Ship Simulator

English forum => Ship Simulator 2008 => General discussions => Topic started by: afik_t_king on October 05, 2007, 23:10:03

Title: virtual sea network
Post by: afik_t_king on October 05, 2007, 23:10:03
Dear SS08 Forum members.
My name is Afik, and me and my friend started a big project in Ship Simulator.

If you know the following, please contact me: programming and web systems, software development (that work with SS08), website management/hosting, real life sailing/shipping/seamanship knowledge.

You can contact me by PM or personal with ICQ/MSN and so...

I'm sorry but I can't detail about the project, because it's currectly under development, and we don't want to publish information about it this time.

If you know something from this subjects, please contact me as soon as possible, and you will get more information.

Thanks,
Afik.
Title: Re: I'm looking for you!
Post by: J3nsen on October 06, 2007, 00:04:27
Is it a ship!? Map?? Don't need more info than that :P hehe! Mabye i have something to wait for :)<3
Title: Re: I'm looking for you!
Post by: mvsmith on October 06, 2007, 00:34:51
It sounds like some reverse engineering is going on here. Or is this a new division of VSTEP?
Title: Re: I'm looking for you!
Post by: J3nsen on October 06, 2007, 00:50:12
hmmm  ???
Title: Re: I'm looking for you!
Post by: afik_t_king on October 06, 2007, 07:38:36
It's not a new ship or addon.
I can say anything more then that. You can say it's a new division, but something alot bigger!

More information will be publish after the new version of SS will be released.
Title: Re: I'm looking for you!
Post by: Shipaddict on October 06, 2007, 08:45:23
Hmmm. I'm getting weird vibes. Division bigger than VSTEP? Don't do them out of busuiness.
Title: Re: I'm looking for you!
Post by: JHB on October 06, 2007, 09:01:38
Something bigger than VSTEP...?
Something bigger than Ship Simulator?

Lol...This must be huge….Are you inviting the whole Hollywood for this major thingy or what? :D

Title: Re: I'm looking for you!
Post by: Shipaddict on October 06, 2007, 09:02:15
He doesn't seem to have a website...
Title: Re: I'm looking for you!
Post by: marcstrat on October 06, 2007, 09:06:58
Greetings,
Huge project,but we need to know more,please explain.
Or make contact to Vstep,if it's that big,however we must be able to get info from your project.
Kind regards
Marc
Title: Re: I'm looking for you!
Post by: Shipaddict on October 06, 2007, 09:08:00
Yes huge project and you don't tell us about.
Title: Re: I'm looking for you!
Post by: afik_t_king on October 06, 2007, 09:38:42
Ok, let's tell you about this project.

The project that I'm now beginning, is a Virtual Sea Network.
I can explain alot about it, but for example, it will be the VATSIM (Flight Simulator) of Ship Simulator. A SS multiplayer server that will run 24/7 and people can register to the network, sail, and gain "Sailing hours".

We want to make a big network for the next version of SS (that will be of course with multiplayer), that people can register, and sail at the network.
But it won't be like just a server. First of all, there will be a systems, that sailors can send sail reports, and earn "sail hours", and move up in the rank structure.
But it won't be like anyone can connect as tugboat, or pilot, or whatever. Anybody who want to be a port controller, tugboat, or pilot, must pass an exam.
Also we use a communication server that there will be main port channel (for example New York Port), and sub-channels like real world with Distress, Safety and Calling channel, Port Operation, Intership channel, and so...
And I thought to make a small program that will work with SS, that sailors can switch channels from the simulator, and report sailing hours automatically. For that, we need more people.

This is the main idea. We want to make this a professional and big network, that it won't be a playground. Everybody will use real life procedures and communications, for the most realistic sailing experience.

I'm starting to build a website, recourses, communication server, forum, and system. But of course that we need more people that help to make this network successful. From the technical people, to the staff members, everyone can help.

I've contact some admins in the forum, and I wanted to contact Vstep as well.
Now I'm just starting the basic things of the network, like forum, website, and so long, until the new version of SS will be released, and then we can start working on the other things.


So what do you thing about this project, do you think it will work?
And of course, who want to join.
Title: Re: I'm looking for you!
Post by: Jackal on October 06, 2007, 09:51:47
Looks really like Vatsim  ;D
Nice idea, but shouldn't we wait to see how multiplayer will work in SS08? I mean, some games can be used in multiplayer but they have some dedicated server, which I think it's what VStep wanted to do. To fly on Vatsim, which is a free network, you use a specific program (Squawkbox or FSInn), which took months or even years (!) to be completed... so I suppose it should be the same for this new network... In conclusion, very nice idea, but I think we should know something more about SS08 multiplayer; at the moment, we don't even know IF it will be possible to use multiplayer on another network different from VSTEP's server, do we?
Ciao,

  Corrado
Title: Re: SS08 Project
Post by: marcstrat on October 06, 2007, 09:54:15
Greetings,
I hope you let Vstep also know of your project,maybe it's best to waith if there are interested to.Because you will need ships,scenery,and alot more of this.
So,if there are not interested,i think you'll get stuck,unless you have somuch money to provide als these things.
How do you see the register,is it like WoW,that members have to pay to get on this system.
The idea is not bad,but i think it's big,to big,unless you have a company.
For the ships from Vstep,i'm very sure,that they are property of Vstep(copyrights),the same with the scenery.
It's to bad that you give not much of info,it seems like top-secret,which is not the right way to promote your idea.
My advice,waith untill you got a message of Vstep.
Kind Regards
Marc
Title: Re: SS08 Project
Post by: afik_t_king on October 06, 2007, 09:59:02
The registration to the system will be free. It's not so fancy system, with gagets and all, it's just a simple system that sailors can fill the report form, with their sail hours, and by doing that they earning sailing hours, and move up in the rank structure.

