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Author Topic: Ships sinking and recues response realism  (Read 4136 times)

Hex

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Ships sinking and recues response realism
« on: August 08, 2009, 18:54:08 »

id like to see an increase in the realism in the rescue missions particullary ships can actually sink and catch on fire also have a damage control crew on board the larger vessels that you can train and depending upon thare training it affects thare performence in a real virtual emergency as for the fires id like to see realistic fires that can be out out by damage control and by other players in fire boats
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Wave Music

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Re: Ships sinking and recues response realism
« Reply #1 on: August 08, 2009, 19:15:07 »

Then these are something which is for you ;D

http://www.vstep.nl/products/rescuesim/detail.php
http://www.vstep.nl/projects/other_projects/detail.php

Actually there in SSE will be probably options to extinguish the onboard fire by RPA12 as you can see in SSE screenshots.


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keep it gnarly

Capt. Matt

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Re: Ships sinking and recues response realism
« Reply #2 on: August 09, 2009, 02:25:08 »

They actually have that in the 3.500,00 dollar version of ship sim SS pro :thumbs:
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Mad_Fred

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Re: Ships sinking and recues response realism
« Reply #3 on: August 09, 2009, 03:53:07 »

Not that I have noticed...   ::)


From the Pro website;

The product addresses a wide range of training needs:

• Navigation and passage planning
• Ship handling and manoeuvring
• Collision avoidance regulations
• Bridge teamwork
• Berthing and anchoring
• Mission rehearsal
• Basic radar and ARPA options
• Flag and Morse light communications
• Search and Rescue (SAR) operations
• Man Over Board (MOB)
• Salvage
• Tug Assistance
• Fuel Efficiency training

Features:


• 33 highly detailed user vessels and 40 target vessels with realistic dynamics and manoeuvring properties.
• 10 realistic and accurate sailing environments, including one open sea environment.
• Run up to six screens from a single pc and license: three outside view and three navigation panels.
• Integrated Mission Editor to create your own training scenarios and missions.
• Interface with motion platforms and third party navigation software and hardware.
• Built-in electronic charts compliant with IALA buoyage systems.
• Built-in basic radar including EBL, VRM, parallel indexing options and ARPA.
• Several navigation panels including conning, gyro compass, rudder indicator and fuel consumption.
• Dynamic and customisable wave, day/night & weather system; sea state 1-9, supporting JONSWAP wave spectra.
• 23 NMEA 0183 output sentences and 9 input sentences, configurable across 8 serial ports or Ethernet.
• Usable for conventional engine & steering inputs, DP systems and azimuth controls.
• Realistic vessel collisions and grounding.
• Towing & mooring with realistic vessel response.
• Morse light signalling to communicate with other vessels in a multiplayer training session.
• Hoist international maritime signalling flags to communicate with other vessels in a multiplayer training session.
• Full walkthrough and multiple camera viewpoints for every vessel, e.g. bridge wing position.
• Exhibition Mode for unmanned exhibition or museum display.
• Full community access and mission support for assistance


Anyway... welcome to the forum, Hex...   in the future, your wishes may be granted, since that kind of realism is indeed the goal.  :thumbs:

But to what extend and when, that is something time will tell, for now.  :)


Regards,
Fred

« Last Edit: August 09, 2009, 03:55:23 by Mad_Fred »
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Agent|Austin

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Re: Ships sinking and recues response realism
« Reply #4 on: August 09, 2009, 03:57:39 »

One of the screen shots for both SS Pro v2.0 & SSE had the RPA fighting a fire on the Erik Raude.
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Mad_Fred

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Re: Ships sinking and recues response realism
« Reply #5 on: August 09, 2009, 04:03:27 »

That's one of the SSE promo shots, that was released, right?

Well.. maybe an artist impression of things to come, in absence of an allready functioning system?   :P

A similar thing was done with some SS08 features before they were even created, I recall.
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Agent|Austin

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Re: Ships sinking and recues response realism
« Reply #6 on: August 09, 2009, 04:06:44 »

That would be the one.
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Mad_Fred

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Re: Ships sinking and recues response realism
« Reply #7 on: August 09, 2009, 04:08:32 »

Well, we were talking pro, and that's an SSE promo shot.. so not the same thing.  ;D

But I do reckon this is the one that causes the mixup, cause I heard that misconception a few times allready,

Hence me putting the pro features here.  ;D
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Agent|Austin

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Re: Ships sinking and recues response realism
« Reply #8 on: August 09, 2009, 04:11:52 »

I would image any features in SSE would be in SS Pro. :p
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Mad_Fred

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Re: Ships sinking and recues response realism
« Reply #9 on: August 09, 2009, 06:03:49 »

You would be imagining wrong, there is no reason for it to be that way.  ;)
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Agent|Austin

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Re: Ships sinking and recues response realism
« Reply #10 on: August 09, 2009, 06:28:35 »

If SSE has fire fighting, why wouldn't ss pro?
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Mad_Fred

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Re: Ships sinking and recues response realism
« Reply #11 on: August 09, 2009, 08:11:58 »

The same reason why SS06 hasnt got certain things that SS08 does have..

SS Pro V2.0 is a professional version of SS08. A new product right now, but based on the old game.

SSE, is the next, new version, more than SS08 was, with newer things in it. So things that may be developed for SSE, cannot be in Pro, cause they haven't been developed yet. Simple as that. Everyone keeps thinking SSE is a pro-light..  but that's not really the case, newer things will come along.

Pro might perhaps get newer features added as addons, or maybe certain clients get a custom made firefighting module to download for it, who can tell, you cannot compare the game with the professional version, it's usage and customers, that's for sure.

Right now, there is not guarantee whatsoever yet about SSE or all of it's features. There were screenshots of SS08 about with features that never made it.. yet..  So, at all times, things can change. Once the game is in for sale, and there is a fixed list of the features involved, then you know for sure.

Fred.
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Stuart2007

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Re: Ships sinking and recues response realism
« Reply #12 on: August 09, 2009, 12:36:18 »

Just remember that asking for XYZ such as fire fighting, realistic sinking, etc etc (all relevant and legitimate requests) will, if wish is granted, reduce the likelihood of new ships, harbours etc.

IF this isn't O/T can I ask people if they REALLY think the animated sinking was worth it and would they still have asked for it if they knew that it was instead of, FOR EXAMPLE, a new harbour?

Just my (pointless) thoughts..
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Hex

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Re: Ships sinking and recues response realism
« Reply #13 on: August 10, 2009, 19:44:29 »

i personally wouldnt mind not getting more ships and enviroments if it means increaseing the realism
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