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Author Topic: Ship Simulator 2009 means DX10 graphics?  (Read 3546 times)

JHB

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Ship Simulator 2009 means DX10 graphics?
« on: November 27, 2007, 01:31:01 »

Will VSTEP implement or make Ship Simulator use the new DirectX 10 graphics when they start to develope the 2009 version (if that's the name of it)?

I have seen quite impressive water in the game Crysis running with ultra high setting in the Sandbox editor.
I have a screenshot of it here: http://virtualships.org/shipsim/sandbox2DX10ultrahigh.jpg (http://virtualships.org/shipsim/sandbox2DX10ultrahigh.jpg) ;)
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Stuart2007

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #1 on: November 27, 2007, 01:33:39 »

I have seen quite impressive water in the game Crysis running with ultra high setting in the Sandbox editor.
I have a screenshot of it here: http://virtualships.org/shipsim/sandbox2DX10ultrahigh.jpg (http://virtualships.org/shipsim/sandbox2DX10ultrahigh.jpg) ;)

That IS impressive indeed!


Stu
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Voics

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #2 on: November 27, 2007, 08:34:01 »

 :o

Now THAT'S the kinda water this game's begging for!
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Stuart2007

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #3 on: November 27, 2007, 11:02:14 »

Give it time...  :)

Stu
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Eemspoort

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #4 on: November 27, 2007, 15:19:40 »

Very nice indeed. However, the Crytek-engine is ofcourse the best engine at this moment. And you need a superior computer to cope with it.
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dharl

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #5 on: November 27, 2007, 15:33:54 »

That looks fantastic!    My computer struggles with the graphics as it is (often just get dark water in some of the games...) so will have to look at an upgrade!

 ;D
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LucAtC

  • Ship Simulator Developer
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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #6 on: November 27, 2007, 15:57:51 »

Hello,
But the CryENGINE incorporates no hydrodynamics in Cryphysics, so it wouldnt ease the work of the developers at all to enhance the realism of the simulation, only the game effects.
The true "added value" is the sum of all the data environment, the models of the ships, the hydrodynamic simulation, and most important the creativity and skills of the development team. The game engine (http://www.quest3d.nl/wiki/index.php?title=Main_Page) is only second to that, as it could be "(un)easily" replaced.
I can imagine Quest3D (http://www.3d-test.com/interviews/quest3d_1.htm) will eventually go over to DX10 ?
Regards,
Luc
« Last Edit: November 27, 2007, 16:00:20 by LucAtC »
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JHB

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #7 on: November 27, 2007, 18:25:34 »

Hello,
But the CryENGINE incorporates no hydrodynamics in Cryphysics, so it wouldnt ease the work of the developers at all to enhance the realism of the simulation, only the game effects.
The true "added value" is the sum of all the data environment, the models of the ships, the hydrodynamic simulation, and most important the creativity and skills of the development team. The game engine (http://www.quest3d.nl/wiki/index.php?title=Main_Page) is only second to that, as it could be "(un)easily" replaced.
I can imagine Quest3D (http://www.3d-test.com/interviews/quest3d_1.htm) will eventually go over to DX10 ?
Regards,
Luc

It supports C++ programming and that sort of stuff. And if you take a look at the Crysis it has a very strong physics engine, probably one of the strongest so far in the game development history. When it comes to Quest3D i know that they are using some Newton physics stuff...
The CryEngine is not only graphics, its a lot of stuff really and you don't necessary have to end up with a graphic intense game. I bet that the water shaders in DX10 doesn't require a lot more than the water shaders in DX9. Light blooming and motion blur is a lot more resource demanding effects. Crysis also have dynamical shadows that is rendered when objects cast shadows. This is usually very CPU intense.
Crysis is a very CPU, GPU and RAM intense game. ;)

I was mostly thinking about the water shading and the physics and especially the editor which players of the game can use to add objects in a simple way. I see add-on development as the 2nd most important feature for Ship Simulator right after physics and realism based on hydrodynamics, ship stability, simulation and that sort of stuff.

CryEngine vs Quest3D can really be a interesting discussion. ;D

EDIT:

COLLADA looks very interesting. Will this be the tool that makes us able to get own add-ons into this game without the subscription stuff?
More about COLLADA and the Newton http://www.quest3d.com/index.php?id=203 (http://www.quest3d.com/index.php?id=203)
« Last Edit: November 27, 2007, 18:39:01 by JHB »
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Shipaddict

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #8 on: November 27, 2007, 19:54:14 »

Those graphics are amazing! :o
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lordbob5

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #9 on: November 27, 2007, 20:53:57 »

Thought that was real for a second ...  :o
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JHB

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  • Posts: 1457
Re: Ship Simulator 2009 means DX10 graphics?
« Reply #10 on: November 28, 2007, 03:17:05 »

Here is a YouTube movie where they demonstrate this game engine:
http://www.youtube.com/watch?v=A1ELRWTXQ1g&feature=related (http://www.youtube.com/watch?v=A1ELRWTXQ1g&feature=related) ;)
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saltydog

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #11 on: November 28, 2007, 08:21:42 »

that looks very nice.. :)
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LucAtC

  • Ship Simulator Developer
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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #12 on: November 30, 2007, 21:51:17 »

Hello JHB  :D,
You are a great fan of the CryENGINE, do you?
I found here (http://www.quest3d.nl/community/index.php?topic=62278.0) a discussion on the question of Quest3D going to DX10. As well, enhancing water rendering is not such an easy task indeed, as a designer you will probably better understand than I do the niceties in this very  :(interesting thread (http://www.quest3d.nl/community/index.php?topic=63591.0).
Regards,
Luc
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JHB

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #13 on: November 30, 2007, 23:06:16 »

Hello JHB  :D,
You are a great fan of the CryENGINE, do you?
I found here (http://www.quest3d.nl/community/index.php?topic=62278.0) a discussion on the question of Quest3D going to DX10. As well, enhancing water rendering is not such an easy task indeed, as a designer you will probably better understand than I do the niceties in this very  :(interesting thread (http://www.quest3d.nl/community/index.php?topic=63591.0).
Regards,
Luc

Are you using Quest3D? I would really like to learn this software... :D
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LucAtC

  • Ship Simulator Developer
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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #14 on: December 01, 2007, 00:10:54 »

No not at all. It was out of sheer curiosity, to understand how hydrodynamic laws could let  ;D ships fly, that I looked closely at Newton dynamics for Quest3D. But I am far from being a designer, as I lack  ::) any artistic skill/gift(?).
But surely, if you read the Quest3D Wiki, you will learn everything about the application. But why  ??? would you learn it, is it to develop games, to design ships? Ship design is somewhat different from model design, to say the least.  :-\
Quest3D is a tool, and I think it is better to learn what is underlying first. It is easier to teach diving to an archaeologist, than for a diver to learn archaeology. Not a reason of course to avoid learning Quest3D, I agree.
Good luck anyway!  ;)
Regards,
Luc
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mvsmith

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #15 on: December 01, 2007, 01:20:42 »

Hi JHB,
If you haven’t already, you can download the demo version of Quest3D, including a manual:
http://www.quest3d.com/index.php?id=13 (http://www.quest3d.com/index.php?id=13)
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JHB

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Re: Ship Simulator 2009 means DX10 graphics?
« Reply #16 on: December 04, 2007, 14:54:23 »

Hi JHB,
If you haven’t already, you can download the demo version of Quest3D, including a manual:
http://www.quest3d.com/index.php?id=13 (http://www.quest3d.com/index.php?id=13)


Yeah I have tried it but find Deep Creator simplier (for my personal use) :)
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