I didn't understand what did you mean about scenery and ships. We aren't using SS ships/scenery as ours, the sailors are using SS and the ships that are included.

If Vstep will release a server software as well, I have a server computer that can run an SS server, and communication server. And believe me, with a little bit of creativity, it's not costing alot of money.


I said in the early message, that's now it's just the idea level, and the basics like website and forum. When the multi version will be released, we will see how it will go there.
If there will be one big server, we can be like a big VA.
The software like squakbox it's just an idea, but we mainly use a web system that sailors can report thier sails. And the system, forum, and communication server are ready.
Title: Re: SS08 Project
Post by: [RWP]DJM on October 06, 2007, 10:03:52
Hiya :)

It seems to me that this is basically a gaming clan, with a few added extra's :)

Maybe you should start promoting it as such, rather than promoting it as a big idea ;)

Regards.

DJM.
Title: Re: SS08 Project
Post by: afik_t_king on October 06, 2007, 10:11:52
The main subject of this topic, is to find people that not have to be a programmers, or something like that, it can be also people that have knowledge about real life sailing.

I thing in the end, it will be like a big gaming clan for SS, but I don't want that to be like that.
I want that sailors will need to pass exams for be tugboats, pilots, and port controller, and that a person cannot just sail anywhere he want, and how he want, he will need to get clearance from the port control for example.

Also about the system, many VA (virtual airlines) for example, doesn't have software that connected to the simulator, and record the flight. The members are login in to the system, fill a report form, and send it.

But again, now I'm just starting to build the basic things of this, and for now, I'm calling it VSN (Virtual Sea Network).
I'm now just looking for people with knowledge in sailing/shipping/seamant, that will be on the staff, and help. Also I want to put in the site port information, and recourses about real sailing and seamant. So if anybody can find some of this things, it will be great.
And again, right now I'm just building the basics, and after the new version will be released, I can work on the other things.
Title: Re: SS08 Project
Post by: J3nsen on October 06, 2007, 12:41:26
This is a lovely project! <3 More realistic, more fun and skills wid the game! <3 Can't waint!  ;D
Title: Re: SS08 Project
Post by: afik_t_king on October 06, 2007, 12:50:31
Thank you.
The forum, and the system are ready, and now I'm working on the website.

If anyone have good knowledge on sailing, but in realistic way, please contact me.
We are looking for staff members.
Title: Re: SS08 Project
Post by: afik_t_king on October 06, 2007, 16:36:22
Sorry about the double post.

By the way, anybody know if Vstep will release a server software with the new version, or it will be one big server?
Title: Re: SS08 Project
Post by: Shipaddict on October 06, 2007, 16:48:24
Great idea! Just the passing exam bit worries me...

Otherwise this is really good. :)
Title: Re: SS08 Project
Post by: afik_t_king on October 06, 2007, 17:34:46
Great idea! Just the passing exam bit worries me...

Otherwise this is really good. :)
Don't worry, we didn't get to this issue yet.
But I asked my friend to search for some exams on this subject. Don't worry.

On our website there will be links to alot of real life information about sailing, and seamanship. After you read some of that, you will pass the exam.

Updates: The forum is ready, the system is ready, a new chat was created, and I'm in the middle of building the website. It's now 18:34, and I started to work at 08:00, that's is a long time...


Also, I've created today a logo for the Virtual Sea Network, what do you think?
(http://img444.imageshack.us/img444/8733/vsnsa5.jpg)
Title: Re: SS08 Project
Post by: Jackal on October 06, 2007, 19:21:20
Also, I've created today a logo for the Virtual Sea Network, what do you think?
(http://img444.imageshack.us/img444/8733/vsnsa5.jpg)

Very nice, really! Kinda remind me of Vatsim's colors and logo!  ;D
Ciao,

  Corrado
Title: Re: SS08 Project
Post by: Shipaddict on October 06, 2007, 19:24:11
Love it!
Title: Re: SS08 Project
Post by: afik_t_king on October 06, 2007, 19:44:21
Very nice, really! Kinda remind me of Vatsim's colors and logo!  ;D
Ciao,

  Corrado
The VATSIM logo is diffrent from this.
Never mind.

Updates- I'm now finishing the last pages in the website, and after that it's just uploading. There are many gadgets  ;)
Title: Re: SS08 Project
Post by: Shipaddict on October 06, 2007, 19:45:21
you're ready but are the people who will register ready? :P
Title: Re: SS08 Project
Post by: afik_t_king on October 06, 2007, 19:52:10
you're ready but are the people who will register ready? :P
hmm....I think with the replies here, there are ready.
But still, nobody can register until the new version will be released.

But I will give you some of VSN... ;D
Title: Re: SS08 Project
Post by: shipfan55 on October 07, 2007, 02:11:45
I'd like to join( i tend to tweak things out,and does anybody have HALO 3???)
Title: Re: SS08 Project
Post by: Sam on October 07, 2007, 09:50:19
Wow, this is looking great!

I allso have a idea for the exams and normal sailing.

If you make any damage (even 1%), you don't succeed in the exam or you lose experience for your ranking.

I just hope that it doesn't have to do anything with speed.


I could help with the exams for small ships if nobody else wants to.
Title: Re: SS08 Project
Post by: afik_t_king on October 07, 2007, 13:39:27
Wow, this is looking great!

