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Author Topic: Project: SS Sabino  (Read 47414 times)

Minime

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  • Posts: 2557
Re: Project: SS Sabino
« Reply #75 on: December 22, 2008, 19:11:57 »

None of the images are working for me :-\
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thanks to Tore/TJK for this awesome sig

Nathan|C

  • Guest
Re: Project: SS Sabino
« Reply #76 on: December 22, 2008, 19:22:17 »

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Minime

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  • Posts: 2557
Re: Project: SS Sabino
« Reply #77 on: December 22, 2008, 19:23:44 »

Thanks nathan that worked.
Great work you've done there Llamalord
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thanks to Tore/TJK for this awesome sig

llamalord

  • Forum member
  • Posts: 2590
Re: Project: SS Sabino
« Reply #78 on: December 22, 2008, 19:33:33 »

If anyone else has this problem please let me know and I will supply one more way to get to my renders. ;)
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"I reject your reality and substitute my own!"


www.llamalord

Sam

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  • Posts: 1041
Re: Project: SS Sabino
« Reply #79 on: December 22, 2008, 19:37:16 »

Wow, looking great Llamalord!
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RMSGreatBritain

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  • Posts: 1450
Re: Project: SS Sabino
« Reply #80 on: December 22, 2008, 19:38:33 »

just incredible lllamalord
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DiamondEagleDB09rms On youtube! Now with New Playlist!
<br />Thanks to TJK for this awesome Sig!

IRI5HJ4CK

  • Forum member
  • Posts: 4256
Re: Project: SS Sabino
« Reply #81 on: January 20, 2009, 08:51:06 »

Amazing work Llamalord! :o

I love the detail on your models

Jack :)
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Kind Regards,
Jack.

llamalord

  • Forum member
  • Posts: 2590
Re: Project: SS Sabino
« Reply #82 on: June 26, 2009, 18:42:24 »

Although this topic has almost dropped out of the forum, this project is still very alive.  I have been working very hard on the programing for Virtual Sailor and in fact have had the Sabino working in Virtual Sailor for some time.  I have also created some videos to go along with the download.  I am not going to release these videos or the model in the near future because I am going to speak with the Mystic Seaport.

Just thought I might bring you all up to speed.  Some images of the Sabino in Virtual Sailor may follow this message in a short while.
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"I reject your reality and substitute my own!"


www.llamalord

Ballast

  • Global Moderator
  • Posts: 3490
Re: Project: SS Sabino
« Reply #83 on: June 26, 2009, 21:12:18 »

Same for the dredger Llama?
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It's the crew that makes the difference

llamalord

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  • Posts: 2590
Re: Project: SS Sabino
« Reply #84 on: June 26, 2009, 21:32:29 »

The Iron Flounder is in fact not a park of any organization such as Mystic Seaport thus it does not need to be approved by any heads of staff.  This means that it may see the light of public virtual sailor soon.
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llamalord

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Re: Project: SS Sabino
« Reply #85 on: June 26, 2009, 21:36:16 »

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"I reject your reality and substitute my own!"


www.llamalord

llamalord

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  • Posts: 2590
Re: Project: SS Sabino
« Reply #86 on: June 26, 2009, 21:42:53 »

I'm working on it may friend... ::) :lol:

Any Suggestions, anyone???
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"I reject your reality and substitute my own!"


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llamalord

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  • Posts: 2590
Re: Project: SS Sabino
« Reply #87 on: June 26, 2009, 21:51:07 »

I've always thought light maps to be quite alien to me.  I would love it if you could supply me with a link to any sort of page that clearly defines how to create a light map and what exactly it is.  I've been looking around for quite some time and have never found a good explination. :-\
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llamalord

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Re: Project: SS Sabino
« Reply #88 on: June 26, 2009, 22:53:52 »

Thanks, I think I will. ;)
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Captain Spencer

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Re: Project: SS Sabino
« Reply #89 on: June 30, 2009, 17:57:45 »

Let us know if you have found any information too, it might prove useful to others :)
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Artificial Intelligence beats Real Stupidity.<br />If at first you don\'t succeed, call it version 1.0.

firestar12

  • Guest
Re: Project: SS Sabino
« Reply #90 on: August 24, 2009, 00:04:56 »

High res VS shot please? ;D
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llamalord

  • Forum member
  • Posts: 2590
Re: Project: SS Sabino
« Reply #91 on: August 24, 2009, 15:09:35 »

Will do! ;)
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"I reject your reality and substitute my own!"


www.llamalord

CaptainMike1

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Re: Project: SS Sabino
« Reply #92 on: October 12, 2009, 17:19:55 »

Awesome
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firestar12

  • Guest
Re: Project: SS Sabino
« Reply #93 on: October 12, 2009, 21:54:36 »

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Wave Music

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  • Posts: 4767
Re: Project: SS Sabino
« Reply #94 on: October 12, 2009, 22:22:07 »

When? ;)

After the rain on Thursday...   :sleepy:
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keep it gnarly

llamalord

  • Forum member
  • Posts: 2590
Re: Project: SS Sabino
« Reply #95 on: October 13, 2009, 00:58:04 »

After I take my girlfriend out to lunch this Saturday... ::)

I don't remember the exact problem I was having with Fraps that was preventing me from taking that shot but I have bought the premium version since then so...  I'll give it a shot (No Pun Intended) :P
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"I reject your reality and substitute my own!"


www.llamalord

Wave Music

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  • Posts: 4767
Re: Project: SS Sabino
« Reply #96 on: October 13, 2009, 01:04:00 »

What could be wrong with the "Print Screen" button then?
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keep it gnarly

firestar12

  • Guest
Re: Project: SS Sabino
« Reply #97 on: October 13, 2009, 01:41:15 »

Now, that wouldn't be high res, would it? :P
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SirseanHewitt

  • Forum member
  • Posts: 1
Re: Project: SS Sabino
« Reply #98 on: April 06, 2010, 23:34:47 »

Hi first of all i would like to say great job. i actully got some old plans laying in my basement somwhere my grandpa had them as well as some boiler specs. and also could i possbily join the beta testing i have a very good pc that i know can run it


 :captain: Sean Hewitt 
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