Hi chaps.
At the simplest level, ignore the vector maths and all the rest. Step back and take the overview.
We already know that sometimes the game will be a struggle even for top end machines. Putting two Titanics and a couple of Latitudes with a moderate amount of AI into a complex environment such as Hamburg, Rotterdam or the Solent can make the FPS slow to a set of juddering images while the PC and the graphics card struggle to process the data.
The CMMs will tell you that a frequent cause of problems is when would-be mission creators have too many AI and static vessels, overloading the tester's PC.
Adding more layers of computation will just lower the threshold at which this occurs. So that's unlikely to happen, I think.
Now, there are a number of things that can be done to help, such as using more of the video card's spare processing ability. But even so, there is a balance to be struck. If, as a result, there is 10% more processing power available, should the developers use that to make the AIs more realistic, to add realistic buoys, to extend the harbours, or to add other features, or what?
No matter what they decide, someone will say "Why didn't the developers just do....". Its a no-win situation, really.
PS JHB, if you're serious about wanting to know more about vector mathematics, I'll see if I can find some on-line references for you. Let me know. Unless you're teasing!
It isn't that difficult to understand, I think. Basically, you need to know the force and the direction in which it is being applied. Voila! However, the maths can get more complex once you have more than one vector or more than one body in a system.