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Poll

Do you want this ship?

110% yes
- 30 (68.2%)
it would be cool
- 9 (20.5%)
i wouldnt say no
- 1 (2.3%)
not my type of thing
- 4 (9.1%)

Total Members Voted: 43


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Author Topic: Celebrity Infinity Cruise Ship WIP  (Read 14585 times)

dtrford12

  • Forum member
  • Posts: 72
Re: Celebrity Infinity Cruise Ship WIP
« Reply #25 on: February 13, 2012, 22:44:05 »

The BEAST... It LIVES!!!!  :evil:

Core 2 Quad Extreme 3.2Ghz Water Cooling

4Gb Ram, may make it 8 soon...

2x 8800gtx

It may be older hardware but it beats the crap out of any of the things ive had before...

Now i can play SSE the way it was intended...  ;D

Aidablu

  • Forum member
  • Posts: 91
Re: Celebrity Infinity Cruise Ship WIP
« Reply #26 on: February 15, 2012, 23:04:00 »

HI

Well this is my points of view of the Celebrity ship, the bridge is rounded not as it's shown on the pictures you have put up, it's a small thing, but if you like to have the real deal then you need to round the bridge on the sharp edeges, so it get's more curvy :)....

regards Aidablu    ( A celebrity fan)
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dtrford12

  • Forum member
  • Posts: 72
Re: Celebrity Infinity Cruise Ship WIP
« Reply #27 on: February 15, 2012, 23:16:14 »

Hi there Aidablu...

i know about the bridge, not got around changing it yet...

but it seems that i will have to change some of the elements of the vessel to avoid copy-right...

so it might not be a celebrity ship in the end...

2000

  • Forum member
  • Posts: 379
Re: Celebrity Infinity Cruise Ship WIP
« Reply #28 on: June 12, 2012, 12:49:57 »

The BEAST... It LIVES!!!!  :evil:

Core 2 Quad Extreme 3.2Ghz Water Cooling

4Gb Ram, may make it 8 soon...

2x 8800gtx

It may be older hardware but it beats the crap out of any of the things ive had before...

Now i can play SSE the way it was intended...  ;D
Look at it for a second.....That's a waist of money. I was told that many games don't support 2x graphics cards. Core 2 Quad Extreme is kinda outdated even a 3.2GHz
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This Game Is Epic

dtrford12

  • Forum member
  • Posts: 72
Re: Celebrity Infinity Cruise Ship WIP
« Reply #29 on: July 08, 2012, 22:54:28 »

All good points, and i do agree... but its all that i could afford at the time, it does all that i ask of it and more.

matijak

  • Forum member
  • Posts: 8
Re: Celebrity Infinity Cruise Ship WIP
« Reply #30 on: May 05, 2013, 17:42:47 »

will this ever be available as DLC?
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dtrford12

  • Forum member
  • Posts: 72
Re: Celebrity Infinity Cruise Ship WIP
« Reply #31 on: May 05, 2013, 20:42:14 »

will this ever be available as DLC?

Sorry but i dont think that will happen... i made this in autodesk maya and i dont think that format is supported and they dont normally take our mods, except for that one time.

RMS Gigantic

  • Forum member
  • Posts: 2600
Re: Celebrity Infinity Cruise Ship WIP
« Reply #32 on: May 07, 2013, 13:09:41 »

Sorry but i dont think that will happen... i made this in autodesk maya and i dont think that format is supported and they dont normally take our mods, except for that one time.
Actually, I believe they DO support Autodesk Maya. I think they take almost anything besides Google Sketchup. As for if they'll accept it or not, they try to accept usermade models as often as they can, but very rarely do these things get seen to completion ;D You mainly just have to ask VSTEP.
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Mr Robville

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  • Posts: 2901
    • Robville Virtual Realisations
Re: Celebrity Infinity Cruise Ship WIP
« Reply #33 on: May 07, 2013, 13:49:04 »

Somebody called?  :P

At VSTEP the main modeling tool is 3DS max, which is also from Autodesk. But file formats ain't the problem here.
Practically any 3D modeling tool has a .3ds .obj or .fbx exporter if not more.

The main issue is if VSTEP has the need to add the new content.
What most people think (and I don't blame them) is when a model is done, it's simply sent to VSTEP and they'll add it. But implementing vessels involves a lot more than just the modeling stage.

Firstly, VSTEP needs permission from the original owner to be allowed to release any vessel if it's non-fictional.
In this case, Celebrity cruises should approve this model.
Then there comes the converting. Dynamics need to be made, walktrough paths need to be laid, functions need to be programmed, and when that's all done, the DLC needs to be prepared and approved by Paradox to release.
This involves much manpower. So VSTEP must have real intentions with the model in order to invest the time and money into it. If someone for example creates a tugboat for SSE, it's not guaranteed if VSTEP is planning to release a tug DLC for SSE.

It doesn't mean it ain't possible to get your vessel inside SSE. Just make sure in advance that there are no legal issues with copyright and that VSTEP has interest in creating the specific DLC.

What is VSTEP planning right now?
Well, firstly they need to get the patch and Inland DLC released. So I cannot say anything yet about future plans. I already did share some ideas with them though.  ;)
« Last Edit: May 07, 2013, 13:51:06 by Mr Robville »
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