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Author Topic: You were REAL close, Vstep, but not quite....  (Read 30750 times)

RMS Gigantic

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Re: You were REAL close, Vstep, but not quite....
« Reply #100 on: February 28, 2009, 02:20:56 »

Just got back from some tests.

With a flat calm sea with no wind:

ROT with rudder at 40 degrees: 61-2

ROT with rudder at 45 degrees: 68-9

Not a big difference, but enough to be noticed in the photos below.

These pics were taken at identical angles in the orbit view. When watched side by side, differences in list and wake trail can be noticed.

It's a small difference, but not too small to be picked up by the GUI and visually.

(First picture is at 40 degrees, second is at 45)
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mvsmith

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Re: You were REAL close, Vstep, but not quite....
« Reply #101 on: February 28, 2009, 03:52:56 »

I have yet to see any book on Titanic, the 16 on my shelf or any others, that was entirely free of factual errors. The many, many “experts” spend much time arguing among themselves—when they are not parroting each other’s errors.

More significant than a 5 degree difference in max rudder angle is the fact that it took a full 30 seconds to go hard over. Unless the model also takes that long, accurate turning comparison is difficult.

The ability of the rudder to turn the ship is set in the dynamics in such a way that the maximum rudder angle displayed on the HUD is irrelevant. The model does not have a real rudder that makes it turn.

All you have shown in your test is what is intuitively obvious to anyone who understands the real issue—the ROT at a rudder angle less than maximum is less than the ROT at maximum rudder angle. Duh.
It has nothing to do with what the indicated maximum rudder is. The behavior of the model is controlled by a number of transfer functions —graphs—that are inherently dimensionless. The rudder could be from 0 – 100 furlongs if the inputs to the transfer function were so scaled.

« Last Edit: February 28, 2009, 05:24:20 by mvsmith »
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Gloat

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Re: You were REAL close, Vstep, but not quite....
« Reply #102 on: February 28, 2009, 10:51:59 »

Gigantic.

If you dont like theway the rudder turnes, just turn it 40 dgrees rather then 45!

Wasn't that easy?

One last time: IT DOESNT MATTER!
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RMS Gigantic

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Re: You were REAL close, Vstep, but not quite....
« Reply #103 on: February 28, 2009, 10:54:14 »

Gigantic.

If you dont like theway the rudder turnes, just turn it 40 dgrees rather then 45!

Wasn't that easy?
It would be if it felt right. Alas, hard over isn't hard over, it seems.

I can deal with 45o for the time being. It's just a thought relating to accuracy and dynamics.

Whenever I make these threads, they never include things I expect to see enacted on in the current game, or the game after that, or even two games down the road.
« Last Edit: February 28, 2009, 10:59:14 by RMS Gigantic »
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Gloat

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Re: You were REAL close, Vstep, but not quite....
« Reply #104 on: February 28, 2009, 13:29:15 »

Oh, please.

This is getting so annying, that I can only just contain myself from swearing wildly at you.

And thing is, you deserve it.
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RMS Gigantic

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Re: You were REAL close, Vstep, but not quite....
« Reply #105 on: February 28, 2009, 13:34:32 »

Well, I don't tell you how to live your life.
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Kevinmcg_ships

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Re: You were REAL close, Vstep, but not quite....
« Reply #106 on: February 28, 2009, 14:08:28 »

Perhaps there is another factor that needs to be taken into consideration - your graphic card?

For instance when I played a mission involving RED JET 4 from Ryde Pier to Portsmouth, it would take me around 10 mins with my old graphic card. When I installed new graphic card, and played same mission, I completed it under 7 mins and also noticed that the handling improved too. (I know there's a big difference between the 2 vessels)

So perhaps your graphic card will determine how fast your vessel will travel, turn, stop etc?

And before anyone ask, no, I will not take out my new graphic card and put in my old one so that I can take TITANIC out for a spin to take notes of any comparsions  ;)  :P  :lol:
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TerryRussell

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Re: You were REAL close, Vstep, but not quite....
« Reply #107 on: February 28, 2009, 14:46:10 »

Hi Kevin.