I allso have a idea for the exams and normal sailing.

If you make any damage (even 1%), you don't succeed in the exam or you lose experience for your ranking.

I just hope that it doesn't have to do anything with speed.


I could help with the exams for small ships if nobody else wants to.
First of all thank you very much.
When I've said exam, I meant to a test with 10+ questions about the rank. Like how to use the tugboat, there are rules for that. All the metirial will be on the recourses page at the website.
Also there will be a small practical test, when the sailor need to navigate his vessel, and will face some of the questions in the water.

There are alot of great ideas, like the damage. But our system is NOT a software that connected the the ship simulator, it's a web based system, that sailor login, fill a report form (date, vessel, sail hours and so...), and send it. Soon I will put a link to the site when he will be finished, and everything will be clear.
Title: Re: SS08 Project
Post by: J3nsen on October 07, 2007, 13:44:01
Cool! :)
Title: Re: SS08 Project
Post by: afik_t_king on October 07, 2007, 14:17:34
And because you was good kids, I will show you the Roster section of VSN system.
Now you see only me in the roster, because I'm the only one that registered  ;D

http://vsnapu.atwebpages.com/roster.php

Don't notice the long address, it's just because everything is now under construction. After everything will be ready, we will have a nice address  ;)
Title: Re: Virtual Sea Network
Post by: afik_t_king on October 14, 2007, 21:58:43
Virtual Sea Network website is open!!!
http://virtualseanetwork.co.nr/
You can visit all the pages, the system, the chat, the forum, the webpages and more.

Updates- Almost everything is ready.
The chat page is not working now, because he's under construction.
The Training page is also under construction, we gathering alot of information.
There is a new system, that all sailors that going to sail online, need to fill a form that the controllers can see the ship's information.
Also the exams are under construction.

That's about it.
Title: Re: Virtual Sea Network
Post by: Stuart2007 on October 15, 2007, 01:08:51
Sorry if I am being very dense here. I left my Mensa IQ certificate behind.

1)It's an online scoring system? In what way is this different from Vsteps online scoring system?
2)It's a totally standalone system... Well, good luck. I think you will need some.
3)It's a multiplayer clan like DJM suggested. Would it not be worh while waiting until Vstep gives a little more info on how the multiplayer system will work.

As for the website- it's a series of 'under construction'. Sorry if I'm knocking you here, but I can't see what you're trying to do. At all.

Stu
Title: Re: Virtual Sea Network
Post by: afik_t_king on October 15, 2007, 07:27:19
Sorry if I am being very dense here. I left my Mensa IQ certificate behind.

1)It's an online scoring system? In what way is this different from Vsteps online scoring system?
2)It's a totally standalone system... Well, good luck. I think you will need some.
3)It's a multiplayer clan like DJM suggested. Would it not be worh while waiting until Vstep gives a little more info on how the multiplayer system will work.

As for the website- it's a series of 'under construction'. Sorry if I'm knocking you here, but I can't see what you're trying to do. At all.

Stu
First of all, to make it clear, it's not a clan that people can sail anywhere, anytime.
There will be pilots, tug boaters, sailors, and of course- Port Controllers. We will user real world documents to make the sailing experience as realistic as possible. Every rank that a sailor would like to get, he will have to pass an exam on the material. It won't be a group of people that sail together, there will be port controllers that will take care of emergency, port operations, and so on. I compared it before to VATSIM on Flight Simulator. You can say that it is a big clan, but they also have Airport Controllers, and fly in the most realistic way.

About the site, there is alot of under construction, guess why, because it's under construction!
And by the way, only the Chat and Training page are under construction, 2 out of 7, not much.

And now we just preparing the basic resources of this project, like forum, website, system, voice server and so long...I said before, that we are waiting to the new version to be released, and only then, we will finish this project.
Also this time we are gathering resources, documents, and more information about real sailing, that we can use this documents in this project.
Most of the great documents, are in Hebrew. So now we are translating this documents, so that everybody can read them.

I think that's about it all.
It's not a clan, it's much bigger, and much more realistic and challenging.
Title: Re: Virtual Sea Network
Post by: Agent|Austin on October 15, 2007, 07:33:42
Examples make it so much easier...

VSN Ship Information- DetailsCallsign: VSN001
Sailor Name: Afik Rahamim
Vessel Type: Tugboat
Date: 10/06/07
Current Rank: Sailor
Sail Number: 001
Departure: New York
Departure Time: 1302
Destination: Rotterdam
Destination Time: 1503
Passengers/Cargo: 30 passengers
Vessel Characteristics: Small Tugboat
Currect Flag: A
Remarks: None

That is his time card, once he is done sailing he will close it and add the time to his "List".
Title: Re: Virtual Sea Network
Post by: afik_t_king on October 15, 2007, 07:43:39
Examples make it so much easier...

VSN Ship Information- DetailsCallsign: VSN001
Sailor Name: Afik Rahamim
Vessel Type: Tugboat
Date: 10/06/07
Current Rank: Sailor
Sail Number: 001
Departure: New York
Departure Time: 1302
Destination: Rotterdam
Destination Time: 1503
Passengers/Cargo: 30 passengers
Vessel Characteristics: Small Tugboat
Current Flag: A
Remarks: None

That is his time card, once he is done sailing he will close it and add the time to his "List".
Yes.
Like in the real world when a ship arrived to a port, the port authorories check her documents, in VSN the Port Controllers check the ship's information.

