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Author Topic: Modeling an Environment for the Simulation  (Read 1764 times)

Firestar

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Modeling an Environment for the Simulation
« on: January 03, 2010, 23:33:02 »

After some research, I've noticed there's not much in the guidelines for adding a vessel into the game about adding environments. They mention it, but they don't exactly state guidelines? I mean, there's GOT to be some sort of material out there! Have I seemed to have missed it?
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Mad_Fred

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Re: Modeling an Environment for the Simulation
« Reply #1 on: January 04, 2010, 14:37:53 »

Nope,

Just not possible for 3rd parties to do that yet, at the moment.  ;)
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--tractorman--

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Re: Modeling an Environment for the Simulation
« Reply #2 on: January 04, 2010, 18:34:58 »

Just not possible for 3rd parties to do that yet, at the moment.  ;)

Yet, at the moment..? So possibly in future versions we may be able to..?
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Mad_Fred

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Re: Modeling an Environment for the Simulation
« Reply #3 on: January 04, 2010, 18:39:02 »

It is a possibility, but not a certainty.  ;D


Fred.
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--tractorman--

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Re: Modeling an Environment for the Simulation
« Reply #4 on: January 04, 2010, 18:40:01 »

It is a possibility, but not a certainty.  ;D


Fred.

Time to get my modelling skills up. Good I'm using 3ds max now!
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Mad_Fred

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Re: Modeling an Environment for the Simulation
« Reply #5 on: January 04, 2010, 20:54:34 »

Excellent..Can you buy me a license too? The trial wasn't long enough to make much more than a cube with a hole in it, to be honest.  ;D
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--tractorman--

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Re: Modeling an Environment for the Simulation
« Reply #6 on: January 05, 2010, 14:12:36 »

Excellent..Can you buy me a license too? The trial wasn't long enough to make much more than a cube with a hole in it, to be honest.  ;D

No sorry! It sure does empty your pocket though!
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Mad_Fred

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Re: Modeling an Environment for the Simulation
« Reply #7 on: January 05, 2010, 14:28:40 »

Well I had to try....  ;D


 :thumbs:
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MMMMMM

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Re: Modeling an Environment for the Simulation
« Reply #8 on: January 12, 2010, 06:06:07 »

Fred do you know how mush 3Dmax costs? like 3000 dollars :o lol
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Mad_Fred

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Re: Modeling an Environment for the Simulation
« Reply #9 on: January 12, 2010, 06:14:51 »

Yes I know.  :)
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MMMMMM

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Re: Modeling an Environment for the Simulation
« Reply #10 on: January 12, 2010, 06:30:36 »

Lol, i asked for it for christmas they thought i was crazy lol! The i asked for Ship Console then they still thought i was crazy then iasked to preorder Ship Simulator Extremes with 1 day Shipping and they said yes
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McGherkin

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Re: Modeling an Environment for the Simulation
« Reply #11 on: January 12, 2010, 08:01:39 »

The i asked for Ship Console

Sorry Vstep, but a Logitech Driving Force Pro is just as good, if not better than the ship console. And you can pick one up, new and unopened, for £40 - £50
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Mad_Fred

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Re: Modeling an Environment for the Simulation
« Reply #12 on: January 12, 2010, 23:12:08 »

Why are you apologizing to Vstep?  ;D

They only endorse the thing for Wilco Publishing and VR Insight, they didn't make it.

It is... kinda limited, isn't it?  :-\

Even a standard joypad gives more control axis than that, and will do better for all the multi rudder or unconventional propulsion systems imho..


« Last Edit: January 12, 2010, 23:14:52 by Mad_Fred »
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Firestar

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Re: Modeling an Environment for the Simulation
« Reply #13 on: January 12, 2010, 23:13:50 »

I hear it breaks like Styrofoam, is that true?
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Mad_Fred

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Re: Modeling an Environment for the Simulation
« Reply #14 on: January 12, 2010, 23:15:25 »

Nah, that's not true..

It is a decently made unit.. But it just offers too little control to my liking.
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Firestar

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Re: Modeling an Environment for the Simulation
« Reply #15 on: January 13, 2010, 01:16:11 »

Nah, that's not true..

It is a decently made unit.. But it just offers too little control to my liking.
♫ Too little control!!

Yeah yeah yeah! ♫
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