Hello Guest November 26, 2024, 17:47:16 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
Pages: [1] 2 3   Go Down

Author Topic: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?  (Read 11517 times)

CaptainMike1

  • Forum member
  • Posts: 3517

Can someone please explain to me why there are soooo soooo many servers now. Each day there seem to be more and more. Tonight an 2100 BST there were 12 servers called Titan, with no one on any one. That plus all the empty VStep servers and a plethora of others.

Is there no way that VStep can cut down the number of servers to bring meaning back into the simulator.

Otherwise they risk SS2010 not taking off because people will be too fed up with it as it is now??
« Last Edit: April 02, 2009, 18:41:01 by CaptainMike1 »
Logged

bsm2003

  • Forum member
  • Posts: 180
Re: MULTIPLAYER SERVERS = AGAIN
« Reply #1 on: April 01, 2009, 21:36:34 »

The one thing that I see is if you start limiting people to what the can do (ie running their own servers) then you start alienating those that may like setting something up for them and their select group.

Just pick the one you like and play on it someone will eventually will come along and join in. I have played on the servers but I don't really enjoy it cause of all the bugs in it. Fix the bugs pick a couple of environments by using stats from online play and run only those server environments.. Then let anyone that wants to run their own server do so. I really think all these bugs are caused by trying to run more than 2 servers on the same computer. The mp server software really taxes a computer so unless they have a monster of a computer with unlimited amount of ram then really more than 1 server on a computer is way to much.
Logged
Never get caught with your head in the head.

CaptainMike1

  • Forum member
  • Posts: 3517
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #2 on: April 01, 2009, 23:01:22 »

Diamant

I could not agree more. I have changed the title of this subject to closer match your suggestion!

MIke
Logged

Shipaddict

  • Forum member
  • Posts: 3747
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #3 on: April 01, 2009, 23:18:44 »

Yeah I agree, there is a huge amount of servers that are very buggy.

I also agree that the application has not strengthened MP but kinda "killed" it as DIAMANT said.

SA
Logged

Minime

  • Forum member
  • Posts: 2557
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #4 on: April 01, 2009, 23:38:44 »

I think mp would maybe live up if they just fixed the thing that shows how many people are in the server, I know I'd probably be playing more
Logged

thanks to Tore/TJK for this awesome sig

ccr-lover

  • Forum member
  • Posts: 146
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #5 on: April 02, 2009, 05:36:58 »

Where did all this anger come from?  :o

I suspect that NO-ONE ever told you that you HAVE TO play on usermade servers? If you like VSTEP's servers better, then use them. Who is stopping you?

I know that I, and a lot of others, have had and will have, hours of fun on usermade servers! Why do you want to stop this fun???

Logged
--------------------------------------------
 \\\\ Creedence Clearwater Revival Lover  ////
  \\\\   Ships, boats, building models of   ////
   \\\\   them and good, old rock'n roll.  ////
    --------------------------------------

Ballast

  • Global Moderator
  • Posts: 3490
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #6 on: April 02, 2009, 07:20:42 »

Where did all this anger come from?  :o

I suspect that NO-ONE ever told you that you HAVE TO play on usermade servers? If you like VSTEP's servers better, then use them. Who is stopping you?

I know that I, and a lot of others, have had and will have, hours of fun on usermade servers! Why do you want to stop this fun???



With all the usermade servers, everybody forget's how poor the Vstep servers were!!

Using the usermade servers as a scapegoat for the crappy multiplayer software isnt fair. People like Framvik and TJK, effort and money in their servers to let us play, voluntary! The support they give is also excellent.  ::)

Closing them all is too radical, but we could have less. A few days i counted 6 Marseille servers, we need quality instead of quantity.

Logged
It's the crew that makes the difference

IRI5HJ4CK

  • Forum member
  • Posts: 4256
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #7 on: April 02, 2009, 07:22:33 »

Well, Framvik, we are very grateful for the time that you put into your servers, as well as other people, however, the vast majority have found that most of the user made servers (if not all) are "buggy" in one way or another. If I'm honest, I haven't been on MP in about 3 days now, and for me, that is extremely unusual.

I share the same opinion, I just want the Old V-STEP servers back, where we could all be at those one or two servers, at Marseille, it was great, bug free, I miss it :-[ :'(

It seems that people's connection's just aren't good enough for so many servers at once :-\

It would seem like the saying "Less is more" would be appropriate here :-\

Jack.
« Last Edit: April 02, 2009, 07:31:36 by IRI5HJ4CK »
Logged
Kind Regards,
Jack.

