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Author Topic: Game Ideas: Interactive Environment  (Read 2605 times)

D335

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  • Posts: 2
Game Ideas: Interactive Environment
« on: October 01, 2010, 17:57:52 »

I really want to see a living thing in ship simulator.

Who wants to sail away in a yacht with bikini Spambot?
Howbout Carribean island chains?
Howbout Great tunes and possible MP3 in game player?

more interactive features:
Drug runs = small versatile speedboat outrunning patrols in total darkness (but still using FLIR /NVG).
Island sail = just cruising around carribean picking passengers.
Amazon river = have you ever seen a movie classic featuring a river barge cruising around amazon with classical music background? That was amazing.

This game is of course a simulator, I totally get that. But running your engine against the waves is way too lonely. Even a shipping boat got an **word removed** running his mouth over the weather.

Hopefully the next version of the game can accomodate it ^^:)

D335

Edit: Please watch your language, thanks. Adam.
« Last Edit: October 01, 2010, 19:55:53 by Captain Spencer »
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mvsmith

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Re: Game Ideas: Interactive Environment
« Reply #1 on: October 01, 2010, 19:14:45 »

Extremes can accommodate most of your wishes:
People can be placed aboard the ships and ashore—some animated. The selection does not yet include bikini babes, but that could be negotiated with the developers as an add-on. For the beach, you have Bora Bora.

Among the boats is the fast Cartagena Delight—obviously a Colombian boat making regular runs to Miami while dodging the Coast Guard boats (also included).

It should be possible to play mp3 music files on the bridge as it is in SS08.

Please watch your language on this forum.
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jacksos101

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Re: Game Ideas: Interactive Environment
« Reply #2 on: October 01, 2010, 23:22:00 »

I think that the more interaction the is in the game, the better  :)

Maybe interaction with on-deck equipment?
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D335

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Re: Game Ideas: Interactive Environment
« Reply #3 on: October 02, 2010, 16:46:46 »

I really do imagine "interactive" as in literally.

Engine sounds doesn't cover radio station and just ambient chatting. I'm turning the speaker loud enough just wondering where all the birds gone?
I wonder "human conversation" is a key in interactive value.

Beach? I don't imagine a piece of sand texture plastered all over the terrain and put some trees over it to call it a beach.

Empty boat is a decline in game software sales. Developer's "add-on" put the word "more financial option"  instead buying a single game. You can push the game (who knows in the next version) to include all these even in 2-3 installation DVDs to accomodate all the good looking stuffs. I wouldn't mind to pay even 50 bucks just to get it all in one game.

I can't imagine successfull game like Modern Warfare 2 (of course a different genre) just to have guns and target practice with nothing more "interactive" in it. In fact ship sim extreme got more promising future than it is just by including simple, no serious programming, like radio stations, skeleton crews, simple conversation played over and over again.

well........... dunno if these key points run aground. But I do hope it will be someday.

D335
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jacksos101

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  • Posts: 44
Re: Game Ideas: Interactive Environment
« Reply #4 on: October 03, 2010, 05:06:01 »

Hey, maybe an in-game feature could be that (when connected to the internet) you can tune in to Ship Sim Radio while you sail.  !:)
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RMS Gigantic

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Re: Game Ideas: Interactive Environment
« Reply #5 on: October 03, 2010, 19:16:02 »

I actually rather like that idea, so long as it can be toggled in-game ;D
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