This have been discussed before and I'm aware of it. But I want to point out some facts:
- Several games does support user made content, all from first-shooter games to MMO games.
- Several games have a editor where you can make own content with the features the game have. Ship Simulator does already have a mission editor which is good.
...but what about taking this one step future? it have been discussed many times before but I write it again:
Custom player ships repaintedFor Ship simulator 2006 you cud make a re-paint of one boat. Now you cannot make repaints of any boat for what I know. Maybe it got something to do with copyright and that VSTEP don't want to be responsible when someone puts a Cunard logo on a repainted version of Ocean Star (for example).
But if there was a system where VSTEP did approve repaints and where VSTEP did publish these on "The Shipyard" as free download content then I think it all would be okey.
Custom modeled player shipsThis part is still very hard, tricky and limited. The modeler need to follow a guide for how and what he need to design for his custom made boat and that the implementation is performed by VSTEP.
I still want VSTEP to be the one that judge if a boat is going to be added to the game or not. What I miss is a better way to implement the boat and less work that need to be performed by the modeler, like the collision model for example.
Overall custom made contentI think that if VSTEP did open themselves for more custom made content and did make it easier for the modeler to add these to the game then we would see a lot more add-ons by
serious developers (where a serious developer hereby means a developer that don't start with a simple Sketshup project and this is his first project ever created).
I also think that VSTEP need to encourage teams of people or people that want to do commercial work for VSTEP and give more information how these can benefit from making commercial 3rd party add-ons for the game.
What is so far a strange situation here is that there are very few people that today have been able to get their custom boats into the game. I can only count one...Goax. So either there is too difficult to add add-ons into the game or it's simply not popular to make add-ons for Ship Simulator maybe because the game doesn't seem to have potential for someone or it is difficult to see a potential to doing business over a long time.
Comparing to the add-on development when it comes to Microsoft Flight Simulator it's of course many different things that have made Microsoft Flight Simulator into a popular game and that the game have been developed over several years and where
user made content have given this game a lot of attention and where the simulation is up to a advanced level, a advanced level that I think Ship Simulator still doesn't have since it's moved over to the pro version (more or less). So maybe it's this advanced level that VSTEP should pay attention to in the next versions of Ship Simulator.
The
advanced player is maybe a user of Ship Simulator that prefer more real simulation, a simulator that is closer to the pro version but in the same time not a pro version. The advanced player is maybe a player with real experience from life on board a vessel or a career at a boat/ship and has knowledge and experience that makes him look for advanced stuff in Ship Simulator. So maybe this is the group of customers that the add-on developer really wants to make add-ons for?
SummaryOne thing is for sure and what I have stated previously in other topics is that Ship Simulator is just yet
born and is a baby that have just started to learn about
ship dynamics, navigation, instrumental bridge systems, engine systems, boat data, ship traffic etc. and where we have just seen small bites of these topics that together will give this baby a lot of knowledge and hopefully more users in 2010, 2011, 2012 ..etc.
It's also a baby when it comes to add-on development. We have just seen one 3rd party add-on developer and not a team of developers that makes add-ons for this game and benefit from it (doing business). So it's a question of
when this will come or it it will happen at all. All trough I'm pretty sure that if a team of such people is going to be established then it will be established and founded as a company or a group of individual developers that share the income of their production and sales.
So far its still VSTEP that gives us the main content when it comes to Ship Simulator and where overall user made content represents maybe just 3 %. It's time to see what new steps VSTEP may take to mak the game more open to
user made content where not only the mission editor is the main way to modify the game play for yourself and others.
Large game companies have just started to see the positive effect of what
user made content can bring to the game, because there is a lot of creative people out there that of course would like to customize the game play and the environment in a game and make it personally and share this with others.
Virtual SailorAnyway it's actually mysterious and strange to see that the neighbor game
Virtual Sailor have not shown any great results when it comes to this since this game is more open for add-ons. I got no idea why Virtual Sailor seems to be a unpopular game and where there is no massive community of serious add-on developers...I can barely count maybe 5 serious add-on developers that publish add-ons for this game today and where 0.5% of them (where the 0.5% represents
me) actually sell the content or try to benefit from such business.
It's hard to explain why a game like Virtual Sailor that was first released in the middle year 1998 still is not a big game, or a game title that you cud read about on famous game reviewing sites. Maybe it got something to do with how the game is published...or maybe there is a hidden history that we don't know?
But let's say that Ship Simulator was as much add-on friendly as Virtual Sailor, how would this affect the game in the next couple of years? Would that give Ship Simulator a similar success as Microsoft Flight Simulator?