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Poll

Would you like to see ResQer in ShipSim?

I'll have some of THAT! *****
Absolutely! ****
Nuetral ***
Not Really **
No way *

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Author Topic: USCG ResQer - COMPLETE (Please vote on Poll)  (Read 54455 times)

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #150 on: October 07, 2009, 21:09:30 »

Maybe...
Also, expect some updates tomorrow. I'm going to re do her hull, it has two major issues being:
A) It is very poly heavy (No such thing :P)
B) It is very much of a mess
Logged

Minime

  • Forum member
  • Posts: 2557
Re: Wave Commander - Work has resumed.
« Reply #151 on: October 07, 2009, 21:42:28 »

k, good luck then ;)
Logged

thanks to Tore/TJK for this awesome sig

Agent|Austin

  • Forum member
  • Posts: 4818
Re: Wave Commander - Work has resumed.
« Reply #152 on: October 07, 2009, 22:55:49 »

Firestar yeah no such thing as too many polys, until you get it into a game, lol.
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firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #153 on: October 07, 2009, 23:57:52 »

esatly my frind!
 ;D
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CaptainMike1

  • Forum member
  • Posts: 3517
Re: Wave Commander - Work has resumed.
« Reply #154 on: October 08, 2009, 13:06:02 »

esatly my frind!
 ;D

Shane

Their ceemz 2 b a problum wiv yur spel cheker!!


LOL
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firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #155 on: October 08, 2009, 20:55:57 »

Shane

Their ceemz 2 b a problum wiv yur spel cheker!!


LOL
Mee kno tink so.
Logged

Agent|Austin

  • Forum member
  • Posts: 4818
Re: Wave Commander - Work has resumed.
« Reply #156 on: October 09, 2009, 00:04:59 »

Wht u 2 tlkin bout, nthin wrng wth hs spll chcker.
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Kapn Jonah

  • Forum member
  • Posts: 1663
Re: Wave Commander - Work has resumed.
« Reply #157 on: October 09, 2009, 01:16:44 »

Llo
 :doh:

Lset tsop tlkaing liek hits know :P
Logged
Regards,
Jonah

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #158 on: October 09, 2009, 21:41:36 »

Alright, let us!
Ok, I'll post updates this weekend.
Logged

Minime

  • Forum member
  • Posts: 2557
Re: Wave Commander - Work has resumed.
« Reply #159 on: October 09, 2009, 22:06:03 »

looking forward to them ;)
Logged

thanks to Tore/TJK for this awesome sig

Wave Music

  • Forum member
  • Posts: 4767
Re: Wave Commander - Work has resumed.
« Reply #160 on: October 09, 2009, 22:06:35 »

Lukin fovat tu dat!  Gut tu si dys goin!  :thumbs:
Logged
keep it gnarly

Kapn Jonah

  • Forum member
  • Posts: 1663
Re: Wave Commander - Work has resumed.
« Reply #161 on: October 09, 2009, 23:46:00 »

Hey WM,

Now I don't even know what your saying :P

Let's get back to normal English now ;)
« Last Edit: October 09, 2009, 23:53:15 by Kapn Jonah »
Logged
Regards,
Jonah

Wave Music

  • Forum member
  • Posts: 4767
Re: Wave Commander - Work has resumed.
« Reply #162 on: October 10, 2009, 13:11:50 »

Was just late at that time but couldn't resist!

Looking forward to that!  Good to see this going!  :thumbs:

Say thanks that I'm not speaking yet on my home language here!  ;D
Logged
keep it gnarly

CaptainMike1

  • Forum member
  • Posts: 3517
Re: Wave Commander - Work has resumed.
« Reply #163 on: October 10, 2009, 17:17:42 »

What's that?
Logged

Kapn Jonah

  • Forum member
  • Posts: 1663
Re: Wave Commander - Work has resumed.
« Reply #164 on: October 10, 2009, 17:54:51 »

Haha, Thanks then WM, I'm sure I wouldnt know what your even speaking if you did! :P
Logged
Regards,
Jonah

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #165 on: October 11, 2009, 00:27:58 »

Text update:
Windows have been traced out on the sides of it, for earlier in the topic for when we wanted a 360° view.
Logged

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #166 on: October 22, 2009, 17:08:13 »

Alright. A couple issues in this update. I don't know about the window shape, let me know what you guys think of that. Also, I'll have to do some better texture work on the other parts.
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Wave Music

  • Forum member
  • Posts: 4767
Re: Wave Commander - Work has resumed.
« Reply #167 on: October 22, 2009, 17:10:02 »

That looks great!   Well done!  :thumbs:
Logged
keep it gnarly

Minime

  • Forum member
  • Posts: 2557
Re: Wave Commander - Work has resumed.
« Reply #168 on: October 22, 2009, 18:53:55 »

I like it, great job :2thumbs:
Logged

thanks to Tore/TJK for this awesome sig

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #169 on: October 24, 2009, 18:09:16 »

Here's where the model currently stands. I'm getting started on lightmaps and more windows on the side if you can see.
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Minime

  • Forum member
  • Posts: 2557
Re: Wave Commander - Work has resumed.
« Reply #170 on: October 24, 2009, 18:13:38 »

looks great, nice to see so many models in 1 pic.
Logged

thanks to Tore/TJK for this awesome sig

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #171 on: October 24, 2009, 18:27:01 »

Here's another shot showing my new windows. Not they haven't been added with glass and there isn't a border around them yet.
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Minime

  • Forum member
  • Posts: 2557
Re: Wave Commander - Work has resumed.
« Reply #172 on: October 24, 2009, 18:29:06 »

that looks great, I bet the crew will be happy now they can see where their sailing.
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thanks to Tore/TJK for this awesome sig

firestar12

  • Guest
Re: Wave Commander - Work has resumed.
« Reply #173 on: October 24, 2009, 22:47:20 »

 :P
Logged

BandTrumpet7

  • Forum member
  • Posts: 1
Re: Wave Commander - Work has resumed.
« Reply #174 on: October 24, 2009, 22:51:59 »

Looks nice!
Logged
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