Ship Simulator
English forum => Ship Simulator Extremes => General discussions => Topic started by: --tractorman-- on August 28, 2010, 17:56:45
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Here's something for you to do VSTEP, fix this list of things..
reply with stuff to add
- Can't berth the hovercraft at dover or calais
- Missing life rafts
- Red Eagle berth at Cowes has no collision
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No virtual controls visible when on deck, or am I missing something?
Not able to put controls precisely on idle when using keyboard, or am I missing something?
Analog throttle control not working properly (full throttle when it's on idle)
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Hello Finn700,
Virtual controls, screen overlays, can be accessed by "tabbing" in succession, as default keyboard setting, to be modified with the menu Options -> Controls. The engine reset keys can also be chosen in this menu, but the menu options can no longer be accessed while running a mission/situation.
Someone else should give a hint about analog controls, if you meant gamepad, control unit or something like that .
Regards,
Luc
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Ahoy Sealords and Spambot
Here are some annoying/irritating bugs(?) I found.
No life-Boat on the Bonus-Vessel Sigita. (out of money?)
Distance to WP isn't in Nautical Miles but in Meters (Where is my calculator?)
In Sound-Options no Radio Volume slider and, off course, no Radio Chatter (Secret missions with absolute Radio-Silence?)
Can't make in program screenshots - (Top-Secret vessels & Environment? No Photos allowed ?) I have to use FRAPS or another tool to make screenshots.
No Tutorial mission after installing the game, also no other missions (yet). (Mission Builder to expensieve for € 39,99)
A warning about teleportation in mid-mission would be appreciated. First time it happened I thought I had a Freeze-Up.
And last but not least: No printed Manual, just a pdf file. (Q. to my wife: have you seen that hard-copy of the Manual? A: I thought it was some advertising junk, put it in the cat litter box)
One positieve thing:
According to the manual you can't use the Greenpeace vessel in Free Roaming. Well You can :thumbs:
Nevertheless
Kind Regards
Aad
<edit
Added a bug
end edit>
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http://80.95.161.114/shipsim/forum/index.php/topic,19851.0.html ;)
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Hello, also on the first game I almost ended there is no direction for to go. The message says moor at designated Southampton pier, but no indication on where the pier is. No way point, nothing. Can anybody help on this? There are also no lifeboats on the Ocean Star either. Thanks !
Tony
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Tward, the OS is now called Orient Star, and the Southampton Pier for the ship is near the Red Funnel Terminal in Southampton at North West where the Titanic set sailed. And the Orient Star has no lifeboats because it is a Cruise ship from Hell (Meaning Lifeboatless)
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Here's some more bugs:
- IJsselhaven in R'dam was written as Ijsselhaven on the map (I know it is a minor thing, but it is improper Dutch).
- Orient star runs aground in the mission where you have to moor at night in Southampton, when you're still 10 meters/30 feet away from the quay (the mission doesn't work exactly correct because of that imho).
- When you hit the quay with a speed of even less than 1 knot, you risk to have your vessel severely damaged and even sink.
- No lights in the control room at night (or at least, I couldn't find them). With the exception of the ship's navigation lights, it's practically a ghost ship lol.
- Not really a bug, but something we really should have more of: AI ships... I never seen Rotterdam this empty, for example.
- AI ships that are around do not exactly follow the rules.
- When selecting the weather and such in free roam, often the day becomes black with some selections.
- The yacht that you use in the first Orient Star mission to go to the Orient Star looks as if it has a major leak, lol.. The water is not only splashing outside, but also inside the ship... doesn't seem right.
- Again not really a bug but something that would be nice to see: a random character on the bridge behind the steering wheel in walk-around mode or fly-by mode. Again, it feels like ghost ships (I had that in '06 and '08 as well, but kind of hoped to see that now).
- In the first Greenpeace mission, the Vermaas sails away but when it hits the edge of the map, it keeps going back and forth... it wants to leave but it obviously hits an invisible wall.. either let him leave or just disappear, this just looks wrong.
I had some more but was doing this out of the top of my head. Will write them down next time so I wont forget about them :)
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Hello,
i have some bugs to
- there are no bouys
- there is no walkthrough on the bridge of the Jumbo
- there is no spray effect behind the boats, when youre starting the engine a.s.o.
- the landungsbrücken in Hamburg are under water
- if you using the anchor you see an ugly thread, in ss08 there was a beautyful chain.
Ok, i think the problems with the missing lifeboats on the oriental star and the missing smoke effects are known.
The game looks fantastic, i hope they will patch these things in the next days and months, and it will be a great simulation game ;)
PS: im sorry about my english, is just school english, but i did my best.
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The Walktrough on the Freemdom 90 is very wierd. You can only walk on the roof. (Not even on the 'path' betwene the railings)
I also had problems in Calais (Dover enviorment), becouse the entier city was under water.
Sorry for my English, it's my second year I have it on school
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First Greenpeace mission, the Vermaas lifeboat was far too "low". It was still in its cradle length and width wise compared to the ship, but it was almost touching the water, and most of it was hiding inside the hull with only its side poking out.
Second Greenpeace mission failed for me when I was supposed to take a picture of the oil leak. I had launched the RIB and was almost at the oil stain (which was very short, contrary to the mission reports). Moments after the RIB hits the oil stain, mission fails because I "got too close" to the VLCC and they spotted me. I found this a little strange, as not only was I already quite close with a huge bright green ship with enourmous A-masts and full sails of the bright white kind (how does THAT not show up on radar, even if noone is keeping visual lookout?), but I was following them closely in a bright orange, loud RIB. That shouldnt get past the crew near the mouth of a port like Rotterdam.. Now the reason I got so close with the RIB in the first place, was that I was trying to figure out how to take a picture of the oil slick. Print Screen didnt seem to do the trick, so I was looking around for my Canon PowerShot, its batteries and a memorycard.. doesent work well when also piloting said RIB. A little hint as to what button to push would have been nice.
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Ok, got some more.. some of these are bugs, some are just things I've noticed that might be worth changing..
- Whenever on the bridge, and steering with the mouse, the steering wheel always shoots back to the first position (experienced this in several ships), whereas it in the outside view mode is not a problem at all, there it just sticks as it should be (or would be preferred lol).
- In several sceneries, I noticed that often only from the fly-by, or outside, view we can see the coastline, but not from the bridge or walk-around mode, which is kind of odd as they should be clearly visible (especially when it is less then 1NM away with clear view.
- In a few missions, the ships are gone. I've seen some topics with the titles called 'ghost ships', I'm unsure if they mean this as I never read those topics, but I figured it would be worth mentioning here too. It is kind of odd to see, sometimes there is no ship, just a big hole in the water (for example when leaving Southampton in the 2 tourism mission, when you click on the Sherpa's, you dont see the ships, just where they apparently are, and same in the tourism mission after that, with the taxis, the Orient Star is gone but the lifeboats and such are flying in the air).
- Like I said above, with the water in the yacht, it looks similar (although less) with the taxi.. again the water appears to be coming in the boat whenever you make speed (the spray from the bow apparently).
- My last reward (Marseille postcard) was completely blank. Oddly enough, the postcars I've earned before, such as the R'dam postcard and another one, were also blank now, while I did see them before.
- I kind of miss the passengers in the taxi-missions. It would be nice to see them back, even though it is just static stuff, it still looked better than a completely empty taxi :)
Whenever I find more, I'll post again :)
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I cannot use my controls as I'm used to..I use a steering wheel and a Saitek X-52 Pro for throttle..
Both steering and throttle only respond when turned/pushed to the furthest, it's as if there is a huge "dead zone", both controls are not as sensitive as in SS2008.. This problem doesn't occur with the keyboard..
edit: I had forgotten to download the 1.1 update..The problem is fixed.. :thumbs:
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Have gone from total madnes to more amused expectations.....
There is a lot of bugs and things to fix in the game...
Actually havent been able to finnish a singe mission....
Always some bug or unexpekted thing occuring!
Instead of cursing VSTEP, i will allow them the appropriate time to fix the bugs with patches...
Keep working VSTEP, once fixed, its going to be great! :thumbs:
However, if not fixable, i will reclaim my "Sim-fee" 8)
Just ran aground in Port of Rotterdam!.... Suggest the charts need to be furnished!
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Someones not been dredging the channel :doh: :doh:
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You can newer trust those dutch peopel! ::)
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Could be worse. You could be in Calais/France where they go on strike all the time! :lol:
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Missing option to turn damage off in free roaming
Missing lifeboats or rib on the most vessels
A water step in Padstow
The Chart on the bridge is not refreshing when on Radar mode
No working radar on every Ship bridge
Missing bouys in every environment
No anchoring in the Port of Dover
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The other's are fine, But what I am upset of right now, is the Multiplayer
All players keeps freezing in the middle of the map, leaving the players invisible in the map ((Desynced))
No Horns ?
And Server crashes
Chat is messed up.
Would love if SSE MP would have got a design which is pretty much the same they used in SS08
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I wouldn't really call this a bug, but I can't stand it when the waypoint is located off the map. I zoom out all the way on the mini map and still can't see the next waypoint. Most of the time you're already pointed in the right direction, but i'm never sure i'm going the right way until I see that waypoint. I don't really know my way around these ports....yet.
