Just wondering if there is a better guideline than this:
Quote: "If the mission runs very slow and is hardly playable due to excessive use of objects or AI, it will be rejected. Please keep in mind that not every player has a high end super-fast computer."
I realize that the more objects that are in a mission, the more RAM is used to run it, As an example, I noticed that if I add a Static Power Boat to the mission, my RAM usage goes up by about 11.8 MB's. So I added various other static as well as AI objects and made a list of RAM usage for each. Does anyone know how much total RAM usage a 'non high end super-fast computer' can manage in order to play a mission without crashing or hanging?
I know it all depends on the individual's computer used, I'm just looking for an in-ball-park figure. The Devs must have some guidelines.
Thanks for any response
Sea Wolf