write, the thrust of the bowthruster is equivalent to this thrust and a torque, both applied to the CM. This transverse thrust less the side resistance will accelerate the ship laterally.
Let us imagine a ratio of 15% of the bowthruster to the main propulsion, the acceleration sideways will move the ship's mass at 15% of the possible longitudinal acceleration, if only the transverse hydrodynamic resistance was the same, and that although the frontal area is 10% of the lateral one.
As a consequence, this transverse acceleration of the CM must be around two orders of magnitude smaller than the longitudinal one.
I made a quick estimation, Ocean Star being in the middle of a channel 300m wide, and the displacement of the center of the ship was around 75m in about 70 sec with bowthruster only. Neglecting any resistance, this lateral accelerated movement of 3cm/s² is 15 to 20 times too much for such a ship, meaning that it can eventually represent a scaled model, but not a ship with a 45000 ton mass and bowthrusters of 5000 kW.
A second objection to the movement of Ocean Star, is that for displacement hulls, the pivot point stayed within the length of the ship, as long as the only acting force was that of the propellers, whichever their direction. It is indeed difficult to prove, or only indirectly. If one desires to move the (any) ship with an orientable propeller, without turning her (ie crabbing), one directs the thrust to the pivot point, the center of rotation, where the counterclocwise resulting torque balances the clockwise one. If forces acting on your ship have their point of application outside the hull, they can only originate from added masses or the ship's inertia force, both being only reactions to movements.
It is not surprising, as the simulation of hydrodynamic forces in the game environment is such an uneasy task, but I this time I wonder what happened to the forces.
Regards,
Luc