And if you don't know what the Current flag means, here are the Alphabet Flags-
http://www.sailorschoice.com/seamanship/alphabet_pennants.htm
When the ships is made an important action, the sailor will modify the information, and change his flag to his current flag. If for example he need assistense, he will change his flag to V (Victor).
Title: Re: Virtual Sea Network
Post by: Agent|Austin on October 15, 2007, 07:50:16
Yes.

I stole that quote & list from you :p
Title: Re: VIRTUAL SEA NETWORK
Post by: Stuart2007 on October 16, 2007, 10:29:50
OK. I suppose having ONLY 14% of your website under construction at any one time is totally OK.

I wish you well, I can foresee quite a few people wanting to report to you then seek your permission to play another mission. Best of luck.

Stu
Title: Re: VIRTUAL SEA NETWORK
Post by: afik_t_king on October 16, 2007, 12:47:03
OK. I suppose having ONLY 14% of your website under construction at any one time is totally OK.

I wish you well, I can foresee quite a few people wanting to report to you then seek your permission to play another mission. Best of luck.

Stu
Again, you not understanding the meaning of VSN.
It's not like people can sail anywhere and anyway they want, and just reporting about it, and gain new ranks. That will be boarding.

VSN IT'S ALL ABOUT REALISM!!!

It's not that you want to be a Port Controller, you gain the rank, and just telling people when to leave the port. You need to pass an exam, read documents and information about communication, and also deal with emergencies. A tanker lost all her power, what do you do? it's not that simple. You need to answer the mayday call, write the ship's position, and call the SAR (Search And Rescue) to tug the ship back to port.

Alot of people like you, think that it just another clan.
Well...it's not!

For example, in flight simulator somebody can open a server, pilots can enter, and fly how they want. But there is VATSIM, that it is one big server, that pilots can fly. But you can just register any fly anywhere you want, there are Airport Controllers that you have to request premission from them, and fly in a specific route, that you write in your aircraft information.

VSN it's not just another clan, it's like VATSIM. A big network of sailors, that sail in the most realistic way possible, using real world documents and rules. Not a clan!

VSN is an online community created for enthusiasts of ship simulation and port control. One of the main goals of VSN is to create an environment which is fun and, at the same time, educational and a realistic simulation of procedures followed by sailors and port controllers everyday around the world.


For example, here are The Rules of the Road that VSN is using-
http://www.boatsafe.com/nauticalknowhow/boating/colregs.html
This information, and much more, will be in the Training page at our website, after I will finish translating all the important documents.
Title: Re: VIRTUAL SEA NETWORK
Post by: [RWP]DJM on October 16, 2007, 12:52:39
Hiya Afik :)

Have you tried the Missions board?  That may give you some ideas for your project ;)

I quite like trying other members missions, it really gives you an idea of the character behind the mission :)

You can get the extra missions, here:

http://www.shipsim.com/ShipSimForum/index.php/board,33.0.html

Have fun ;D

Regards.

DJM.
Title: Re: VIRTUAL SEA NETWORK
Post by: afik_t_king on October 16, 2007, 12:56:46
Hiya Afik :)

Have you tried the Missions board?  That may give you some ideas for your project ;)

I quite like trying other members missions, it really gives you an idea of the character behind the mission :)

You can get the extra missions, here:

http://www.shipsim.com/ShipSimForum/index.php/board,33.0.html

Have fun ;D

Regards.

DJM.
Thank you very much, I will check this out  ;)
Title: Re: VIRTUAL SEA NETWORK
Post by: [RWP]DJM on October 16, 2007, 12:57:38
Thank you very much, I will check this out  ;)

You're very welcome :)
Title: Re: VIRTUAL SEA NETWORK
Post by: dharl on October 16, 2007, 14:28:31
Well Afik I wish you all the best in this!   If you get it too work even 1% as it works in the real world i will be very impressed as it is not a simple task.   

For example to train a deck officer to become an Officer Of the Watch (OOW), meaning that they are responcible for navigating the vessel in open waters, NOT manouvering, takes 3 years.    To train as a Master Mariner, and beable to command a vessel greater than 3500tons takes about 10years!

Just one suggestion:

On your ranking system you have a new "sailor" able to "sail" the VLCC Latitude, in relaity even a Master Mariner wouldnt command this vessel until after he had served as her Chief Officer,  (the Executive Officer for you naval types ;) ) for a number of voyages..years sometimes!   might it be an idea to divide the ships on sizes..so small vessels to a new member with less hours, medium size ships (Red Eagle, Fairmount etc) to members with more hours (and exams passed) and the largest vessels..VLCC/Pride of Rotterdam etc to the more experianced memnbers!

As i said only an idea... ;)
 
Title: Re: VIRTUAL SEA NETWORK
Post by: afik_t_king on October 16, 2007, 14:52:26
Very good idea, but if we will do exams for pass the ranks, what is the material for the exam?
Before doing anything, we need information how it is going in the real world.

I have a lot of information about it, but the sad thing, that it's in Hebrew, and it's taking a lot of time to translate.

And even sadder, that now it's only me and my friend in this project.
If anybody have information, documents, ideas, and so, please contact me!
It is very hard to do such a big project with 2 people. We have information and ideas of our own, but we need of course a second opinion.

Of course that we won't train the members 3 years, and we won't do all the jobs in the real world, because there are a lot of jobs, and a lot of different knowledge. We just using the main jobs, and train them with the main information and knowledge.