Much though I hate to get back into a topic that is so terminally boring that I struggle to stay awake, the graphics card won't affect the rudder angle shown on the HUD.

(BTW: I'm not referring to your post, just the purpose of the topic - to claim things are wrong that then turn out to be correct, and to never appologise for the insulting title of the topic even after the basic claim has turned out to be a load of spherical objects)
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Gloat

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Re: You were REAL close, Vstep, but not quite....
« Reply #108 on: February 28, 2009, 16:00:33 »

Now it's clear that Gloat is the King of Austria! I must show my flag(s) too...

I am king of many places, actually, Including Campania and Pompeii

;D
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RMSGreatBritain

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Re: You were REAL close, Vstep, but not quite....
« Reply #109 on: February 28, 2009, 16:37:51 »

I am king of many places, actually, Including Campania and Pompeii

;D

Campania and Pompeii are taken? Ill be king of the lost city of atlantis. and occitania. and aquitania. and Mauretania. And Russia. and Scandinavia. and I might aswell be king of Ipswich while Im at it.
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Gloat

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Re: You were REAL close, Vstep, but not quite....
« Reply #110 on: February 28, 2009, 16:53:24 »

You forgot Salzburg.

Mine now! Along with Antarctica. And Ill be the emperor of Sardinia while I am at it.

DIAMANT, I am the Forum Blob. AKA, a useless posting member that offers nothing new to any topic.

Although - I am coming up with a plot to take over the forum!
« Last Edit: February 28, 2009, 16:55:42 by Gloat »
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Gloat

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Re: You were REAL close, Vstep, but not quite....
« Reply #111 on: February 28, 2009, 16:59:58 »

Terry. Do we have permission to go permanently off topic from this boring thread and have some fun rather then disscuss the way Titanic should be?
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Gloat

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Re: You were REAL close, Vstep, but not quite....
« Reply #112 on: February 28, 2009, 17:04:34 »

Heh heh heh
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TerryRussell

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Re: You were REAL close, Vstep, but not quite....
« Reply #113 on: February 28, 2009, 17:25:11 »

OK chaps.

I nodded off for a while, but please keep on topic or else start a new one. At least out of respect for the originator.

It's only fair and we Kings and Emperors must lead by example, eh?

update: I've removed the two off-topic posts that followed this one. I'll do it again if needed.  ???
« Last Edit: February 28, 2009, 22:28:55 by TerryRussell »
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RMS Gigantic

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Re: You were REAL close, Vstep, but not quite....
« Reply #114 on: February 28, 2009, 23:39:34 »

I figured the apologies weren implied.

If not, then I apologize for any past, current, and future incorrect assumptions I make....
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Gloat

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Re: You were REAL close, Vstep, but not quite....
« Reply #115 on: March 01, 2009, 00:13:38 »

Aplogy accepted. But Sorry usually means you dont do it again, either, so lets stop posting titanic errors, ok?

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RMS Gigantic

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Re: You were REAL close, Vstep, but not quite....
« Reply #116 on: March 01, 2009, 00:18:00 »

I just never misinformation, as people tend to take practically anything they see or hear as fact....
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Gloat

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Re: You were REAL close, Vstep, but not quite....
« Reply #117 on: March 01, 2009, 00:23:04 »

Well its hard in the Titanics case, Some souces say something and others say different, this is why people get annoyed.
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RMS Gigantic

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Re: You were REAL close, Vstep, but not quite....
« Reply #118 on: March 01, 2009, 01:23:03 »

I get most of my information from the TRMA and the work of their trustees. Unlike what mvsmith had described, these experts don't argue over who's right, but rather spend more time finding new information on Titanic and her sisters, or giving answers to those who have questions.

The average topic is usually a picture, leaving the TRMA Trustees and other knowledgable members of the community to weigh odds and evidence as to what it means. One of the more recent finds being that the railing on the roof of the 2nd class staircase at the boat deck was not continuous (like in the game), but actually stopped against the two vents in the back, with a short segment between them.

That got a little off-track, but the point is that they rarely argue because the knowledge shared there becomes known by the community.
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