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Author Topic: Any hope for Track IR?  (Read 4729 times)

oilburner

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Any hope for Track IR?
« on: February 26, 2011, 00:41:33 »

I looked with anticipation at the release notes for the ferry pack but still no mention of track ir. This works great in ss2008 (which is what I went back to playing). Just curious as to if it will ever show up...I just got used to it and would rather play ss2008 with it than extremes without it.
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RYAN123

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Re: Any hope for Track IR?
« Reply #1 on: February 26, 2011, 00:57:04 »

Track IR ?
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Mad_Fred

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Re: Any hope for Track IR?
« Reply #2 on: February 26, 2011, 01:55:25 »

Google?  ;)

Hi oilburner.... I am an avid user of the trackir and have been for a long time.

As such, I have asked about this a few times. It's on Vstep's list, but I don't think it has a very high priority.

Which is a shame, cause it really made a difference in the immersion factor in both SS06 and SS08.

But there is hope, yes.

Regards,
Fred
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RYAN123

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Re: Any hope for Track IR?
« Reply #3 on: February 26, 2011, 02:28:48 »

WOW , i just googled it .. that looks advanced !

http://www.youtube.com/watch?v=_AO0F5sLdVM
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AlexK

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Re: Any hope for Track IR?
« Reply #4 on: February 26, 2011, 15:32:33 »

I hope also it comes back very soon.

PLEASE :'(
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oilburner

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Re: Any hope for Track IR?
« Reply #5 on: February 27, 2011, 00:19:29 »

I actually bought it for flight sims and I will tell anyone who will listen.. Once you have used track-ir in games you CANNOT go back...it is by far the best piece of gaming hardware you can buy if you like sims (and it actually works in a bunch of first person shooters too). Track IR is why extremes is "on the shelf" for me and I'm just playing ss2008...I'd rather have ss2008 with track ir than extremes without it.
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VirtualSkipper

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Re: Any hope for Track IR?
« Reply #6 on: February 27, 2011, 04:35:56 »

Instead of trackIR you can use the right mouse button pressed in.  ;)
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Ballast

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Re: Any hope for Track IR?
« Reply #7 on: February 27, 2011, 13:31:59 »

If you operate the Bugsier 2 with 2 joysticks, you kinda got your hands full..  ;D Track IR would be a very nice gadget  ;)
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Cary L. Brown

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Re: Any hope for Track IR?
« Reply #8 on: April 11, 2011, 22:08:18 »

It's really inexcusable to have left this out of the latest release.  I, also, am playing the older version of Ship Sim exclusively until TrackIR support is added to the new release.  It was there in the 2006 version, and the 2008 version... and as a result I'd honestly prefer either of those to the newer version.

Those who've never used a TrackIR...  believe me, you simply CANNOT go back to using the keyboard, or a hat switch, to control views, once you've used this.

There are three "special" technologies which all first-person-simulation users should have.

1)  TrackIR for view control.  Yes, there are a few competitors, but these guys are pretty much the benchmark... and it's not all that expensive.

2)  Stereo rendering (it's unbelievable how much difference this makes in, say, driving or boating sims, simply from the ability to control the vessel "intuitively"... and it just adds a huge "wow factor" to flight sims, even if most things in those games are "at infinity" as far as the human eye can really tell.  Just seeing the cockpit in true 3D, or being able to tell how far you are from the ground during landing (or even moreso, how far from the carrier deck!) is invaluable.

Stereo used to be easy... any decent CRT monitor could handle it, so you only needed the glasses.  Today, though, you're limited to only a handful of monitors, plus the glasses.  Right now, Alienware makes pretty much the best monitor for true 3D stereo rendering.

3)  Voice control.  This is really most useful in flight sims (giving commands to your wingman by saying them, rather than hitting keyboard sequences).  But in ship simulation games, this is also very useful.  For instance, you can tell your "crew" to tie off the boat, or to cast off, or to recover something from the water, or so forth.  Or you can talk to the harbormaster.  Yes, you need to have specific "vocal commands" rather than natural speech, but it still is fun to actually engage in the direct verbal interaction with your harbormaster.

Voice control is almost trivial these days.  You can get lots of different software that will handle this.  I got started with something called "Game Commander" and I still use it, since it still works for me, but today, there are newer (and arguably better) packages which do the same thing.  Right now, it seems that "Say 2 Play" and "GameVox" are the two leaders, but you'll probably want to do your own homework.

Stereo rendering is entirely compatible with Ship Sim...  as is voice control.  So you can use those today.  But TrackIR support was left out of "Extremes." 

And that's just not "OK" as far as I'm concerned.
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Bartolomeus

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Re: Any hope for Track IR?
« Reply #9 on: April 16, 2011, 19:43:31 »

Yes, Vstep....please add the TrackIR support also in SSE!
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