If anyone want to help, please contact me.
Title: Re: VIRTUAL SEA NETWORK
Post by: dharl on October 16, 2007, 16:35:56
Have a look at this website... http://www.mcaorals.co.uk/MGN%2069.htm

It list the full syllabus for Merchant Navy Officers (Deck) and also list some other useful info too  ;)
Title: Re: VIRTUAL SEA NETWORK
Post by: Stuart2007 on October 16, 2007, 22:35:59
I'm sorry. I am not meaning to contradict you on this. I am just trying to establish what it is you want to do.

Again, it just doesn't seem any different to the 'clan' that you clearly do not hold in high regard.

Who decides what missions someone can play then? Put another way- if I were to join your group then who would decide what missions I can play? Assuming I'm not qualified in any way- I would be bored by just using the water taxi for XX missions.

I'm sorry but I just don't see what this achieves compared to the online ranking system (no matter how many times you repeat it)- except that people will voluntarily be restricted to the type of vessel and the mission that they play.

Stu
Title: Re: VIRTUAL SEA NETWORK
Post by: TJK on October 16, 2007, 23:00:28
this VIRTUAL SEA NETWORK  !is this a  part af ss08?  If you read the web side http://www.virtualseanetwork.co.nr/  is linket up to shipsim2008.com and vil be able to register when the adons for ss08 are realist? ?
I'm youst asking
Title: Re: VIRTUAL SEA NETWORK
Post by: [RWP]DJM on October 16, 2007, 23:06:50
this VIRTUAL SEA NETWORK  !is this a  part af ss08?  If you read the web side http://www.virtualseanetwork.co.nr/  is linket up to shipsim2008.com and vil be able to register when the adons for ss08 are realist? ?
I'm youst asking

This is a member's own project, and is in no way affiliated with Vstep or Ship Simulator :)

Regards.

DJM.

Edit: Typo ::)
Title: Re: VIRTUAL SEA NETWORK
Post by: TJK on October 16, 2007, 23:12:39
This is a member's own project, and in no way affiliated with Vstep or Ship Simulator :)

Regards.

DJM.

hi

yes i thiked that me to, but is som confusent, i'l tink i hold me her in this frendli  and nice forum

Regards.

TJK

sorry me english writing is no good  :)
Title: Re: VIRTUAL SEA NETWORK
Post by: marcstrat on October 16, 2007, 23:19:39
Greetings,
Well,i still dont know the purpose of this.It's not related to Vstep and the Shipsim game.
But it's still fuzy to me,what the idea is about.
Maybe it's just me.
Regards
Marc
Title: Re: VIRTUAL SEA NETWORK
Post by: [RWP]DJM on October 16, 2007, 23:19:54
hi

yes i thiked that me to, but is som confusent, i'l tink i hold me her in this frendli  and nice forum

Regards.

TJK

This is the only official forum for Ship Simulator, and has all the information you need about our wonderful game :)

Of course, some members start their own 'projects' that operate away from the official forums, I started a clan myself in July and some members have already joined :)

These 'projects' are all unofficial, unless officially stated by Vstep or the forum Administrator :)

Regards.

DJM.
Title: Re: VIRTUAL SEA NETWORK
Post by: TJK on October 16, 2007, 23:25:30
Greetings,
Well,i still dont know the purpose of this.It's not related to Vstep and the Shipsim game.
But it's still fuzy to me,.
Maybe it's just me.
Regards
Marc

hi
same here i don't understend what the idea is about aider
then we are two
TJK :)
Title: Re: VIRTUAL SEA NETWORK
Post by: Stuart2007 on October 16, 2007, 23:28:20
Sounds to me no different to any other 'clan' site out there, for all it claims otherwise.

But, who am I to criticise a private project? Let's wait and see. It could be the best thing since un-slived bread.

But I wouldn't hold my breath if I were you

Stu
Title: Re: VIRTUAL SEA NETWORK
Post by: marcstrat on October 17, 2007, 00:16:07
O.K.I like private idea's.I realy dont have a problem with that.
But what does this new idea do,you sign in and than what happens????
Regards
Marc
Title: Re: VIRTUAL SEA NETWORK
Post by: afik_t_king on October 18, 2007, 15:22:33
I haven't been here only one day, and a lot of comments.

Let's me get it straight. VSN is not related to Ship Simulator, or to Vstep. It's a private project.
The screenshot of the website- in the news section, it's just saying that when the new patch of SS will be released (of course with the mulitplayer), then VSN will be open for registration and joining. And about the 'Ship Simulator' at the top, it's just a link to Ships Simulator's official website, because it's a project that based on this simulator.

About the ranking system. It's not that you will be able to use only one ship of course. When you join, you are a simple sailor, that can use the standards boats. You don't need to pass an exam, or something like that. Because even if there will be an exam for a tanker (for example), it won't help you so much in the simulator.
But you need to pass exams on the higher ranks like SAR for example. The exam is practical, so the member should read all the related material before. This material will be on the 'training' page at our website, along with other information and documents. And after you pass the exams, you can use the vessels of this rank. For example simple sailors can't use the Tugboat, only Tug boaters that passed the exam.

A lot of people didn't understand yet what is really VSN. It's not a simple clan that people can sail. It's a "clan" that people sailing with port controllers, tug boats, and so long...That's not that someone can get into a tugboat and just tug people. He will have to pass an exam, and read related documents about it.

It's a nice idea to put in this project all the port jobs, like what you have said. But it won't be practical. We will use the basic and important jobs like Port Controllers, SAR, Tugboats, Pilots, and so long.
Of course it won't be 100% like in reality, because it's a simulator, and it just a project for now. More jobs, and more ideas, and more professionally, required more recourses, that the most important of them is staff members.
If we will have 20 staff members that have a lot of knowledge, of course we can make some of the ideas to reality. But for now, we use what we have.  :)

And for all the people that complain about the website, or other things that are related to VSN-
Remember that know we are just working, and everything that is displayed in our website, forum, and so long, and some links that doesn't work, it's not important now.
Everything will be ready after the new patch will be released. After that we will know what we are dealing with, and make some adjustments if needed to.

