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Author Topic: Takes a Lot of nerve  (Read 9232 times)

CC IV

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Takes a Lot of nerve
« on: December 03, 2010, 18:42:54 »

I can't believe these guy's have the nerve to be selling their game at half price after ****** the rest of us that not only paid full price but ordered early a game that does not work properly. Not only have they done nothing about the problems we are facing they haven't even come out and admitted their is a problem, instead they spend time promoting a worthless game and then offering it at a discount to all the people who haven't been taken advantage of yet!


edited for language - Fred
« Last Edit: December 03, 2010, 19:12:03 by Mad_Fred »
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Mad_Fred

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Re: Takes a Lot of nerve
« Reply #1 on: December 03, 2010, 19:11:32 »

Hi CC IV,

Well...

a) they are working very hard, including overtime and weekends, to fix the problems which have been admitted all over the forum, as it's being said that things have been recognised and are worked on on many occasions. There's already been patchwork done too. 'done nothing' is nonesense, I am afraid.

b) it's a special weekend offer to do with a festivity in holland. Not a permanent change. Happens all over the world in any type of business.. sometimes, there's special offers, and not everyone might be included cause some people already have the product. Just a fact of life. Not nice if you miss out, but not a rare thing either.

d) No one regrets the problem more than Vstep, they are working very hard every day to set things straight.. 'taken advantage of' is also not what the deal is..  if that was true, there would be no patches at all.


So, unfortunately, although I clearly understand your frustration, you're not entirely right with your assumptions.

The next update is just around the corner and this does incorporate some changes that will boost performance and ofcourse fix many problems.

And kindly mind your language a bit..  no reason to lose track of common decency because a game is not to your liking..

cheers

Kind Regards,
Fred

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Aad The Pirate

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Re: Takes a Lot of nerve
« Reply #2 on: December 03, 2010, 19:17:56 »

Ahoy Fred,
Let it be clear: I'm 100% accord with the things you stated in a), b) and d),
But what the heck happened to c)  ???  :doh:

Happy Regards
Aad
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Royern

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Re: Takes a Lot of nerve
« Reply #3 on: December 03, 2010, 19:24:55 »

I must admit that this half price offer did provoke me a bit, but it concerns me even more.

Games doesn't usually get a 50% off unless they are earlier versions etc. I wonder if the reason for this is 1: The criticism of this game beeing released as "beta" so the sale have dried up. so the marketing dep are panicking and dropping the prices. 2: Santa is in a good mood this winter and a happy sailor!  :captain:

I hope they have a MEGA-PATCH! coming up for christmas that makes multiplayer work as good as SS2008 or better. I only play multiplayer as i did in SS2008, so i actually should get a 50% payback rather than they selling the game with a 50% off. Enuff said.  NB! the free roaming part is nice, would be nice if MP worked.  :-\

edit: Mad_Fred had a good post above, answers a few things  :-X
« Last Edit: December 03, 2010, 19:27:33 by Royern »
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The Ancient Mariner

mvsmith

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Re: Takes a Lot of nerve
« Reply #4 on: December 03, 2010, 20:02:15 »

Hi Aad,

About C: Fred totally lost it there, suggesting that the poster do things I’ve only read about in books published in Morocco, and which my doctor assures me are anatomically impossible.
Fortunately, Fred cooled off enough to delete it within a few second of posting. However, I had time to quote it; it will be available on Twitter shortly.

Regards,
Marty
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Kevinmcg_ships

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Re: Takes a Lot of nerve
« Reply #5 on: December 03, 2010, 20:28:13 »

Fortunately, Fred cooled off enough to delete it within a few second of posting. However, I had time to quote it; it will be available on Twitter shortly.

Are you sure that's wise? Some things are best not repeated, as the US Government have discovered to their great cost following the recent Wikileaks revelations.
« Last Edit: December 03, 2010, 20:35:04 by Kevinmcg_ships »
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Mad_Fred

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Re: Takes a Lot of nerve
« Reply #6 on: December 03, 2010, 21:11:01 »

Nice one Marty... ;D

it was... symbolic... or maybe just silly.  ::)
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CC IV

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Re: Takes a Lot of nerve
« Reply #7 on: December 03, 2010, 22:13:30 »

In my book they have done nothing, they posted a patch witch included features witch should have been in their in the first place and broke the Chart feature witch a forum Member had to fix for them. I apoligize. My language was not inappropriate They're primary responsibility should be to the Customers who have already dished out money for the Game and not on Promotions. They have released new videos promoting the game  when the game does not work wich in my book is just immoral. I notice that now it is being called a Game when it started off a SHIP SIMULATOR
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Mad_Fred

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Re: Takes a Lot of nerve
« Reply #8 on: December 03, 2010, 22:57:06 »

Well everyone is entitled to their opinion and I respect yours. Without a first hand view in their 'kitchen', you can't judge, but I understand your point.

