I was comparing SS2K6 with FSX (Flight Simulator Ten) trying to figure out why I play simulators. For me sims are about control. Even if it's as minor as putting on the no smoking sign with a switch and hearing the characteristic sound.
I came up with the following list:
engine controls:
-being able to start and switch of engines independantly (auxiliary engine for bow thruster!)
-realistic start up sequence perhaps with some form of communication with your grease-monkey down below to check fluid levels for example
- engine failure or loss of power?
- fuel consumption?
- engine fires (control of fire supression systems)
- engine temperature/ overheating in hot weather under full load?
I do not need to see flames but appropriate sounds like alarms and some smoke?
light controls:
- on/ off switch?
- search light for drowning people in rough seas?
radar/ GPS
- failures/ ghosting?
- loss of GPS signal under bridges/ certain areas of the world
human performance
- loss of conscience with A/C (airconditioning) failure
- A/C of even HVAC controls (critical in cold or hot and humid conditions)
A nice question is how to implement this properly?
cabin
- windshield wipers or perhaps those round little windows with rotating wipers
- heated windows (ice building in cold?)
deck
- ice building in cold conditions
propulsion
- bent screws or rudder due to collision/ running aground?
ballast
- control of ballast pumps
extra vessel?
- being able to lower dinghy/ tender and do some minor stuff like pick stuff and/ or people up?
Perhaps even like the extra ship the Adolf Bermpohl carries! (On the back!)
(I was in love with this vessel the moment I layed my 10 year old eyes on a working RC model!!!)
And perhaps some pirate ships with machine guns attacking you in the Malakka straits!!!
So we can deter them with our special fire supressing system (a.k.a. 'the sprinkler')
I am eager to see other members thoughts about this?