Quote
O.K.I like private idea's.I realy dont have a problem with that.
But what does this new idea do,you sign in and than what happens?Huh
Regards
Marc
First of all, you not signing in like in a forum, you send an application throw the website. After that, you will get by email all your account information, and then you can login into our network, and voice server, and start sailing, and gaining hours. Just like in a clan. But this is not an ordinary clan, here you have pilots, tug boaters, port controllers, and if you get into trouble, you have SAR. And here when you have problem while sailing you not just saying "Dude can you help you?" you using "MAYDAY MAYDAY MAYDAY, this is Vina Sierra November 0 0 1, request...".


There is something that I didn't understand. You are talking about missions, in the multiplayer, it won't be like a big free roaming? or people can open multiplayer missions?
Title: Re: VIRTUAL SEA NETWORK
Post by: Captain Spencer on October 18, 2007, 16:12:17
Hi,

To be honest I'm quite skeptical about this project because I can't really seeing it work. I mean, say I was a new sailer, and I was not allowed to do certain things or drive certain vessels how are you going to stop us from doing such things? and how will it be linked into ship simulator?? I would have thought that your idea would have to be heavilly integrated with Ship Simulator. Yes your ideas are good but I'm not sure you have thought this through properly. I just can't see it working properly.

Plus your website needs to be sorted out, the login is separate from the website itself (Design Wise at least) and it all really seems less than you make it out to be. I'm going to agree with Stu on this one, not sure where this is going to go but I still wish you good luck at least  ;)
Title: Re: VIRTUAL SEA NETWORK
Post by: afik_t_king on October 18, 2007, 16:15:44
Hi,

To be honest I'm quite skeptical about this project because I can't really seeing it work. I mean, say I was a new sailer, and I was not allowed to do certain things or drive certain vessels how are you going to stop us from doing such things? and how will it be linked into ship simulator?? I would have thought that your idea would have to be heavilly integrated with Ship Simulator. Yes your ideas are good but I'm not sure you have thought this through properly. I just can't see it working properly.

Plus your website needs to be sorted out, the login is separate from the website itself (Design Wise at least) and it all really seems less than you make it out to be. I'm going to agree with Stu on this one, not sure where this is going to go but I still wish you good luck at least  ;)
First of all, our system doesn't have to be linked into SS.
How we can prevent someone to sail in an unauthorized vessel? we can't. But first of all we can see if he sent a report we an unauthorized vessel, and of course we have Port Controllers that can tell. And if someone did that, we will take actions against him.

About the site, I've already said that now everything is under construction.
Title: Re: VIRTUAL SEA NETWORK
Post by: Stuart2007 on October 18, 2007, 23:06:57
OK. So what software will you be using then? SS, VS- what?

Stu
Title: Re: VIRTUAL SEA NETWORK
Post by: TJK on October 18, 2007, 23:17:51
Have he given up the  VIRTUAL SEA NETWORK the link to the site http://virtualseanetwork.co.nr/  is closed and the domen adress is fore free registration
Title: Re: VIRTUAL SEA NETWORK
Post by: Tomaten on October 19, 2007, 06:22:00
I thougt it was a good idea...  :'(
Title: Re: VIRTUAL SEA NETWORK
Post by: mvsmith on October 19, 2007, 08:03:09
In one breath he says VSN is not connected to SS; in the next, he says they are waiting for the “patch”.
I don’t see what he has to offer members of this forum. Possibly the collective knowledge here is much greater than anything he has access to.
I doubt that any members who have sea experience will want to start over at the bottom, study, and take exams in hopes of becoming an AB. :)
Once multiplayer is running, I’ve no doubt that members of this forum will devise their own VSNs to suit their own needs.
Marty

This forum is made up of a bunch of rowdy, undisciplined, scrappy individuals with a wide range of different interests and things they want out of the sim. I don’t see them submitting to the regimentation that is inherent in the proposed VSN.
Rules? We don’t need no rules! :)

Edited by Marcstrat,"We dont need no (****)rules!
Sorry,keep the reply a bit proper and correct,for the forum.
Regards
Marc



Title: Re: VIRTUAL SEA NETWORK
Post by: dharl on October 19, 2007, 09:47:37
oh well thought it had some millage init! Though i didnt fancy having to resit exams again to drive ships..already had to do that once before!!

Out of intrest, i am new to simulating (on a large scale) though not shipping, but what is a CLAN all about???  ::)Seen it mentioned a few times so thought i really should know..  ;)
Title: Re: VIRTUAL SEA NETWORK
Post by: [RWP]DJM on October 19, 2007, 10:07:29
Out of intrest, i am new to simulating (on a large scale) though not shipping, but what is a CLAN all about???  ::)Seen it mentioned a few times so thought i really should know..  ;)

Hiya :)

This page from Wikipedia may explain things for you ;)

http://en.wikipedia.org/wiki/Clan_%28computer_gaming%29

Regards.

