General Thoughts on ShipSim 2008 as a recent user...
OK, before I start, I am sure many of these topics have been discussed before elsewhere; but I am trying to put across
my point of view and opinion on my observations ~ So don't start flaming me here please!
ShipSim 2008 has some stunningly Good Points as a realistic simulation game (and that is what it is ~ see comments below), which enables the complete beginner up to the semi-professional to actually experience ship handling at multiple levels, with a plethora of kit performance, and handling characteristics.
Many aspects of the game have have stunning graphics provided your PC is appropriately high performance equipped ~ ShipSim seems to always be nudging the upper boundaries of the average users' equipment; and here I take my first issue.
If, and this is a big IF, if VSTEP are marketing this as a game for serious use (and comments in the forum suggest this) then the average serious user is not necessarily going to have the level of PC that is required. Similarly, if ShipSim is primarily a game for higher equipped users then VSTEP need to accommodate two areas for the serious Gamer...
The first is that ShipSim is a Game! ~ That means people are going to have FUN with it and try all sorts of things including, Dare I Say IT, dropping an anchor at 12 knots to see what happens!!! ...and the results, you will all admit, if unrealistic, are at least spectacular! So my suggestion is do NOT start having a Hissy Fit because people post pictures of the results in the Forum. Just be pleased with the more serious snap-shots of actual operations - there is always going to be a more extreme fringe who treat the game as an arcade feature and VSTEP ought to be pleased they have received the money for the programme. After all, the game is partially funding VSTEP's more serious developments, and if not by much, it is at least probably paying for the office coffee fund ~ So my message is, "Get a sense of proportion".
The second point is that for the serious Gamer then ShipSim has a long way to go ~ The inevitable comparison is of course FlightSim in its various forms and I immediately acknowledge that FlightSim has been in development for far, far longer than ShipSim. Consequently, I further acknowledge that this is probably NOT a fair comparison. However, there are lessons to be learnt AND some comparisons to be made.
As a game, both FlightSim and ShipSim can become a little boring when the vessel (air or sea) settles down into the cruise. Consequently, the game tends to concentrate on a scenario with some form of additional, and extraordinary, activity.
Yet again, as a serious simulation, both simulators are let down by the limitations of access to professional routine tasks such as alternative course planning via chart reading. In this instance, FlightSim has the edge because you can at least view and navigate (clumsily) around the air chart at any time - although you temporarily halt the game. ShipSim's capability to do this is much more severely restricted. (Bear in mind that it took years for MS to enable in-flight filing of a Flight Plan for example!)
Similarly, FlightSim has (at least) the capability for the user to turn on and off various features at various times and in this respect is a compensation - e.g. turn on random or specific failures in the cruise; but keep them off at take-off and landing. Again ShipSim does not have this dynamic in game capability. There lies the dichotomy, because ShipSim, EITHER as a Game OR as a Serious Simulator, then that type of missing feature is a serious deficiency for the Fun or the Serious Training aspect of the software's existence. After all, a quiet moment to make a coffee or fetch another beer from the fridge is welcome; but when we are using the software, we want something to happen!
I called this a Dichotomy above because I do not think that VSTEP are entirely sure themselves as to whether ShipSim actually is a a game or a training aid. I suspect it is actually both a test bed of ideas for the Big Brother ShipSim Professional and other developments and an alternative revenue generator as well ~ but I may be being too (a)cute there!
Whatever, what I will say is that I have not regretted purchasing ShipSim and Add-ons in the least, and I am going to watch with interest further developments. I will also be adding my constructive comment, thoughts, and ideas to this thread as I gain experience with using both ShipSim and the Mission Editor.
Currently, there are many annoying features and limitations but I intend to explore both possible workarounds and as a last resort suggestions for improvements.
My first suggestion is that VSTEP need to develop some form of start-up SHIPSIM.CFG to enable simpler access in the future to changing dynamics and also, for example, multiple configurations for add-on game controllers. I would think they have similar for the ShipSim Professional environment otherwise how else do they quickly tailor a ship's bridge for different craft's equipment and propulsion types?
Yes, I know that I can reconfigure my game controllers already but it is <double expletive deleted> annoying to have to do this in the middle of a mission when changing, say, from Hovercraft to Red Eagle Raptor! In fact, I have already scrapped several 'promising' custom missions because of the very lack of this capability.
Watch this space, because I am going to be adding to it regularly (possibly even weekly); and furthermore, hopefully watch out for the IDFM and JART Missions if VSTEP approve them.
IDFM is the 'Iles de Frioul Maritime' series currently in development and relate to a small general shipping company based in Porte du Frioul with a near monopolistic control and responsibility for that group of islands economy.
JART I am going to say less about other than it is (possibly) going to be based around New York and San Francisco and with a very different and topical slant on operations than I have seen so far on the servers.
As for my current Wish-List for ShipSim...
1. Better populated scenery - it gets a bit sparse in places (Understatement of the Year!).
2. Scrollable Chart!
3. Constant Terrain qualities - i.e. A hovercraft does NOT sink into the landscape on some terrains.
4. Programmable Statics - I want to be able to program Static Ship movements for say, Pilot Drop-Offs and Pick-Ups.
5. Scrollable Chart!!
6. Dolphins - NOT the mammal variety; I mean mooring Dolphins.
7. Mooring Buoys - self explanatory.
8. Shore Lights at Night.
9. Scrollable Chart!!!
10. SHIPSIM.CFG - as mentioned above in the text.
11. Better control of Conditional WayPoints.
12. Did I mention the Scrollable Chart?
13. A way of multiple Key & Controller Configurations possibly through an INTERFACE.CFG
14. More Default Start Points in Standard Missions and a better means of selection - It isn't obvious that the selection window is dragable and some of the small ship positions are almost impossible to select because of overlay text.
15. Oh yes and before I forget, a Scrollable Chart.
Bon Voyage, Au Revoir,
Don Quixote de La Manche.