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Author Topic: Flashing On and Off Texture Objects in the Scenery  (Read 920 times)

Bukko

  • Forum member
  • Posts: 35
Flashing On and Off Texture Objects in the Scenery
« on: June 22, 2011, 00:57:50 »

Hi Shiptards

I'm curious if anyone else has seen the flashing textures in the scenery objects?

Most of the texture objects I'm refering to are 2d overlay type textures that represent trees, buildings etc. They flash on and off quickly when you view them and look bad.

I have all the latests nvidia drivers installed as well as the V 1.3.5 update. (this is present when rolling back the video drivers also)

This problem is very noticeable especially when you use the zoom feature with the mouse wheel.

(I guess this  is SSE's infamous, no frills, stripped down "binocular" feature).

Is there a plan to address this graphic problem by VSTEP?

Dear VSTEP, How bout' bringing back the "binolular screen shroud" so us users can feel like we're looking thru binoculars!! I lose sleep over the this every night!!! Please help us..... ::)


Craig
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sadsid († 2016)

  • IN MEMORIAM
  • Global Moderator
  • Posts: 3608
Re: Flashing On and Off Texture Objects in the Scenery
« Reply #1 on: June 22, 2011, 06:34:24 »

HI
Do not lose sleep over it its on to do list with V-Step
                                                                          Eric  ;D
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