Hello Guest December 22, 2024, 15:53:23 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1]   Go Down

Author Topic: Radar problem  (Read 1935 times)

con875

  • Forum member
  • Posts: 17
Radar problem
« on: August 27, 2010, 20:46:41 »

Hello,

doing the first greenpeace mission. But the radar screen is not working, how do i turn it on.


Logged

BBGravesen

  • Forum member
  • Posts: 56
Re: Radar problem
« Reply #1 on: August 27, 2010, 22:01:13 »

Hi.

In the corner up left    C/R   shift betvin cart and radar

Hi. BBGravesen
Logged
BBGravesen

Wolfram_Jenrich

  • Forum member
  • Posts: 29
Re: Radar problem
« Reply #2 on: August 27, 2010, 23:30:04 »

Also plaied the first one. Could not see the ice on the radar is this correct?
Logged
Ahoi, Wolfram

Matthew Brown

  • Forum member
  • Posts: 1169
Re: Radar problem
« Reply #3 on: August 27, 2010, 23:36:58 »

Also! Make sure your game build is V.1.1 and NOT V.1.0 because the radar did not previously work in the original release. But it now does  :thumbs:
Logged
(http://www.shipsimradio.net/mb)

Jaw

  • Forum member
  • Posts: 37
Re: Radar problem
« Reply #4 on: August 29, 2010, 12:41:59 »

I really love that the radar has been added, but I dont think it is good enough yet. Though I have only tried Dover so far, the radar is not able to show breakwaters, piers etc. making it unusable when approching and berthing/unberthing. And a heading line would be lovely!
Logged

Traddles

  • Global Moderator
  • Posts: 5935
Re: Radar problem
« Reply #5 on: August 29, 2010, 12:51:40 »

I understand that the rather vital heading marker will be added in the next patch. It would be  far more than lovely. ::) As the radar is at present it is not very good as a navigational aid because of this absence.
Logged
Retired, UK foreign going Masters Ticket.
Pages: [1]   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines