The mission was nice, with cars driving on and off the ship, an ambulance arrrived to pick up a sick crew member. It was that rather unpleasant sudden death thing I didn't quite fancy. Reminds me of what I think of as the dark ages of gaming in the early 90's. Very peculiar rules and obstacles, game developers thought they owned the world AND the customers. As it turned out, they did neather. Quite a few went down, the rest took to their senses.
Never thought I would experience anything similar in 2012.