IRI5HJ4CK

  • Forum member
  • Posts: 4256
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #8 on: April 02, 2009, 07:24:31 »

With all the usermade servers, everybody forget's how poor the Vstep servers were!!

Well, generally, the V-STEP servers weren't actually that bad, sometimes V-STEP would shut them down to get rid of the buys, or sometimes they would be a bit dodgy, but generally, Marseille tended to be OK, I think.

Jack
p.s. Woops, sorry to double post!
Logged
Kind Regards,
Jack.

Ballast

  • Global Moderator
  • Posts: 3490
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #9 on: April 02, 2009, 07:45:10 »

I've seen more bugs on the Vstep servers, than for example on Framvik's server to be honest.  :-\

Maybe the reason why Framvik's server got so populair, is the fact he's running 1 envoirement on his server. That's a really big plus for the quality.
Logged
It's the crew that makes the difference

IRI5HJ4CK

  • Forum member
  • Posts: 4256
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #10 on: April 02, 2009, 07:46:21 »

Do you mean the V-STEP servers as they are now? Or going back a good few months?

Jack :)
Logged
Kind Regards,
Jack.

Ballast

  • Global Moderator
  • Posts: 3490
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #11 on: April 02, 2009, 07:53:07 »

Do you mean the V-STEP servers as they are now? Or going back a good few months?

Jack :)

Don't know how the Vstep servers are now lately, since it's very hard for me to get in. Even with my fingers crossed and on a good hairday  ;)
Logged
It's the crew that makes the difference

sadsid († 2016)

  • IN MEMORIAM
  • Global Moderator
  • Posts: 3608
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #12 on: April 02, 2009, 08:17:05 »

ITS CALLED FREEDOM OF CHOICE GENTLEMEN  :captain:
You are free to make a server /play on a server /leave them alone up to you
 the server you play on is not effected by the servers running unless said comp
is running to many and you can see that before you enter.
So please lets not make this a fight about who should and should not run them
you as an indevidual have the choice respect others  :police: 
                                                                                        Eric
Logged

CaptainMike1

  • Forum member
  • Posts: 3517
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #13 on: April 02, 2009, 09:41:27 »

ITS CALLED FREEDOM OF CHOICE GENTLEMEN  :captain:
You are free to make a server /play on a server /leave them alone up to you
 the server you play on is not effected by the servers running unless said comp
is running to many and you can see that before you enter.
So please lets not make this a fight about who should and should not run them
you as an indevidual have the choice respect others  :police: 
                                                                                        Eric

Eric

I think you have missed the whole point here, with respect top you!

The crux of the matter is quality over quantity. At present it is reversed.

Mike
Logged

TJK

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #14 on: April 02, 2009, 09:58:21 »

Fore the Titan servers we have different themas on them, therefore it so many of them, and mine servers are restarted 8 times in 24 houer so it shall be fine for you all to pick one of them to play on.
All the problems with lag, clone ships and all other failure are from servers that run on a slow Internet line pr from servers run from the same computer were you play on, to get a good quality server you most use a computer that only run the server and play on PC two. all mine server are running on a powerful server PC and Internett line 1GB out and only for that purpose
and if non are saying something about the servers to the owner then we think all OK, me self are into mine servers to see on it and how it behave and if i got a PM from your i fix problems right away when i see the PM, cant sit on the PC 24/7 so all are up to your to get us feedback on PM so if something wrong we can fix it.
Kind regards
TJK/Tore
« Last Edit: April 02, 2009, 10:00:00 by TJK »
Logged

TJK

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #15 on: April 02, 2009, 10:08:06 »

Then change the title of the topic to be Watt ships and environment you wont in the users server and not complain about all servers BDW mine servers has ships for you all ;)
Logged

Ballast

  • Global Moderator
  • Posts: 3490
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #16 on: April 02, 2009, 10:29:32 »

Then change the title of the topic to be Watt ships and environment you wont in the users server and not complain about all servers BDW mine servers has ships for you all ;)

We already have such topic, this one (http://www.shipsim.com/ShipSimForum/index.php/topic,10126.msg160169.html#msg160169)

As far as i can see, i'm the only one who responded seriously to Terry's question  ::)
Logged
It's the crew that makes the difference

TJK

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #17 on: April 02, 2009, 10:35:33 »

Ok, Tore, why the most popular Marseille environment is without NH ships again? In the first days of Titan everything was Ok on servers after I said how the ideal server should be. Now it's all again returning on its circles like it was in the BSL servers. Also yesterday me & Second Mate both were experiencing "invalid key" problem on all your servers, for example.  :-\

But we shall return to the quantity problem of usermade ones. Could you run only Marseille environment with all NH ships & the second server - for those who has no NH? Maybe PhiPhi is also good for racing, but Marseille is popular among all - using the MP stats.