The langauge, well it was just the choice of word. No need to put it like that, there's more child friendly ways to put it. This is a forum for all ages after all.

Promotion and the fixing of problems however, have nothing to do with each other. It's different people with different skills and areas of expertise. Just FYI.

And if you can show me one simulator game that is a true (commercial level) simulator, for under 100 euro's/dollars, then I'd be very surprised. Cause the word simulator in the gaming genre is not the same as on the professional market. These are all games. MS's flight sims series... acclaimed as they always are (though mostly through 3rd party work) are games...  hence the term 'simulation game'.  There's a vaste difference between the entertainment sector and the 'real world'.

I haven't heard of any airline pilots getting their wings from demonstrating their skills with FSX.  :P

Seriously though, the problems will get fixed in these patches, they are going as fast as they can, and a lot of issues were resolved in the last one aswell. If you don't want to take that as a fact, that is your own free choice, but it doesn't change that fact one bit.

There's a lot more to be fixed, but they are working very hard, as I said. Again, thinking that nothing is done, also does not change that fact.


Regards,
Fred
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huang yu po peter

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Re: Takes a Lot of nerve
« Reply #9 on: December 05, 2010, 14:47:16 »

A very good thing about the Ship Simulator series is the very high quality of the customer support people like pjtor, mad Fred etc offers. I can tell you that they are working very hard on the problems now and another patch will soon be released. All you need is patience.
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huang yu po peter

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Re: Takes a Lot of nerve
« Reply #10 on: December 05, 2010, 14:51:30 »

I can't believe these guy's have the nerve to be selling their game at half price after ****** the rest of us that not only paid full price but ordered early a game that does not work properly. Not only have they done nothing about the problems we are facing they haven't even come out and admitted their is a problem, instead they spend time promoting a worthless game and then offering it at a discount to all the people who haven't been taken advantage of yet!


edited for language - Fred
"It's just a game" ;D
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chris938

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Re: Takes a Lot of nerve
« Reply #11 on: December 05, 2010, 15:05:24 »

I can't believe these guy's have the nerve to be selling their game at half price after ****** the rest of us that not only paid full price but ordered early a game that does not work properly.

thats why when it comes to video games its better to ignore the fever with the official release and with full patience wait until the price will be lower and the game will be enough fixed  ;D ;D ;D
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weeble

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Re: Takes a Lot of nerve
« Reply #12 on: December 05, 2010, 18:15:29 »

And if you can show me one simulator game that is a true (commercial level) simulator, for under 100 euro's/dollars, then I'd be very surprised

I guess you've never heard of X-Plane then... :-P
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oceandream

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Re: Takes a Lot of nerve
« Reply #13 on: December 05, 2010, 18:17:20 »

yes  :P
What about x-plane?
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Mad_Fred

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Re: Takes a Lot of nerve
« Reply #14 on: December 05, 2010, 18:18:15 »

Yes I have, and the same applies.  ;)
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CaptainM

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Re: Takes a Lot of nerve
« Reply #15 on: December 06, 2010, 00:56:12 »

With X-Plane it can only be certified for FAA use once the user has not only brought the software but must also buy all the right equipment which can rack up in the $100's, if not $1000's depending on how realistic you wish to make it.

From X-Plane.com itself:
Quote
Certification requires not only that the user have the certified X-Plane software, but also the certified hardware (cockpit and flight controls) available through companies like Precision Flight Controls and Fidelity. This is because flight training systems can only be certified as a complete package (a software and hardware combination). The certified software is available for $500 to $1,000 per copy from PFC and Fidelity and the hardware runs from $5,000 to $500,000.

Cheers
« Last Edit: December 06, 2010, 01:03:54 by CaptainM »
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Mad_Fred

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Re: Takes a Lot of nerve
« Reply #16 on: December 06, 2010, 01:06:54 »

Just bought a new Wii game for a nephew..  60+ euro's.
And it's not even that good.. Wii graphics are a joke..  ::)

I guess it works both ways. Someone that wants to knock something can always find something to make an irrelevant comparison with, though.  ;D

And as for the FAA certification of some X-plane stuff.. well yes, I think it starts at either 500 and/or 1000 euro's, if I recall correctly for the pro versions.. and if you want the proper hardware to make it a real flightdeck sim or if you want motion, be ready to fork out a few more, or many, many more 1000's as well.  a farcry from just 40, I'd say.  :)

So, the same still applies.. the ones in the same price range are still just simulation games, in the lower price class of the product and even though some are very good at what they do, they are still not used in the same way, or as elaborate and accurate as the real deal and comparison is therefor irrelevant...  There's a big difference in learning to fly a cessna as a hobby pilot or flying a load of people to their holidays in a jetliner for your dayjob.  ;)

I know a few airline and military pilots and have seen 'the real stuff' thanks to them, as well. Vaste difference. You can't get that for a few 1000 euro's. And those here that have seen the real thing for the maritime profession will know the difference too.    ;D




Fred.
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CaptainM

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Re: Takes a Lot of nerve
« Reply #17 on: December 06, 2010, 01:31:52 »

At the end of the day the simple line saids it all "you can't beat the real thing"

Even if Ship Simulator was flat out amazing, 3D Graphics, true to life ship dynamics, controls which are spot on. It still wouldn't feel the same as to what it is in real life. I recently went fishing down at Padstow and the different is just unbelieverable.

