Ship Simulator
English forum => Small talk => Topic started by: JHB on November 27, 2007, 01:31:01
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Will VSTEP implement or make Ship Simulator use the new DirectX 10 graphics when they start to develope the 2009 version (if that's the name of it)?
I have seen quite impressive water in the game Crysis running with ultra high setting in the Sandbox editor.
I have a screenshot of it here: http://virtualships.org/shipsim/sandbox2DX10ultrahigh.jpg (http://virtualships.org/shipsim/sandbox2DX10ultrahigh.jpg) ;)
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I have seen quite impressive water in the game Crysis running with ultra high setting in the Sandbox editor.
I have a screenshot of it here: http://virtualships.org/shipsim/sandbox2DX10ultrahigh.jpg (http://virtualships.org/shipsim/sandbox2DX10ultrahigh.jpg) ;)
That IS impressive indeed!
Stu
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:o
Now THAT'S the kinda water this game's begging for!
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Give it time... :)
Stu
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Very nice indeed. However, the Crytek-engine is ofcourse the best engine at this moment. And you need a superior computer to cope with it.
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That looks fantastic! My computer struggles with the graphics as it is (often just get dark water in some of the games...) so will have to look at an upgrade!
;D
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Hello,
But the CryENGINE incorporates no hydrodynamics in Cryphysics, so it wouldnt ease the work of the developers at all to enhance the realism of the simulation, only the game effects.
The true "added value" is the sum of all the data environment, the models of the ships, the hydrodynamic simulation, and most important the creativity and skills of the development team. The game engine (http://www.quest3d.nl/wiki/index.php?title=Main_Page) is only second to that, as it could be "(un)easily" replaced.
I can imagine Quest3D (http://www.3d-test.com/interviews/quest3d_1.htm) will eventually go over to DX10 ?
Regards,
Luc
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Hello,
But the CryENGINE incorporates no hydrodynamics in Cryphysics, so it wouldnt ease the work of the developers at all to enhance the realism of the simulation, only the game effects.
The true "added value" is the sum of all the data environment, the models of the ships, the hydrodynamic simulation, and most important the creativity and skills of the development team. The game engine (http://www.quest3d.nl/wiki/index.php?title=Main_Page) is only second to that, as it could be "(un)easily" replaced.
I can imagine Quest3D (http://www.3d-test.com/interviews/quest3d_1.htm) will eventually go over to DX10 ?
Regards,
Luc
It supports C++ programming and that sort of stuff. And if you take a look at the Crysis it has a very strong physics engine, probably one of the strongest so far in the game development history. When it comes to Quest3D i know that they are using some Newton physics stuff...
The CryEngine is not only graphics, its a lot of stuff really and you don't necessary have to end up with a graphic intense game. I bet that the water shaders in DX10 doesn't require a lot more than the water shaders in DX9. Light blooming and motion blur is a lot more resource demanding effects. Crysis also have dynamical shadows that is rendered when objects cast shadows. This is usually very CPU intense.
Crysis is a very CPU, GPU and RAM intense game. ;)
I was mostly thinking about the water shading and the physics and especially the editor which players of the game can use to add objects in a simple way. I see add-on development as the 2nd most important feature for Ship Simulator right after physics and realism based on hydrodynamics, ship stability, simulation and that sort of stuff.
CryEngine vs Quest3D can really be a interesting discussion. ;D
EDIT:
COLLADA looks very interesting. Will this be the tool that makes us able to get own add-ons into this game without the subscription stuff?
More about COLLADA and the Newton http://www.quest3d.com/index.php?id=203 (http://www.quest3d.com/index.php?id=203)
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Those graphics are amazing! :o
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Thought that was real for a second ... :o
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Here is a YouTube movie where they demonstrate this game engine:
http://www.youtube.com/watch?v=A1ELRWTXQ1g&feature=related (http://www.youtube.com/watch?v=A1ELRWTXQ1g&feature=related) ;)
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that looks very nice.. :)
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Hello JHB :D,
You are a great fan of the CryENGINE, do you?
I found here (http://www.quest3d.nl/community/index.php?topic=62278.0) a discussion on the question of Quest3D going to DX10. As well, enhancing water rendering is not such an easy task indeed, as a designer you will probably better understand than I do the niceties in this very :(interesting thread (http://www.quest3d.nl/community/index.php?topic=63591.0).
Regards,
Luc
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Hello JHB :D,
You are a great fan of the CryENGINE, do you?
I found here (http://www.quest3d.nl/community/index.php?topic=62278.0) a discussion on the question of Quest3D going to DX10. As well, enhancing water rendering is not such an easy task indeed, as a designer you will probably better understand than I do the niceties in this very :(interesting thread (http://www.quest3d.nl/community/index.php?topic=63591.0).
Regards,
Luc
Are you using Quest3D? I would really like to learn this software... :D
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No not at all. It was out of sheer curiosity, to understand how hydrodynamic laws could let ;D ships fly, that I looked closely at Newton dynamics for Quest3D. But I am far from being a designer, as I lack ::) any artistic skill/gift(?).
But surely, if you read the Quest3D Wiki, you will learn everything about the application. But why ??? would you learn it, is it to develop games, to design ships? Ship design is somewhat different from model design, to say the least. :-\
Quest3D is a tool, and I think it is better to learn what is underlying first. It is easier to teach diving to an archaeologist, than for a diver to learn archaeology. Not a reason of course to avoid learning Quest3D, I agree.
Good luck anyway! ;)
Regards,
Luc
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Hi JHB,
If you haven’t already, you can download the demo version of Quest3D, including a manual:
http://www.quest3d.com/index.php?id=13 (http://www.quest3d.com/index.php?id=13)
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Hi JHB,
If you haven’t already, you can download the demo version of Quest3D, including a manual:
http://www.quest3d.com/index.php?id=13 (http://www.quest3d.com/index.php?id=13)
Yeah I have tried it but find Deep Creator simplier (for my personal use) :)