Alright, I go fishing alot and I get used to light craft with outboards.
The first thing I noticed about this simulator was that the boats do not plane very realistically (ie, jump out of the water and skim across the surface).
When a REAL boat planes it goes through three stages:
Displacement-------[_____/------water level
Pre-planing (front pokes out of water
/ front
-------[ -----------water level
Planing ( front and back is on top of water,)
_____~[_____/_______water level
In ship simulator 2008, boats that can plane (NOT SHIPS, they always displace) do not have much of a transition between planing and displacing, only the boat coming out of the water and the wash going white.
A REAL boat doesn't go from 1000rpm to 6000rpm in a heartbeat, and wait for the boats speed to catch up
A real boat increases rpm (even at full throttle) normally only as the boat accelerates. Also, the wash pattern changes considerably. Like a manual car without gears.
We should also be able to adjust the trim (angle of boat against water) to better suit current conditions (and for fun) /
high trim ___[ _________
low trim ___[_____/
If this ever because an addition (come on, a marine simulator really should already have this) then we should have access to more smaller boats (like fishing boats and runabouts) to demonstrate this physical aspect.
Thank you for reading, and I look forward to your views on this subject.