Maybe include a smal arrow at the edge of the map pointing you to the next waypoint?
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Here's a bug I just found: I can't assign keys to steer "rudder 1" (or is it rudder 2) of the Red Eagle..
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Rudder angle Indicator in the pilot house would be nice! and maybe conroalabe engines like start up and shut down
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Missions are very very buggy did anybody test these before launch?
Smoke is missing!! and no bouys!! put this water in ss08 and sell it for 60$ would have been better sorry to sound crappy but thats really the only better thing the water effects and bigger waves. the RHIBs reverse is backwards reverse throttle left turns you left..wrong!! the ships work correctly though soo many bugs missions are almost impossible..please patch soon
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oh yea controls dont work half the time they stick @ 0 rudder and throttle you have to goto a diffrent view for them to fix themselves
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-wing bridge controls on Vermaas don't work..
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Missions are very very buggy did anybody test these before launch?
Smoke is missing!! and no bouys!! put this water in ss08 and sell it for 60$ would have been better sorry to sound crappy but thats really the only better thing the water effects and bigger waves. the RHIBs reverse is backwards reverse throttle left turns you left..wrong!! the ships work correctly though soo many bugs missions are almost impossible..please patch soon
u know im happy you brought up the RHIBS controls. because i thought i was loosing my mind earlier when i love tapped the heck out of the Agile in a mission because i went to twin screw the RHIB into something and ended up having the bow spin the wrong direction! not cool
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u know im happy you brought up the RHIBS controls. because i thought i was loosing my mind earlier when i love tapped the heck out of the Agile in a mission because i went to twin screw the RHIB into something and ended up having the bow spin the wrong direction! not cool
actually sorry this is now an edit! i of all people should have known better. i think the rhibs have two engines correct..
so technically you are wrong. if u reverse the port engine your bow should turn left. the rule of thumb w twin screw vessels is which ever engine you have in astern the bow should go that way. so port engine in astern should swing your bow left. i had the POR twin screwing earlier from its home dock then kicked both astern and was blown terribly down to one side of the channel and when i tried to pull my bow over to port w one engine in astern(the port one) the stern swung left and the bow kicked right.. needless to say i crashed into the dock
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Pride Of Rotteredam
- Texture are weird on the stairs!
- The windows is wrong!
- No smoke
- Side Bridge panels have no controllers
- The motor sound is weird!
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The map is missing the transparency slider from SS08. When sim is in night and you're in dark room, all you see it the bright map thus destroying your night vision.
Keyboard precision steering isn't no precise: One short tap and it usually turns the controls around 10 degrees.
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About loading saved missions, in the previous SS08, we had the possibility of deleting those missions, and knowing which ones were done. I miss that functionality, since I usually use the save button. This is not really a bug, more a missed function.
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Ahoy TNeves,
As far as I know, the missions you've done are marked with an asterix in the mission list. That I know for sure only for the Sigita Missions.
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About the Sigita Missions I found a graphic bug (except that the life-boat is missing, ther's even no hook on the crane).
When there are more then one player ships involved in the Sigita Missions (name of that particulair mission is Meet and Greet) only the vessel you start that mission with appears to have a wake, wash and bow-splash. The second Sigita has only the bow-splash.
See Attachements.
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Ahoy TNeves,
As far as I know, the missions you've done are marked with an asterix in the mission list. That I know for sure only for the Sigita Missions.
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About the Sigita Missions I found a graphic bug (except that the life-boat is missing, ther's even no hook on the crane).
When there are more then one player ships involved in the Sigita Missions (name of that particulair mission is Meet and Greet) only the vessel you start that mission with appears to have a wake, wash and bow-splash. The second Sigita has only the bow-splash.
See Attachements.
I am talking about the load missions menu, the ones that you saved. :thumbs:
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actually sorry this is now an edit! i of all people should have known better. i think the rhibs have two engines correct..
so technically you are wrong. if u reverse the port engine your bow should turn left. the rule of thumb w twin screw vessels is which ever engine you have in astern the bow should go that way. so port engine in astern should swing your bow left. i had the POR twin screwing earlier from its home dock then kicked both astern and was blown terribly down to one side of the channel and when i tried to pull my bow over to port w one engine in astern(the port one) the stern swung left and the bow kicked right.. needless to say i crashed into the dock
naw im talking both screws reverse is backwards full reverse turning port should swing bow starboard
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To add to the Pride of Rotterdam-list: The ship reacts heavily to rudder positions when going astern which is not realistic and which was not the case in SS08. (I haven't yet tried to test the other vessels).
