Dear Vstep,
I am not trying to get a rebate for my game but please get my point.
<rant>
I am a big fan of the ship simulator series,
I own some small boats myself and love the ability to take something big out on the water in this simulator.
I have ss6, ss8 and 2 copies of extremes (one for my laptop and one for my pc).
SS6 wasnt all that great but it sertainly was a good game and had very few bugs.
Then ss8 which I recently bought has just a few bugs and minor issues (Im amazed that they're still are any because you guys allready released sse and i expected all the bugs to be out?!?!).
Now SSE...
I have recently started program developement at school and I know how complicated even a simple game can be.
But rule number one is that we should NEVER start actively selling a program that doesnt work at all or has a lot of bugs, this due to a lot of people who would start complaining...
Its ofcourse better to start with a small group of people doing betatests, when possible it should be tested on all kinds of systems, different osses, different hardware etc.
Now i know that there have been betatests but at the initial launch the game (for a lot of people, including myself) wouldnt work AT ALL...
Having payed money for something people expect it to work, and at 40 something euros for a lot of people it isnt like buying a small old game, not caring if it would work but just for fun...
You'd expect it to fully work, have very little bugs, be atleast playable and all that.
Now I was really exited for the updates to come, after the first 2 the game was playable and fun, not to much crashes etc.
Now this last update... just kept my system to crash all the time, some times i wouldnt be able to start a game at all.
I have just fixed this thanks to someone on the forum who had a trick by editing the .exe headers to use more then 2gig of memory (im amazed that isnt set by default since this is a really resource intensive game)
I did this to both sse.exe and questviewer.exe (since sse just starts the game and questviewer is the eventually running process (as I asume))
Which has now fixed 95% of the bugs in this game.
But then comes the gameplay...
I have a physx card and atleast waves and wake seem to be really nice, most ships work nicely when just operating throttle and steering..
But then I say most, Some ships that are operated with pods have a really awkward controll,
The leavers indicate that it would just be able to throw the engines in reverse, but it doesnt, when...
Ill just make a list with basic controll bugs would be easyer then writing on and on.
Basic controll issues (using keyboard):
- Azipods wont reverse
- When turning azipods to 180* (or trying to) it wont... it will go from 179 to 0 back to 181, instead of just turning arround my ship will suddenly just blast forwards into a wall!
- Bow and stern thrusters dont allways work that great...
- Default stern thruster reset button is mapped to the same button (c) that hides the control ui
- Some ships (like the jumbo jav) have no working steering wheel reset.
Controll issues on the UI
- percantage and rpm/angle indicators wont match the leaver position and sometimes differentiate (0% 220rpm)
- Hard to center controlls (would prefer a reset button or a little *snap*
Controll issues on bridge
- Missing or not working controlls
- Position of some controlls is completely off (like on the vermaas... shouldnt the steering wheel be atleast near the throttle?)
- Secondary controls wont do anything on some ships
Also using keyboard controlls in walkmode would be something VERY usefull if the secondary controlls dont yet work
Then just issues with some of the ships
I Like the models, they look nice but the longer you spent on different ships the more annoying bugs you start to find, not just outside controlls not working, but just stupid placing of rope attachments and lights, and even some just stupid moddelling/mapping of the ships
Fairmount Sherpa:
- On the left side the outside stairs pull you to the side and wont allow you to walk on
- There is an inside of the ship but you're unable to use it!
Jumbo Javelin:
- Finally the bridge walking is fixed but now you're unable to get down to the deck ><
- The place where it seems you can go down has some issues with the wall image or something
Vermaas:
- free walk starts somewhere inthe middle of the ship
- When you reach the housing unit there is no interior... you need to walk until you finally find some stairs...
- Same problem as above on some other levels...
Cutter:
- From helms view the roof is invisible
Protector:
- Exhaust smoke coming out of the air VENTS
- Towing bolder is not used but theres an awkwardly placed one on the stern
And then a lot of other ships suffer from being blocked from places that should be walkable, not all vertical stairs are walkable (keep some persistance, if you can walk one you should be able to walk all)
Awkward light and rope attachment placings
Anchors not doing ANYTHING or not working AT ALL
And theres a lot of other stuff which just gets people annoyed such as the radar not working properly (big ships are just huge dots making you unable to see most of the water)
And maps messing up names...
Then theres multiplayer, a lot of fun but ehrm...
no seperate application (game crash is server crash)
Lagspikes cause towing jobs to completely go apeshit...
And lots of other stuff...
</rant>
Ok, im tired of ranting and just gettting more upset by the word.
I do not know what bugs have been reported or what once are being worked on...
This causing even more annoyance, just please make an OPEN google project page or a bug tracking system where everybody can atleast see or maybe even report bugs.
Well, please just take notice of this, I love the game and understand that an initial game launch can have a lot of bugs, but you guys are pushing the limits...
Grtz,
Sgt. Dutchy