Ship Simulator
English forum => Ship Simulator 2008 => General discussions => Topic started by: Mr Robville on June 02, 2007, 11:55:32
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i was asking myself if the schips are sinking realisitic in 2008, like i already read in a other topic, ships can sink in part 2008.
but is it also that the ship can hang slant?
that would be amazing, i saw other programs with ships in it and then they sank straight into the water, even there were a hole in the front.
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Hmm.. I was asking myself the same... ???
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We'll have to wait and see. :)
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Yeah I was wondering that myself. If it sinks like in 10 seconds or more real like 30 mins ect.
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Does that not depend on the ship...
Some ships spend hours or even days afloat, some go straight under.
A ship sinking in 30 seconds can still be quite realistic
Stu
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Titanic took 2 hours, Lusitania took under half an hour- though they were both basically of equal size. The time taken depends not only on the size and weight of the vessel, but also primarily where and how it is faulted.
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It's just how big of a hole it got ;) When there is al hole as bigg as a pink it would take a while with the titanic. But when there's a gap of 100 mtrs it would be a different story would you think.
But I would like to see vids, or pics, of ships sinking and the damage. But because it is still under construction we had to wait for those.
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Surely other factors are also relevant
1. Did all the water tight doors get shut correctly?
2. Were the bilge pumps operable
3. How much cargo/ passengers on board
4. The location & temperature (salt water denser than fresh etc)
Did Lusitania have as good water tight bulkheads as Titanic?
Stu
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Surely other factors are also relevant
1. Did all the water tight doors get shut correctly?
2. Were the bilge pumps operable
3. How much cargo/ passengers on board
4. The location & temperature (salt water denser than fresh etc)
Did Lusitania have as good water tight bulkheads as Titanic?
Stu
Well I don't think that it will be as complex as youre saying in the game :D First let them work out the sinking part. And in 2009/2010 there will be complex sinking ;)
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Sorry, I wasn't suggesting it SHOULD be that complicated. Just suggesting factors that could affect the sink rate.
Personally, I would prefer to avoid sinkings and would make do with a sign saying 'game over'
Stu
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Sorry, I wasn't suggesting it SHOULD be that complicated. Just suggesting factors that could affect the sink rate.
Personally, I would prefer to avoid sinkings and would make do with a sign saying 'game over'
Stu
I don't think a sign saying "game over" seems very much like a simulator. I don't think sinking will be that complicated untill later versions.
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A sign just saying "Game Over" would be pretty boring... as thats what the old games do.
It would be realistic if it will take its time to come down (depending on size of whole and weight on ship).
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Ah I see... So you can sit and watch the ship sink. OK fair enough...
If we want to see it realistic, then shouldnt we see an animation of the skipper racing to the boats and putting the passengers in (or if its a ********** cruise ship then see the skipper jump in the lifeboat and stuff the passengers).
Stu
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Hmm stu that would be kinda cool :P
Matt
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(or if its a ***** cruise ship then see the skipper jump in the lifeboat and stuff the passengers).
Comments like this can offend some people, please keep personal comments about race/nationality away from these forums please.
Thanks :)
Regards.
DJM.
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Yes, you are quite right. Apologies to anyone who is offended by my comment about the officers from certain countries being the first off the ship.
I know this is well documented and does happen. But in the interest of fairness, the peoples in question have a very long history of sailing and were amongst the first to navigate by sun and stars.
I have removed the reference to the country concerned, but I've made the point.
Stuart
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I have removed the reference to the country concerned, but I've made the point.
Thank you :)
I have also edited my post to reflect the editing you made to yours.
Regards.
DJM.
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Lifeboats would be a very nice addition to the game. If this was added into the game, there could be a mission where your ship is sinking and you have to manage the evacuation while also trying to pilot the rescue ship.
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Would these requirements be met with a high resolution animation as opposed to a 3d world to navigate?
Just a thought.
Stu
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I would be mighty bored if I had to wait for my ship to sink in order for me to continue on a fresh start. I mean it certainly is a cool feature, but when you know the ship is sinking, the only way I could see it being applicable to the game is if you have the option of attempting to ground the ship on a sandbar or beach in order to save it, in a sense making the reef or the beach a waypoint.
Perhaps an option to evacuate the ship into a lifeboat, as CG mentioned above, and seek a waypoint of refuge, like the M/T Latitude or the containership.
