Placingmooring bollards & other objects on shore
Now to place the bollards: Click the Static tab on the Entity creation panel. Then click the > next to
EnvironmentObjects to get a list of bollards. Click a type to select it and move the mouse pointer over
the quay to near where you want the bollard.
Left-click to get the gizmo. If you don’t see the gizmo, push the M key.
Drag the gizmo, if necessary, and then click it to add the bollard to the Entities inmission list.
Notice that the bollard is not visible on the quay. Objects are initially placed with a height (Y) of zero—at
sea level. Quays are 3 meters above the water. You need to raise the bollard to the correct height:
With the bollard selected in the Entities inmission panel, click the eyeball on the panel toolbar andmove the
mouse into the environment to center on the gizmo.
Click the P button on the panel toolbar to get the Properties for entity panel.
Click the + next to LocationReal to edit the values. Backspace over the Y value and set it to 3. This
should put the bollard on the Quay. You may need to make fine adjustments with the little U/D arrows
or enter a different value in some locations. Do not move the gizmo during the adjustments.
After the height is correct, click near to, but not on the gizmo to make it go away. Then you can re-select
the bollard in the Entities in mission panel. This routine is necessary to get the gizmo properly
attached to the bollard.
Now you can use the gizmo to move the bollard into position.
While the Properties for entity panel is open, you can give the bollard a meaningful name.
Please read Marty's manual it's a great help
Eric