Hello Guest November 26, 2024, 17:49:47 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: 1 2 [3]   Go Down

Author Topic: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?  (Read 11519 times)

TerryRussell

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #50 on: April 04, 2009, 21:24:15 »

terry

i'll say it again even though i will probably get an ear full for repetition ( but not deviation or hesitaion) :

is it possible for server counters to reflect the number of players actually on them  real time. if not what's the point of them .......... yeah thats right......... no point


Nothing I can do. Sorry. Vstep are aware of it. But which bit of the updating work would you have them stop to fix this, though?


Mike: I'm still getting straight onto the servers. I wish I knew what was different between your set up and mine. We're only 20 miles apart, so it can't be location...  ???
Logged

TerryRussell

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #51 on: April 04, 2009, 21:42:03 »

Soon in summer I'll come to visit Hovercraft Museum again, maybe I'll visit you to in Hampshire, would be a real MP.

I'll bring my boat round!
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #52 on: April 05, 2009, 10:10:41 »

Nothing I can do. Sorry. Vstep are aware of it. But which bit of the updating work would you have them stop to fix this, though?


Mike: I'm still getting straight onto the servers. I wish I knew what was different between your set up and mine. We're only 20 miles apart, so it can't be location...  ???


Very odd!! The BT Broadband link is working well, and I don't at present, have any faults, PC sings and dances so I don't know.

I'll bring my boat round!

Bring your camera too so we can both takes pics of Diamant!!
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #53 on: April 05, 2009, 10:14:55 »

All lined up along with CNN, ITV/Meridian and Playboy
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #54 on: April 05, 2009, 10:16:33 »

And bring your Queen too!


She's busy but I've got a Dook
Logged

The Captain

  • Forum member
  • Posts: 877
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #55 on: April 07, 2009, 18:54:13 »

I can understand the cutting back of servers, but in a few cases multiple servers are neccisary.

Having multiple servers creates a more diverse player ship choice, as well as environmental choice. The ships for one server may be included in another server, but with a different environment. It may be the opposite, too.

I don't think the restriction of servers is neccisary because each server will most likely have something different about them, making them diverse and unique. The players are also using their own money and time to put these servers up and running. If a member wants to run his or her own server, they have the freedom to do that, and having a message come up saying that they cannot run their own server would not be fair if another person could do just that.

If you do not like what is in the server, you can always talk to the administrator, and they might fix a thing or two for you if you don't like what is being offered.
Logged

Capt L.Henry

  • Forum member
  • Posts: 144
NO they shouldnt be restricted
« Reply #56 on: April 07, 2009, 19:03:03 »


i think that its very nice to have a wide selection of servers to choose from meaning all the titan servers because theres always a differmnt choice of enviroments and ships. so everyone can be happy, and usually titan servers run very very well due to the fact they're well maintained and reset about 3 times a day unless other wise requested. being a titan administrator i try and pop in to a server and check up on everything and when isee it lagging or becoming a "bermuda triangle" as it was referred to i put in an immediate reset request. and if your a titan member u can also always if u see a server lagging. go pm TJK and he will reset them as soon as possible. on average when i put in a request the server is being reset within about 10-20 min, so i dont think people should be complaing over this. because if we all think abouit it really really well. most of the time cvstep servers either lag cause they havent been reset in like weeks or u just cant get into them,. and if ui really think about it there was a time where MP didnt even exist for ship sim so i think instead of complaining you should be thankful that people take the time to set up servers and maintain them when they are maintained.

sincerely,
Logged
Captain Lance Henry
Ferry Boat Deckhand
Crew Boat Deckhand/ Assitant captain
USS Potomac Docent/Deckhand

CaptainMike1

  • Forum member
  • Posts: 3517
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #57 on: April 07, 2009, 19:05:54 »

I can understand the cutting back of servers, but in a few cases multiple servers are neccisary.

Having multiple servers creates a more diverse player ship choice, as well as environmental choice. The ships for one server may be included in another server, but with a different environment. It may be the opposite, too.

I don't think the restriction of servers is neccisary because each server will most likely have something different about them, making them diverse and unique. The players are also using their own money and time to put these servers up and running. If a member wants to run his or her own server, they have the freedom to do that, and having a message come up saying that they cannot run their own server would not be fair if another person could do just that.

If you do not like what is in the server, you can always talk to the administrator, and they might fix a thing or two for you if you don't like what is being offered.

You have completely missed the point here. The present situation is bizarre in that the number of servers outnumbers the players. Look at any of the VStep servers and you will be lucky to find one player anywhere. When there were only 6 or so VStep servers and no others they were often full with people interacting together.

