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Author Topic: Oriana Sketchup  (Read 3927 times)

phoebelou

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Oriana Sketchup
« on: May 18, 2012, 14:07:20 »

Hey guys, just asking could anyone who has experience with Sketchup please help me with an Oriana project. I am asking for anyone to make any rooms for the Oriana that was made in 1995 and run by P&O
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zilverenmist

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Re: Oriana Sketchup
« Reply #1 on: May 29, 2012, 01:02:08 »

If you have some interior pictures or drawings maybe yes.
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phoebelou

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Re: Oriana Sketchup
« Reply #2 on: June 02, 2012, 18:26:25 »

If you have some interior pictures or drawings maybe yes.

If you want any pictures or anything either go on google or http://www.pocruises.com.

Thank you for replying!!!
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zilverenmist

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Re: Oriana Sketchup
« Reply #3 on: June 02, 2012, 21:06:00 »

I am working on it. Interesting information and very useable pictures and deckplans.
Oriana looks like the blueprint for Oceana  :D
So I can conclude m.s. Winner is the only ship that was made completely from the brain.

It can not be very hard to make this in SU, most of the cabin work is straight.
If you do not mind I use other software to build cabins, but I need to know what version of Sketchup you use/ have, (I have v8, lower versions can not open SU8 files) so I can send you the proper skp file versions

May take some time anyway.

Rob
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phoebelou

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Thank you
« Reply #4 on: June 02, 2012, 21:13:42 »

Thank you so much for helping. I use version 8 so its OK. Can I ask what will you be doing towards it?

Thanks again
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zilverenmist

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Re: Oriana Sketchup
« Reply #5 on: June 02, 2012, 21:45:55 »

here is the "progress http://www.imaginaryviews.nl/freework/cabinworks.jpg (http://www.imaginaryviews.nl/freework/cabinworks.jpg)".
As said I do probably some cabins, but the most interesting ones are the outside cabins with windows or balcony.

I downloaded all I could find that I can use for you and me.
I may make a hull shape for use in SU. Some other programs are better for the real round ship lines.

So the hull is optional, the cabins I will do.
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phoebelou

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Re: Oriana Sketchup
« Reply #6 on: June 03, 2012, 18:33:26 »

Have you got anything so far?
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zilverenmist

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Re: Oriana Sketchup
« Reply #7 on: June 03, 2012, 20:46:20 »

Yes I got something. I started with the simplest cabin 4 p. inside (no windows),
Render engine is crashing on me. As said before; bare with me, free work takes time...
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zilverenmist

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Re: Oriana Sketchup
« Reply #8 on: June 03, 2012, 21:13:21 »

alternative render: cabin 4 persons inside.

build from this picture:
« Last Edit: June 03, 2012, 21:47:56 by zilverenmist »
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zilverenmist

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Re: Oriana Sketchup
« Reply #9 on: June 04, 2012, 03:41:47 »

Have you got anything so far?
update 2
alternative render: cabin 2 persons outnside.

build from this picture:






Can I see what you (and/or) others did on Oriana?
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phoebelou

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Re: Oriana Sketchup
« Reply #10 on: June 04, 2012, 16:43:25 »

update 2
alternative render: cabin 2 persons outnside.

build from this picture:






Can I see what you (and/or) others did on Oriana?

I havent done much and you are the only person that I have heard back from so all I've done is the hull. BTW amazing work!!
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zilverenmist

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Re: Oriana Sketchup
« Reply #11 on: June 04, 2012, 21:26:55 »

Well the only problem is the size. This outside 2 person cabin was finally in SU 13Mb. But it is detailed and that takes a lot of polygons.
This is how it looks in SU:

I tried to make it smaller, if you do that and save it, it comes back corrupted if you save and open it:

You can however use this model to rebuild it in google.
I'll send you a link in pm, so you can download the outside 2 person cabin for SU, and use it as you wish.
I am still learning, and this was a new project. I might do some other cabins next weekend.
I will also make you a low poly substitute, so that if you look outside in, it will look like a full cabin.

