I have made a few objects and is working on some more, which I believe could be used in Shipsim. For this I have a few questions...
Fileformats
I don't have 3D Max, so i need to export the files to another format. I use ultimate unwrap for the exporting, which have a few options, I would prefer Lightwave, but can also export in 3Dstudio (.3ds) if needed ?
Here is a list of what formats I can export in : http://www.unwrap3d.com/formats.aspx
Textures as BMPs I suppose
3D model
Is any sort of hiearachy allowed and is there any restrictions on how it should be made?
Are there any tags availible for animation, I can see controls and propeller/ rudder is animated, should these parts be named in a certain way and placed in a hiarachy?
Should these parts be animated with key frames or ?
Is it he same model used for player ship as for AI/Static ?
Is ther any kind of LOD implemented and if, how should it be handled, modelwise?
General
I can see all models currrently in game is curretly ships in mint condition, must the model, eg a ship, always be in perfect condition or are we alloved some freedom to make the vessel/objects look somewhat used?
Who shall models be sent to for evaluation?
I'll probbably have more questions later, this just a start