If you want to play on your own in your choice of environment then you can do so in free roaming without clogging up the internet...
Logged

Capt L.Henry

  • Forum member
  • Posts: 144
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #58 on: April 07, 2009, 19:14:29 »

I can understand the cutting back of servers, but in a few cases multiple servers are neccisary.

Having multiple servers creates a more diverse player ship choice, as well as environmental choice. The ships for one server may be included in another server, but with a different environment. It may be the opposite, too.

I don't think the restriction of servers is neccisary because each server will most likely have something different about them, making them diverse and unique. The players are also using their own money and time to put these servers up and running. If a member wants to run his or her own server, they have the freedom to do that, and having a message come up saying that they cannot run their own server would not be fair if another person could do just that.

If you do not like what is in the server, you can always talk to the administrator, and they might fix a thing or two for you if you don't like what is being offered.

i aggree with the captain. thats the joy  of having a nice amount of servers usually they have something unique which keeps things interesting. for instance there might be like 2 marseille servers from titan one day but one may have something like the jumbo javelin a sherpa pride and lets say bugs 2. and the weather may be clear a bright and then the other one may have the pride lat vermass sherpa pilot boat harbour tug and the weather maybe dark foggy and storming rain so in this case if people were new or liked something that the other didnt have they have choices. i for one enjoy playing in servers when its raining or itws dark and and foggy and you have to rely on radio(chatbox) radar and your eyes and watch out for running lights etc.,. its gives it more of a real challenge
Logged
Captain Lance Henry
Ferry Boat Deckhand
Crew Boat Deckhand/ Assitant captain
USS Potomac Docent/Deckhand

S.Reich

  • Forum member
  • Posts: 66
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #59 on: April 09, 2009, 07:58:25 »

I don't understand the complaining. Someone took their time, money, and computer, and set it up so YOU could play a game online, and then complain about it? Lost me there guys. But just because this thread, and its 2 little brother threads were so active, Titan has taken most of our servers private. That way they don't appear in your MP lists. Just our effort to keep all you guys here happy as well.
Capt S.Reich
Titan Admin
www.titanshipping.forumotion.net
www.titanshipping.net
Logged
Scott Reich
Titan Administrator
www.titanshipping.net

IRI5HJ4CK

  • Forum member
  • Posts: 4256
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #60 on: April 09, 2009, 08:59:54 »

You have completely missed the point here. The present situation is bizarre in that the number of servers outnumbers the players. Look at any of the VStep servers and you will be lucky to find one player anywhere. When there were only 6 or so VStep servers and no others they were often full with people interacting together.

If you want to play on your own in your choice of environment then you can do so in free roaming without clogging up the internet...

I agree with you entirely Mike, as a regular/Past Marseille/MP player like yourself, I can say MP has really gone out the window since the change with the Server Software.

As you say, the 6 or so V-STEP servers were just right, there would be people at the Marseille Server pretty much all the time, average amount of players being around the 15+ Mark, if not more. The only way you can get that now is by getting a server organised, usually Me, SA, Nathan, and Ballast go to Carl's server, which he organises himself for us. It is bug free, and a good play. It also attracts quite a lot of people for that reason. Other than Carl's server (Brittany Ferries), we probably wouldn't find anywhere else full of people, as the four of us start the "Chain" of more people coming, like Yesterday Mike.

S.Reich: The problem is, the vast majority of these servers are always "Buggy", and with no players. In past times, that was what made MP, MP. The Community feel. I could pretty much predict who would be on when, players like Fox, and Rafax, who you've probably never heard of, used to be at Marseille all the time. The reason why you don't hear of them now is because there are so many servers, and when people do go onto them, they all tend to be buggy, or slow.

I can see where Mike is coming from completely, and I have to agree with him, however, I can understand some of the points about having a good server choice, however, when they are all buggy/slow, what good are they?

But, thanks for using your time to try and make MP better, but I'm not sure that its working :-[ :-\

Jack.
Logged
Kind Regards,
Jack.

CaptainMike1

  • Forum member
  • Posts: 3517
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #61 on: April 09, 2009, 09:34:37 »

Well said Jack!

Off to try a Titan Private Server now!
Logged

TJK

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #62 on: April 09, 2009, 10:35:28 »

HI ALL
You can't blame the server host for all problems with Bugs that are the program nothing to do with the server host, lag that come mostly from players that join in  with slow Internet connection (slow ping rate) so not shut the wrong way. and all the bugs you call it? most of the things their happen are players use Chet codes and not the host to blame, TITAN servers are rining on a 1TB line on a dedicated server
TJK
http://titanshipping.forumotion.net/forum.htm
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #63 on: April 09, 2009, 17:41:09 »

This has gone on long enough - locked
Logged
Pages: 1 2 [3]   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines