Ship Simulator

English forum => Ship Simulator 2008 => Topic started by: barrown1990 on February 24, 2011, 02:01:01

Title: engine performance
Post by: barrown1990 on February 24, 2011, 02:01:01
has any one managed to obtain higher speeds in ship sim 2008 than me with these ships? photos include the speedometer to show im not lying about speed on each ship.

ocean star - my record is 25.5 knots
vermaas - my record speed is 27 knots
pride of rotterdam - my record is 22.7 knots
agile solution - my record speed is 18.8 knots
latitude - my record speed is 15.8 knots

(while this has no technical significanse its just curiosity)
Title: Re: engine performance
Post by: MokMok on February 24, 2011, 11:15:15
Can we increase the maximum speed of the ships by editing the ship's configuration files?
Title: Re: engine performance
Post by: McGherkin on February 24, 2011, 21:18:25
MokMok, that wouldn't be wise, as it's probably not allowed unless your name's TerryRussell. Anyway, that particular hack no longer works.

Weirdly, I am definitely experiencing speed changes with changes in FPS, top speed can be decreased by several knots with decreases in FPS.
Title: Re: engine performance
Post by: Ferryman 46 on May 01, 2011, 20:23:04
I managed 30 knot in Pride of Rotterdam
33 knots in Titanic (just  before I ran it aground!)
Title: Re: engine performance
Post by: VirtualSkipper on May 01, 2011, 23:33:29
I managed 30 knot in Pride of Rotterdam
33 knots in Titanic (just  before I ran it aground!)

Would you mind to take a picture of that?
Title: Re: engine performance
Post by: TerryRussell († 2012) on May 02, 2011, 00:25:20
MokMok, that wouldn't be wise, as it's probably not allowed unless your name's TerryRussell. Anyway, that particular hack no longer works.

Weirdly, I am definitely experiencing speed changes with changes in FPS, top speed can be decreased by several knots with decreases in FPS.

I think that those parameters have always been encoded.  :thumbs:
Title: Re: engine performance
Post by: mvsmith on May 02, 2011, 01:53:53
Weirdly, I am definitely experiencing speed changes with changes in FPS, top speed can be decreased by several knots with decreases in FPS.

McG: Severe time dilation in SS 2008 is a well-known fact, and it sets in early. As the frame rate drops below 30 FPS, the mission time runs slower than UTC, and true ship speed can drop to one half the indicated speed at low frame rates. In effect, the frame period becomes the clock.
Title: Re: engine performance
Post by: McGherkin on May 02, 2011, 19:09:52
Hmm, time travel  ::)

What about the P6 Superpack? That had a higher top speed. I get it :P
Title: Re: engine performance
Post by: rshalouyss on June 29, 2011, 04:57:43
As the frame rate drops below 30 FPS, the mission time runs slower than UTC, and true ship speed can drop to one half the indicated speed at low frame rates. In effect, the frame period becomes the clock.
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Title: Re: engine performance
Post by: Alexandros Frantzeskakis on October 04, 2011, 09:46:11
I managed 30 knot in Pride of Rotterdam
33 knots in Titanic (just  before I ran it aground!)
how do this?
Title: Re: engine performance
Post by: VirtualSkipper on October 04, 2011, 12:47:51
Depents on your FPS (hence, your PC specs).
Title: Re: engine performance
Post by: Alexandros Frantzeskakis on October 04, 2011, 13:15:02
What should I do to be performanced ?
Title: Re: engine performance
Post by: VirtualSkipper on October 04, 2011, 20:08:21
What should I do to be performanced ?

By buying them, maybe? And believe me, that isn't cheap.