DJM.
Title: Re: VIRTUAL SEA NETWORK
Post by: dharl on October 19, 2007, 12:09:16
Many thanks DJM!    :) All becomes clear(er) now...  :D

PS like you vids on youtube  ;)
Title: Re: VIRTUAL SEA NETWORK
Post by: [RWP]DJM on October 19, 2007, 12:10:30
You're very welcome :)

Thanks, I am still working on my latest one, I guess I should put some more time in eh ;)
Title: Re: VIRTUAL SEA NETWORK
Post by: Tomaten on October 19, 2007, 13:15:16
no rules?
maybe this is an idea?:

The admin that is in charge can have an own boat to chase those who doing something stupid  ;D

could be quite fun..
Title: Re: VIRTUAL SEA NETWORK
Post by: Stuart2007 on October 20, 2007, 12:47:28
This forum is made up of a bunch of rowdy, undisciplined, scrappy individuals with a wide range of different interests and things they want out of the sim. I don’t see them submitting to the regimentation that is inherent in the proposed VSN.
Rules? We don’t need no rules! :)

Why, thank you.  ;D

Stu
Title: Re: VIRTUAL SEA NETWORK
Post by: Stuart2007 on October 20, 2007, 12:48:27
The admin that is in charge can have an own boat to chase those who doing something stupid  ;D

Warships aren't in the game yet :(

But if it doesn't link to SS or VS or whatever, how can a port controller do anything at all...

Stu
Title: Re: virtual sea network
Post by: Tomaten on October 20, 2007, 16:06:12
I ment if Vstep had an own server, that those who are mods and admin have opertinity to chase peolpe out of the server if they do something stupid  ;)

with for examlpe the policeboat, powerboat or something like that..  :D
Title: Re: virtual sea network
Post by: mvsmith on October 20, 2007, 22:56:36
I think VSTEP do have their own server.
If they chased everyone off who did something stupid with a ship, the only people left would be me and Stu, along with DJM flipping a coin to see which one of us would go next. ;D
Title: Re: virtual sea network
Post by: [RWP]DJM on October 20, 2007, 22:58:15
I think VSTEP do have their own server.
If they chased everyone off who did something stupid with a ship, the only people left would be me and Stu, along with DJM flipping a coin to see which one of us would go next. ;D

ROFL.....you expect Stu to play fair? :o :o  You obviously don't know him that well :P ;D




I am joking of course ;)
Title: Re: virtual sea network
Post by: Stuart2007 on October 21, 2007, 10:54:17
ROFL.....you expect Stu to play fair? :o :o  You obviously don't know him that well :P ;D

 :o  ??? :(

I am a decent bloke who would NEVER do anything unfair in the multiplayer...

... And I will ram and sink anyone who dares to disagree.

For those countries that do not understand irony- it is the contradiction of ones statement

Stu
Title: Re: virtual sea network
Post by: Captain Spencer on October 22, 2007, 18:05:33
:o  ??? :(

I am a decent bloke who would NEVER do anything unfair in the multiplayer...

... And I will ram and sink anyone who dares to disagree.

For those countries that do not understand irony- it is the contradiction of ones statement

Stu

lol... ;D
Title: Re: virtual sea network
Post by: Stuart2007 on October 23, 2007, 14:18:22
i fixed the qoute for SMALL text
I'm sorry? fixed what?

BTW Qoute (sic) is spelled qUOte.

Stu
Title: Re: virtual sea network
Post by: simking on October 29, 2007, 02:10:40
I believe he was trying to recreate a VATSIM type of network or a virutral airline for ship sim as a flight simmer these are common and easy to understand and use VAtsim is controlled just like real life someone is a controller and then the pilots you have to file a flight plan and play by the rules that the FAA sets. SS should explore the flightsim world and use some of their ideas and SS could be just as big.avsim and flightsim.com and a hundred other places  I can DL planes and scenery for just about any location on the globe i  want.You have to decide to you want to be a game or a simulator? to be as successful as the flightsim would mean relying on your mambers and fans to create scenery and ships its more than making expansion packs and making money.Use some of their ideas and become global.SS has tons of potential if its done right.
Title: Re: virtual sea network
Post by: Captain Spencer on November 01, 2007, 02:15:51
I believe he was trying to recreate a VATSIM type of network or a virutral airline for ship sim as a flight simmer these are common and easy to understand and use VAtsim is controlled just like real life someone is a controller and then the pilots you have to file a flight plan and play by the rules that the FAA sets. SS should explore the flightsim world and use some of their ideas and SS could be just as big.avsim and flightsim.com and a hundred other places  I can DL planes and scenery for just about any location on the globe i  want.You have to decide to you want to be a game or a simulator? to be as successful as the flightsim would mean relying on your mambers and fans to create scenery and ships its more than making expansion packs and making money.Use some of their ideas and become global.SS has tons of potential if its done right.

Hi SimKing,

To a certain exstent you are correct, however I do believe that you don't fully understand who made the game and / or it's intensions.

Ship SIMULATOR is and has been developed as a simulator, meaning it will simulate all the things related to boats, harbours and anything else nautical. The fact is that the ShipSim series of software are very new indeed and have only been around for a couple of years. Having said that VSTEP have done wonders to the game and have produced software worthly of awards.

VSTEP won't be frightened to say they are a small company simply because they are. Flight simulator is a huge worldwide franschise that was started in the early 90's and has had millions of pounds spent on developing and marketing the game. I'm getting annoyed with people trying to compare these two games because they are totally different. How can you compare the two games when one has had more funding and time put into the game than the other? It's very one sided and I personally think that people really need to think before they try and compare the software.

I'm sorry if I seemed to let loose a little there but I do feel that VSTEP are getting harsh comments and are being put up against a huge game that has been around for years and years.

