From Gerard:
Neither the “Entity—Freezeâ€, nor “Entity—Disable physics “ actions will immobilize a ship.
You can achieve what I think was the intended effect of “freeze†by attaching (not mooring) the ship to a bollard. The bollard can be anywhere: Any existing bollard in the environment or you can drop an invisible bollard into the sea near the ship.
Attaching a child to a parent means simply specifying the origin of the child’s coordinate system in the coordinate system of the parent, effectively fixing the location of the child relative to the location of the parent. Bollards are attached to the coordinate system of the environment, so attaching a ship to a bollard fixes the ship’s position and attitude relative to the ground.
Attaching an entity also detaches it from whatever it was attached to before. In the case of a ship, this would be the dynamics (physics) that controls its position, velocity, and attitude in the sea. So, attaching a ship to a bollard shuts down its physics.
This should only be done at a dead stop in a calm sea; otherwise the visual effect can be ugly.
This only solves part of the problem of landing a chopper on deck: Unfortunately, when a chopper stops moving it often assumes a strange attitude such as nose up with the tail rotor embedded in the deck.
More on this later…