ANYTHING but sitting there watching your ship sink would be good for future versions. ;)
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For me : i dont give a hick how ships sink....or how it looks...
better use the space in the game for other goodies to add...imho.
ships are for shipping..not for sinkin
prolly u like sinkin screatcing underwater-noise too as a sound to be added with it...
and bubblles arise and submerge and empty deckchairs...
and debris floating around and lots of empty life-saving jackets and after it sunk....
get a life... :-\
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A ship sinking in 30 seconds can still be quite realistic
Stu
I think HMS Hood came close to that.
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Titanic took 2 hours, Lusitania took under half an hour- though they were both basically of equal size. The time taken depends not only on the size and weight of the vessel, but also primarily where and how it is faulted.
I understand Lusitania sank quickly because of an "explosion" which ripped apart her hull after the torpedeo made its fatal contact. I can't remember if it was due to the build-up of gas vapour from coal bunkers being ignited or allegedly she was carrying a secret cargo of ammunition for the British war effort.
I try not to sink my vessel in SS2008 (very realistic if I might add) and if anyone don't like waiting while the ship is sinking slowly, they can always press the "reset mission" button at bottom right of the screen. Beaching a ship (to prevent sinking) does not make any difference as I've tried that before.
Kev
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Beaching a ship (to prevent sinking) does not make any difference as I've tried that before.
Kev
Sure it works. Many a sinking ship has been run onto a sandbar or beach my their Masters to prevent sinking. They are refloated and towed to yards for repair. Doesn't work 100% of the time, but it has worked for sure.
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I think Kev meant that it does not work in the game. At present there is no way to repair vessels in the game. Getting the vessel to shallow water can only keep it from disappearing altogether.
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Sorry, I meant beaching a ship doesn't work in SS2008.
You may just made a very good suggestion here - how about adding a floating barge with lifting gear so that it would be possible to play a salvage mission?
Say, a small vessel has been beached to prevent sinking. You bring over a floating lifting gear and lift the beached boat onto a barge. Not in SS2008 but maybe in a future Ship Simulator release?
Kev
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Being a tugboat man myself, I would LOVE to see more bargework and more realistic and classic tugboats, like the ones seen in NYC today. The tugs in SS08 are underpowered and styled like tugs I have never seen before.
Shifting oil barges is the main maritime activity in NY Harbor today, and doing such operations requires a lot of seamanship and boathandling skills. Putting a tug in the notch with pushgear, towing it, or putting it on the hip and transporting it between NJ and NY terminals would be a really nice challenge.
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maby if water came flooding in the compartments and glass shattead and fire and explosions erupded and the ship split in half and people went every where it might be cool
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Unfortunately, attempting to tow on the hip in this sim usually results in sinking the tug.
I’d like to see some classic “Little Toot†style tugs. They are seldom if ever seen in Europe, so they are near the bottom of the long list of tug requests.
It’s too bad there are no tugs, or barges, suitable for New York operations. NY is probably one of the most interesting and challenging places for that kind of work because of the currents and tides.
I’d even like to see one of the side-wheel steam towboats that worked the Hudson in the 1800s.
Regards,
Marty
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maby if water came flooding in the compartments and glass shattead and fire and explosions erupded and the ship split in half and people went every where it might be cool
I think you're on the wrong forum, you're thinking of Silent Hunter.. Explosions, Splitting ship in half, people/corpses flying everywhere would be cool? That's sick. This is "Ship Simulator", not "Horrible Bloody Nautical Disaster Simulator" !!
Fred
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The types of tugs I pasted into the previous page of this discussion I have only seen in the United States or long ago in the Panama Canal zone.
The type in SS06 and SS08 I have never really seen before.
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some ships do have A BIT OF A SLANT TO THEM WHEN THEY SINK. i sunk the ocean star, and it slanted.
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Latitude goes down by the bow and behaves close to how Titanic went down.
At least she used to, I haven’t tried Disaster near Bergen since I updated to 1,3
Marty
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I would love to see the Titanic go down prototypicaly. Head first.
I've tried 4 times. Either she dont sink at all or she sinks flat. Drives me nuts.
Cheers,
Adam
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Some people saw a screen shot of the Titanic sinking and asked how "he" got it in a sloped position.
I can safly say that you can do it by running aground on a slanted piece of land.
or...
by hitting something that makes your bow or stern lift out of the water (ramp, bridge, boat, pylon)
I have to say the Titanic shots were cool 8)