Please think about it a little beforehand :)
Title: Re: virtual sea network
Post by: beechjetkid17 on November 01, 2007, 22:16:55
I tried getting into the website but it says the domain is not available something like that. Can you help me? I'd like to learn more and I'm willing to join.
Title: Re: virtual sea network
Post by: Stuart2007 on November 02, 2007, 00:32:46
Hi beechjetkid17 if you read this topic right the way through (personally I wouldn't bother ;) ) then you will see that there has been discussion about the website already.

For a big project such as that, it seems the website isn't maintained.

Stu
Title: Re: virtual sea network
Post by: Captain Spencer on November 02, 2007, 01:34:30
For a big project such as that, it seems the website isn't maintained.

Stu

For a big project such as that the website wasn't very good at all. I'd forget the whole plan personally (sorry guys)
Title: Re: virtual sea network
Post by: Stuart2007 on November 02, 2007, 01:35:11
... Forget what?...

Stu
Title: Re: virtual sea network
Post by: Captain Spencer on November 02, 2007, 01:41:15
... Forget what?...

Stu

Forget trying to create a project such as this one. If VSTEP don't agree to integregate their software with the site then there's not really any point in making a project like this.

Wouldn't you agree Stu?
Title: Re: virtual sea network
Post by: Stuart2007 on November 02, 2007, 01:42:47
I can't see what vstep would gain from it- it only really duplicates the scoring in SS anyway.

Stu
Title: Re: virtual sea network
Post by: simking on November 02, 2007, 01:48:03
I understand just fine I was simply stating what I think the man was trying to do..Their is no reason in time shipsim could not do the same. water or air its all controlled any large harbor has a controller like in airports.I know its new and with time and support it can be just as great real time weather would be great as well as user content.shipping company's and cruse lines are no different than airliners so a Virtual ship company is just as foreseeable.I look forward to seeing what becomes of the sim.VATSIM and vitual airlines are totally independent of the sim run on their own websites and servers so the same could be done for ship sim microsoft has nothing to do with  vatsim.as long as you have the game and the ability to choose your port setting within you can use any server so theirs  no difference between the too except one is sea and one air.just saying it could be done thats all.
Title: Re: virtual sea network
Post by: Stuart2007 on November 02, 2007, 01:49:34
Sorry, I thnk the point that is being made is that the system would only really work if it had co-operation from vstep.

And I think announcing some big plan here but refusing to divulge any info was possibly not the best way to proceed.

Stu
Title: Re: virtual sea network
Post by: dharl on November 02, 2007, 10:53:01
Well i think he had a good idea, just not followed it through with how it was going to work.   Given time ShipSim will be big, but small steps, one at a time, at the begining

 ;D
Title: Re: virtual sea network
Post by: Stuart2007 on November 02, 2007, 11:14:44
The problem, in my opinion, is that he came on here bursting with the idea 'i have this great idea but cant tell you what it is and i dont know how it will work'.

Not the best start. I don't see what the difference is between his aim (and I know how a virtual airline works) and the mission list and ranking in shipsim?

EXCEPT that if you were to join his virtual ship line, you would be TOLD which ships and missions you can use.

Do you REALLY think people would 'obey' their commands?
Title: Re: virtual sea network
Post by: dharl on November 02, 2007, 12:20:32
No people here dont like being told what to do!  ;D

Seriously i liked the bit about getting people to obey the "rules of the road", after a fashion of course as there are 32 complicated ones to know!!   ;) But i wouldnt like the idea of being told what ship i could drive, and whatmission i could do!   There is a limit, i bought this game for entertainment and enjoyment!! As well as getting to drive some vessels which i couldnt in real life!
Title: Re: virtual sea network
Post by: Agent|Austin on November 03, 2007, 01:47:58
We don't want VStep to integrate it... We want it to be a private thing that records our own stats. It just matters that captains don't lie about there time.

And wow I haven't been on these forums for a while.

I am thinking about working on a better site/template :p
Title: Re: virtual sea network
Post by: Stuart2007 on November 04, 2007, 11:04:12
OK then. Anyone got a copy of MS access? You should be able to knock up a daabase to record who does what crossing in what ship etc etc and be able to bung the database on line.

Simple.

Stu
Title: Re: virtual sea network
Post by: ryano1989 on October 15, 2009, 15:21:41
well you have me hooked cuz personally i think it would be great to have ships come into the port and sail out on a schedule.my dad was a tug captain for 26 years and taught me what i needed to know to be one (im still workin on it) but i would love to register as a tug captain in a busy port
Title: Re: virtual sea network
Post by: Stuart2007 on October 17, 2009, 22:49:48
But you wouldn't be. Its someone trying to invent a club with no members, no objectives and no point.

Apart from being a totally pointless exercise that is two years old with no progress, it is a wonderful idea.
Title: Re: virtual sea network
Post by: Wave Music on October 17, 2009, 23:12:32
Better to say, it's a mushroomed idea now!
Title: Re: virtual sea network
Post by: TerryRussell on October 18, 2009, 06:17:17
Its someone trying to invent a club with no members, no objectives and no point.

Like the "Income Tax Appreciation Society"?  ;D
Title: Re: virtual sea network
Post by: Stuart2007 on October 18, 2009, 09:54:35
Better to say, it's a mushroomed idea now!

Mushroomed???? I've not heard that one before! ??? Since a mushroom is the reproductive organ of a fungus, I suspest the general intent of your comment! ;D

Like the "Income Tax Appreciation Society"?  ;D
Dr T. For a moderator/administrator to use such a foul term on this forum is really shocking!
Title: Re: virtual sea network
Post by: TerryRussell on October 19, 2009, 00:38:54
I'm always like that when people wake me up after two years asleep...