Will we be able to do any scripting?
Hi Captain Canuck,
No, it is not a script based system in the usual sense, although the logic graph could be called a script. VSTEP called it a scenario editor, but mercifully they are dropping that in favor of logic editor.
It is closer to an OOP like Object Pascal, or its visual counterpart Delphi, in that you are dealing with entities that have properties.
There are actually two editors: The first is similar to the SS08 ME where you do the actual placement of objects in the environment, both the ships and waypoints.
However, the waypoints are not like those in SS08 where there were a limited number of specialized waypoints—Normal (navigational), Taxi, Rescue, Container, etc.—that had the mission logic built into them, which forced a strictly linear structure on the mission.
In SSE you place entities that the mission logic can interrogate and control. They are “waypoints†only in the sense that the logic can mark their locations on the chart so that you can navigate toward them.
The second—logic, or “scenarioâ€â€”editor is partly visual in that you draw a logic diagram by connecting States and the triggers that cause a change to the next state. You construct the triggers with one or more Conditions and one or more Actions which you choose from an extensive list.
When all of the conditions are true, the actions are done in the specified order—effectively putting the mission in a new state.
Because the logic diagram permits branching and parallel threads, the resulting missions do not need to be strictly linear.
Regards,
Marty