It was so far fun and a nice challene to do, you may not know, but passenger liners are not my personal favs :)
It was not difficult, the pictures of the ship tht I found and used are good enough to build her.
There is only one problem, and that is called copyrights. To really make it a, lets say, SS Extremes project you need to ask the owners if they allow you to use their material. But that is another story.
Hope this was of any use.


PS I did change some backfaces but I did some wrong side, the inside of the cbin should be whithe and not blue.
Above picture shows what happened if I removed the triangel lines. It only saved 0.3 kb.
I think you are forced to reduce it dramatically if you would like to be used in a simulator game.
Rob
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Mr Robville

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Re: Oriana Sketchup
« Reply #12 on: June 06, 2012, 00:15:09 »

Those are some great models ZM!
I love those rotating views, they give a perfect impression of how the cabin looks.

The reason the models turn out "messed up" in zmodeler is probably because you have done them in Rhino I guess.
Rhino can export to several 3d formats including .3ds which other tools can import. but it's not specificaly designed to create models for gaming purposes. It uses the so called "Line data" instead of the "Point cloud data" that tools like 3ds max, C4D, Maya etc. use.
Drawing a cilinder in point cloud, you must specify it's rotation segments for example, while in Rhino it will always remain a perfect cilinder, which is great for designing purposes, but it limits your controll of the polygon usage behaviour in the tool.

So when creating a mesh and take a boolean out of it, Rhino just knows that it's just a mesh with a hole by setting controll points, it will never try to optimize it's polycount because it ain't neccesairy. in fact it is usefull while editing.
But when exporting your model to point cloud, all of these controll points turn visible and a simple plane surface that usually uses no more than 2 triangular polygons now has 16 polygons. Your filesize will be massive.

In conclusion I would only recommend Rhino for gaming purposes when making organic shapes, these don't matter much how the polygons are calculated, as long as it turns out smooth it's ok.
« Last Edit: June 06, 2012, 00:16:44 by mr robville »
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zilverenmist

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Re: Oriana Sketchup
« Reply #13 on: June 06, 2012, 08:05:43 »

@robville, yes made in Rhino/ac3d. I do not use z modeller, instead ac3d. Rhino 3ds export can not be imported in SU. Ac3d however does open them flawless and including textures (my weekest point). AC3D has better ways to "purge" unused polygons and surfaces. an exported 3ds from ac3d opens like the first SU screen (with triangels above). For some other exports I use Blender for some older files I have are still in .wrl (my first 3D experience end 90's). The blender 3ds files are also accepted by ac3d. So in fact ac3d/blender combination are my "secret" conversion tools. I do however, for use in VS/VSF, use a licensed Action Reducer,
and the available reducer in ac3d.
The only problem I have with Rhino is the x,y,z, choice, and the poor .x files it makes (I use ac3d for anything that I want to show in VS/VSF, and I am happy with that results. Blender can make good x files, but that is messed up right now for I mixed FS2002 and FS2004 files for the x exporter of blender, but it does make proper and usable 3ds files. Thanks for the commend! And modelling in Rhino can be low poly. as long as you do not use any poly and surface consuming effect.
This "fake cabin" was also made in Rhino not reduced and in SU only 0.2mb:

If Oriana should be made fit for any simulator I believe SU is of little use and Rhino is.
I do not forget it was ac3d that I made m.s. Winner in.
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phoebelou

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Re: Oriana Sketchup
« Reply #14 on: June 26, 2012, 15:19:55 »

Can you send me the fake cabin, because i dont seem to have it, i want to make a fake Oriana first to see how it turns out and then do the proper one.
Thank you
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zilverenmist

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Re: Oriana Sketchup
« Reply #15 on: June 26, 2012, 16:48:58 »

©IV2012
« Last Edit: July 13, 2012, 04:09:48 by zilverenmist »
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phoebelou

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Re: Oriana Sketchup
« Reply #16 on: June 26, 2012, 17:08:37 »

thank you
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