Home
Help
Search
Login
Register
Hello
Guest
November 22, 2024, 10:43:51
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Ship Simulator
>
English forum
>
Development corner
>
Ship Dynamics
>
Handling observations
Pages: [
1
]
Go Down
Print
Author
Topic: Handling observations (Read 4747 times)
ADDUBYA
Forum member
Posts: 52
Handling observations
«
on:
August 03, 2007, 22:43:49 »
When using the tug's bow I have noticed that if you put a tug on the starboard bow of a ship and go all stop on the tug, the ship's bow will slowly swing to port. It should be the opposite. Same is true of other bow tug as well.
Also the rate of turn comes off far too fast on the large ships without any counter rudder applied.
A loaded tanker with a high rate of turn will run from you if you only put the rudder at midships without applying opposite rudder to slow or stop the swing.
Logged
cdfuture41
Forum member
Posts: 34
Re: Handling observations
«
Reply #1 on:
August 25, 2007, 05:19:52 »
I have also noticed this with large ships. Even in my days with the Canadian navy handling the destroyers & smaller mine sweepers, midships followed by an opposite rudder command was always used to prevent sever over shooting of the heading you needed.
Logged
Keep your rudder clear out There !
Bottman
Global Moderator
Posts: 3536
Re: Handling observations
«
Reply #2 on:
August 25, 2007, 11:53:11 »
You are right,
cdfuture41
!
That was one of the important things, which esp. the moderator
groennegaard
asked the developers to change and - the patch will show this - they try hard to fulfill his and your demands!
Cheers
Logged
Bottman
Navigare necesse est!
Look at www.elbdampfer-hamburg.de
Print
Pages: [
1
]
Go Up
Ship Simulator
>
English forum
>
Development corner
>
Ship Dynamics
>
Handling observations
Loading...