Feeling every wave go under your boat, hear the sound of the waves crashing against the cliffs at the entry point to the river which takes you down to Padstow, to smell the fresh salty sea air is something which no game can mimic.

At the end of it all, Ship Simulator does what it promises to do, put the player/user/person in a ship and allow them to get from point A to point B, whatever the player does during the middle is up to them.

While I think at some point VSTEP will add a simple autopilot into the simulator (you set waypoints, press U (for example) and then the ship follows the waypoints) will be added to the game, most people do the same whether it be FSX or Ship Simulator and that is, start the flight/free roam, do the tricky part, takeoff/undock and then go away and leave the simulator to do the boring middle part which is the flight/sail, then the user comes back and does the ending land/dock.

It really just comes down to how much the user/player/person expects their to be during the middle part between A and B, some want a little amount to do, some want a full on simulator. In real shipping a LOT of maths is needed.

But then do I really want to do a lot of maths? No, if I wanted to do that I would of brought a Maths learning game. I just want to sail and explore and I feel many people just want to do the same.

My advice to anyone who wants to get as "REAL" as possible, is to simply go and do the real thing, it doesn't cost much to go on a fishing trip or to rent a boat out nowdays and everything is there, 100% of the package.


Cheers.




« Last Edit: December 06, 2010, 01:39:16 by CaptainM »
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Ballast

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Re: Takes a Lot of nerve
« Reply #18 on: December 06, 2010, 11:21:57 »


While I think at some point VSTEP will add a simple autopilot into the simulator (you set waypoints, press U (for example) and then the ship follows the waypoints) will be added to the game, most people do the same whether it be FSX or Ship Simulator and that is, start the flight/free roam, do the tricky part, takeoff/undock and then go away and leave the simulator to do the boring middle part which is the flight/sail, then the user comes back and does the ending land/dock.

We already have an simple autopilot like that in the game  :)

Personally i don't like the feature, what's the purpose of playing the game if the computer does all the work?
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CaptainM

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Re: Takes a Lot of nerve
« Reply #19 on: December 06, 2010, 12:08:46 »

It depends on what you use the autopilot for,

If you use it for everything then I agree that there isn't much point in playing the game in the first place. But now that I know that there is an autopilot in the game, it will help for when I need to quickly leave my desktop in order to make myself a drink for example.

The thing that comes to my mind is that if you let the autopilot do everything then Ship Simulator just becomes a screensaver rather than a simulator.

Cheers.
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huang yu po peter

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Re: Takes a Lot of nerve
« Reply #20 on: December 06, 2010, 14:48:13 »

I guess you've never heard of X-Plane then... :-P
X-plane sucks, Microsoft FSX is way better in visuals, and with add-ons, WAY more realistic.
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huang yu po peter

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Re: Takes a Lot of nerve
« Reply #21 on: December 06, 2010, 14:54:23 »

With X-Plane it can only be certified for FAA use once the user has not only brought the software but must also buy all the right equipment which can rack up in the $100's, if not $1000's depending on how realistic you wish to make it.

From X-Plane.com itself:
Cheers
Did the FAA certify A346s and other heavies for aircraft carrier ops?
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thyro

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Re: Takes a Lot of nerve
« Reply #22 on: December 11, 2010, 02:07:05 »

I guess you've never heard of X-Plane then... :-P

yeah I heard about it to a point of trying to install its DEMO... guess what after 3h download of a demo it fails to install... enough said about X-Plane apart from it looks good on the web pictures! But no thanks!

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phil ciborowski

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Re: Takes a Lot of nerve
« Reply #23 on: December 14, 2010, 00:45:51 »

ill gladly sell you my blech plane 9

along with its 70 gigs of scenery that really does not look like what it should...

What a waste of 50 bucks!
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Captain Cadet

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Re: Takes a Lot of nerve
« Reply #24 on: December 14, 2010, 19:58:36 »

the real simulator is ship sim pro what about $1.000.
although more people will by this game it has they have to make a profit on it.
like Ship sim pro need higher specks what will not be useful for me and quite a lot of people here who have a Old/Slow/under spect for ship sim. also the average age for people who by ship sim is about 18. they cant go out to buy the best computers.
yes it still me C'c
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Captain Cadet
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