So I’m a little bit, unsure what to say here, as I’m a developer for a company that sells subscription software
Ultimately, the software is expensive and the developers are expensive. You need investments to be able to make software in the last few years. There has been a big push for software as a service model which relies on subscriptions. To get the capital to make the software your business plan must be liked by your investors. VSTEP is not making this software the goodness of its heart. They need money and profit from this endeavor.
This software will need after overtime will need bug fixes, maintenance, and new features which will cost money. In the past, VSTEP has been terrible at supporting games long-term which worries me no you’re a service, people expect things to work on things to get better. Being static does not cut it people can cancel subscriptions very easily.
I’m a bit concerned that this is very overpriced for most players, especially casual players and I’ve argued before saying that young me would not have been able to pay for this. But I also know where the money needs to come from. as I had to explain to one of our customers (who I know personally) developers are expensive so there’s that cash flow needed.
I’m a little bit sceptical, just like response of everyone here, that VSTEP may have set the price too expensive and will fail as a result.
I won't be getting this game as I’m now a Mac user (blame my job) but will be interested in who does actually get the game and their experiences