I shal put up a server for that and chang the titan race to Phi phi insted of Solent
So you shell gett you NH Server for Marsailles and they are now running
TJK
« Last Edit: April 02, 2009, 10:40:22 by TJK »
Logged

TJK

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #18 on: April 02, 2009, 10:42:22 »

We already have such topic, this one (http://www.shipsim.com/ShipSimForum/index.php/topic,10126.msg160169.html#msg160169)

As far as i can see, i'm the only one who responded seriously to Terry's question  ::)

Agree with you there  ;)
TJK
Logged

TJK

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #19 on: April 02, 2009, 10:50:45 »

Errr... without Elbe & Furie, please - not all peopel has them.  ;)
Elbe & Furie are not on the server ;)
Logged

sadsid († 2016)

  • IN MEMORIAM
  • Global Moderator
  • Posts: 3608
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #20 on: April 02, 2009, 10:58:03 »

Eric

I think you have missed the whole point here, with respect top you!

The crux of the matter is quality over quantity. At present it is reversed.

Mike
Sorry mike but in his heading(private multi serversCLOSE THEM ALL) you
can not tell people to close there servers the quality comes in the software&comp
used its up to us weather we use them or leave them alone.
Member's run them for thereself or the benafit of other members but the choice is
there for all.
                                                                                  Eric  
Logged

Second Mate

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #21 on: April 02, 2009, 12:58:04 »

it would help if the server counters worked !
Logged

ccr-lover

  • Forum member
  • Posts: 146
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #22 on: April 02, 2009, 15:40:25 »

Maybe, but one annoying thing in the Framvik server - limited choise of vessels, only about 4.
I think, Framvik is clever enough to realise that each player has it's own favourite vessel that he uses on MP most of time. And when I see there're 4 vessels in the list, f.e. Vermaas, Latitude, POR & Sherpa - that makes me think like:  "Ahhh, no AS? No JJ? No Bugsier? No powerboat?  *********!"

Limited numbers of ships = limited numbers of bugs. On my PC/internettline max number of ships is 5-6 ships before the bugs comes dancing along. And, as someone said in this thread, what's the point in having lotsa servers with the same ships, same environment?

I try to be different with my server, and some of you like it, some don't. I can't please everybody, so ........there we are again, if you like it; join, if not, don't join. Simple as that.
Logged
--------------------------------------------
 \\\\ Creedence Clearwater Revival Lover  ////
  \\\\   Ships, boats, building models of   ////
   \\\\   them and good, old rock'n roll.  ////
    --------------------------------------

CaptainMike1

  • Forum member
  • Posts: 3517
Re: PRIVATE MULTIPLAYER SERVERS = SHOULD THEY BE RESTRICTED?
« Reply #23 on: April 02, 2009, 18:44:02 »

This is the third title we have had for this post in what is turning into a lively discussion!!

Logged

TJK

  • Guest
Re: PRIVATE MULTIPLAYER SERVERS = CLOSE THEM ALL
« Reply #24 on: April 02, 2009, 19:05:16 »

Don't know how the number of player ships in the servers list causes lag & clone ships, but I know that the lag on my pc comes when I'm pressing "Alt" key to freeze the game when playing on MP or exiting the game to the desktop for a short time without quitting it. Also the lag comes when a lot of people playing & many of them are connecting/disconnecting very often. That's for sure!

Now i have run the server you want for some houers, but have you been their to test them?
Nope, you are joust complaning of others offer and work to please some thankfull members.
So i now shot down this servers and continiu as i did  All 10 Titan Shipping servers shall up and go again and most players are happy with this, and watt ccr-lover say
Quote
I try to be different with my server, and some of you like it, some don't. I can't please everybody, so ........there we are again, if you like it; join, if not, don't join. Simple as that.
TJK
Logged
Pages: [1] 2 3   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines