Ship Simulator
English forum => Ship Simulator Extremes => Topic started by: World Towing on March 01, 2011, 04:50:52
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Anyone beside me think it would be a good idea to put sailboats in SSE? I really would love to sail around in SSE, I imagine many others would like to too javascript:void(0);
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You can certainly have sailboats in SSE, as there are sailboats and sailing ships in SS2008.
But you can’t really sail them because there is no wind to push them.
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You can certainly have sailboats in SSE, as there are sailboats and sailing ships in SS2008.
But you can’t really sail them because there is no wind to push them.
Sure there is :evil: just no code to tell it to do it.
You can buy this however for the time being
http://www.youtube.com/watch?v=owwKdWYX-T8&feature=related
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Hi World Towing,
If you want sailing vessels with wind, current, correct sea states and even wind shadow in the lee of land this is the one for you. You can race online and design your own race courses.
http://www.sailsimulator.com/
Regards,
Traddles
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Hi World Towing,
If you want sailing vessels with wind, current, correct sea states and even wind shadow in the lee of land this is the one for you. You can race online and design your own race courses.
http://www.sailsimulator.com/
Regards,
Traddles
I'm SO BUYING THT ;D
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Sailsimulator is also a good one...although I must say that I haven´t played it since I have the SSE ;-) (although I must admit that the degree of reality seems to be more accurate in the sailsimulator...but I wanted to sail with larger vessels)
cheers
Ingo
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Sailsimulator is also a good one...although I must say that I haven´t played it since I have the SSE ;-) (although I must admit that the degree of reality seems to be more accurate in the sailsimulator...but I wanted to sail with larger vessels)
cheers
Ingo
I tried out the demo and it's smooth plus high graphics 8) just gotta get the game sometime
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Sailsimulator is also a good one...although I must say that I haven´t played it since I have the SSE ;-) (although I must admit that the degree of reality seems to be more accurate in the sailsimulator...but I wanted to sail with larger vessels)
cheers
Ingo
I have to say this, this sail simulator would defendant be more accurate than SSE+SS08. My settings are on max and I am not experiencing any lagging or graphics related problems. The ocean is real, wakes, wake foam are real plus not to last but not least the sounds are also very accurate and real as well, while you sail you do more otherwise you would not be able to sail around, this is actually twice as relaxing and 3 times more engaging. I sailed around with a Laser type sail boat for about 3 hours now on multilayer but don't know how to communicate ;D.
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A sailboat only for motorsailing.... sailing on the motor, can also be an idea !:)
Eemshoorn
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That was done in packs in SS2008, but what’s the point? That’s not sailing.
Flying Cloud was even motorized, which was an obscenity. The sight of our most famous clipper chugging along with bare yards was gross and silly.
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Vstep should release an Add-On with Tall Ships and other Sailing vessels.
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Vstep should release an Add-On with Tall Ships and other Sailing vessels.
That would be tricky, but good :thumbs:
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Sailing physics would mean Titanic could have deployable lifeboats ;D
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Ok, lets make wind so sailboats can sail ;D
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??? There is no wind in SSE???? And what about the weather adjustments before sailing in free roam? Is it just for fun without any effects???
cheers
Ingo
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??? There is no wind in SSE???? And what about the weather adjustments before sailing in free roam? Is it just for fun without any effects???
cheers
Ingo
That's what I was thinking as well ??? ???
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The “wind†adjustment in free roam is not the same as the wind slider in WeatherSim in the editor. It is just a name given to a simplified control of the sea state in free roam.
There is no real wind in SS that exerts any force on ships.
Some effects of wind are manifested in SS, but in a simplified way, not by the application of physical laws:
“Wind†determines how fast, and in what direction, weather moves across the environment. It determines how the initial clouds move out, and how the new weather generated on the edge of the environment moves in.
“Wind†also determines how waves are formed and move. The resulting asymmetric wave-shape can produce buoyant forces that deflect a ship from its heading, thus affecting course-holding. But wind does not act directly on the hull of a ship.
In order for ships to actually sail realistically requires a large effort in development in the way of sail animation and the many extra controls necessary to handle yards and rigging. This, in addition to the special dynamics.
All of this would add to the computational burden and memory requirements that would further reduce performances for all players, whether they were interested in sailing or not.
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Thanks mvsmith for your explanation.
As it is not designed as a sail simulator I agree that adding a sail boat would require too much additional input and would only reduce the performance.
But have you really said that the wind does not directly act on the hull of the ship??? Please, tell me that this is a joke...
It´s one of my favourit activities in the SSE to have strong winds, especially from the side and I have to manoeuvre through that wind to the port and the quay..this is what makes the SSE interesting for me, difficult manoeuvre and strong winds...
cheers from a very disappointed
Ingo
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Oh God...............It's like I'm on ship and there are more reasons for it to sink :-X
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But have you really said that the wind does not directly act on the hull of the ship??? Please, tell me that this is a joke...
The wind in Extremes does not exert any force on the hull, superstructure, or sails of a ship.
You can confirm this yourself by employing the Berra method.
The “wind†is used to determine how the sea runs, which can cause a ship to fall off her course, but that is not due to any direct force from the wind.
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@MvSmith:
The wind in Extremes does not exert any force on the hull, superstructure, or sails of a ship.
You can confirm this yourself by employing the Berra method.
The “wind†is used to determine how the sea runs, which can cause a ship to fall off her course, but that is not due to any direct force from the wind.
What is the Berra method?
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@MvSmith:
What is the Berra method?
the what now ??? ???
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Lawrence Peter Berra: “You can observe a lot just by watchingâ€.
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Hi MVSmith,
that´s true but what I saw, or particular felt, was not what I believed because I expected that such basic things are off course considered. I didn´t even thought that such things would have no effect. I mean, we are not in the 90s and bought a game for a normal price, no suspect low price offer.
cheers
Ingo
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Hi Ingo,
It was never claimed, so far as I know, that wind had any direct action on ships, just as there are no tides or currents in Extremes. In fact, the lack of wind effect has been mentioned many times on this forum.
While I agree that those features would be nice to have, they are not feasible within the current architecture without a serious impact on performance that would make the game un-playable on any systems available to the majority of the players.
Regards,
Marty
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Hi Marty,
thanks for your explanation...I understand the problems and I really can imagine that every additional extras just would reduce the speed of the game. At least, it´s good to know, although it´s a shame.
Is the SSE really that much more complex than the flight simulator? It´s hard to understand for me.
regards
Ingo
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Hi Ingo,
Yes, the inter-frame computations for the ship dynamics are much more complex than that required to fly planes. Air turbulence is handled in a rather simplistic way, but ships have to respond to the actual shapes of the waves. The dynamics have to be applied to static ships—so that they can be towed—and to all AI ships. In addition, the AI ships do not simply follow pre-drawn tracks as they do in SS08, but find their way to a single goal by an autopilot routine that refers to the chart to keep the ship in water of sufficient depth.
I first flew Bruce Artwick’s flight simulator in the 1980s on an 8MHz IBM AT with 512 KB RAM and a 30MB hard drive. The graphics are better now—everything was amber then, but the Cessna flew about as well then as it does today—but with fewer gegaws in the cockpit.
So much for the fabled complexity of simulating aircraft flight.
Regards,
Marty
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I am starting to sense a really dark and dirty secret here. I had my doubts about "Ship Simulators" capabilities of realism unlike Train Sims, Flight Sim and now Sailsim. When It comes to other games that include ships they make it look really nice such as Silent Hunter 3,4,5. I don't see why it shuldbe this complicated, other companies have a straightforward patterns and timelines to any of their games, and the end result is fine.
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Lets add a wind.... ok javascript:void(0);
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Hi Ingo,
It was never claimed, so far as I know, that wind had any direct action on ships, just as there are no tides or currents in Extremes. In fact, the lack of wind effect has been mentioned many times on this forum.
While I agree that those features would be nice to have, they are not feasible within the current architecture without a serious impact on performance that would make the game un-playable on any systems available to the majority of the players.
Regards,
Marty
Can just release it for the players that have the rig to handle it, still better than nothing
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I bought SSE with the HOPE that I would be able to recreate some of the first solo sailboats circumvented the World...Bummer!!! 8)
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I bought SSE with the HOPE that I would be able to recreate some of the first solo sailboats circumvented the World...Bummer!!! 8)
I doubt that any sailboat has been able to circumvent the world—or has any vessel, or person.
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I doubt that any sailboat has been able to circumvent the world—or has any vessel, or person.
Oh, relax. It was clearly an honest mistake; everyone's prone to errors. "Circumnavigate" is very clearly the term he was thinking of ::)
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I don't see why a wind system would be needed. It's just another form of power like invisible imaginary diesel engines turning propellers. Catching the wind could be controlled by what the throttle buttons do now. All the other extra controls of sails and stuff would be automatic, no need to fill up the whole keyboard with controls, that's what the imaginary crew is there for. Just like the imaginary crew oils the Vermaas's engines, scrubs the barnacles off the hull, and serves noodles on odd days and meatloaf on even days, while I, as captain, spin the wheel and toot the horn. Oh, c'mon, you know what I mean: those little Troninites that run around inside the computer making stuff happen. I'm just a user.
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Oh, relax. It was clearly an honest mistake; everyone's prone to errors. "Circumnavigate" is very clearly the term he was thinking of ::)
Thank-you. How silly some people are <sigh>