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Weird walkthrough problem on the Vermaas...
Just at the back of the bridge, when walking down, the second set of stairs won't allow me past the bottom.
The first pic shows the area behind the bridge that i'm talking about. The second one shows the problem :)
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Don't know if any of this stuff has been brought up yet.
1. Saved a mission with Pride Of Rotterdam on Dover, when loading it the next time the weather settings had been reset.
2. When driving the Red Jet on Dover with maximum waves, it would sometimes get stuck in a wave and turn 90 degrees.
3. This is not a bug (well maybe) but the charts are not very detailed in regard to water-depth, for example at Calais and Padstow, You think you can drive somewhere, but it ends up being 1m deep (but not on the chart).
4. When doing Free Roaming and selecting where you want to start (place your ship) you are able to place the ship where the water is not deep enough, ending up with a ship standing on land and you have to restart the mission, why not hide the places where your ship can't go ?
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Don't know if any of this stuff has been brought up yet.
2. When driving the Red Jet on Dover with maximum waves, it would sometimes get stuck in a wave and turn 90 degrees.
Remember that jet powered boats loose steering when their sterns are out of the water.
For smaller craft in high sea states, realistic behavior can include capsizing or pitch-poling followed by sinking.
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I am talking about the load missions menu, the ones that you saved. :thumbs:
Prior to choose the load missions menu, have a look at the missions select screen.
There you can see which missions are completed.
I read the manual (pdf, so not in-game to consult, unless you've printed the pdf file) and could not find where those saved mission are stored on my, and your machine. That makes it extremely difficult to delete those missions, except by deleting all of your user data.
Kind Regards
Aad.
PS
I contacted VSTEP about the printed manual and got a reply which say in short: Because the game manual was in six languages the publishers decided to made only one kind of manual, the English one.
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Prior to choose the load missions menu, have a look at the missions select screen.
There you can see which missions are completed.
I read the manual (pdf, so not in-game to consult, unless you've printed the pdf file) and could not find where those saved mission are stored on my, and your machine. That makes it extremely difficult to delete those missions, except by deleting all of your user data.
Kind Regards
Aad.
PS
I contacted VSTEP about the printed manual and got a reply which say in short: Because the game manual was in six languages the publishers decided to made only one kind of manual, the English one.
Yes, that I know, but in the future, if we have very campaign missions, it will be more easy to know that that saved mission is completed, than searching for it. :thumbs:
You can delete the missions in your computer, just have to go to Documents/ShipSimExtremes Userdata/profiles/[your_user_name]/SaveGames (windows 7). This option in SS08 was made easily in game.
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naw im talking both screws reverse is backwards full reverse turning port should swing bow starboard
yea your right you have a point
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I have encountered a number of bugs in the program. Many of the previously described bugs appear as well as some I have found. I selected Free Roaming, Cutter (I hate the Coast Guard logo created by Vstep since I am retired from the U.S. Coast Guard), Port Of Rotterdam and departed the dock. I encountered several vessels in the channel, none of them showed on the Radar display. In one case a greenpeace ship passed me floating about 40 feet in the air. After manuvering a few channels I decided to exit the program. It was locked up and would not allow me out. I exited using the Windows 7 task manager (which said shipsim was not responding). I never had any of these problems with SS08.
I feel like we were charged $52.00 (USD) for the priviledge of beta testing this program. SS08 was much better.
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If it heaven been said before Freedom 90 has wrong navigation lights, she has same as a motor powerd ship not the lights a hovercraft uses.
This is probeably pretty easy to fix. :)
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Ahoy Ship(sim) mates,
I sadly have to announce that due to global warming Marseille is flooded. :evil:
But seriously: That, see attachment, can't be normal
First time I tried to sail, in free roaming, in Marseille channel I saw that the water level was rised to an extremly hig level.
Or it's a bug in the game, or there is something weird happening tothe graphics.
The simulator for itself runs smoother than SS 08. So, I'm almost sure it's not a glitch from my graphic card.
I attach my DXDIAG too.
Kind regards and any help would gracefull appreciated
Aad the Pirate
BTW this happened in Free Roaming the very moment I got view of my boat and Marseille. Nothing like Marty thought here:
http://80.95.161.114/shipsim/forum/index.php/topic,20128.msg281958.html#msg281958
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Another problem is that The Rainbow Warrior seems to be showing the wrong running lights for "underway". There are port, starboard and stern lights, but no masthead lights (yes, I know she has sails, but the engine's running which makes her a motor vessel!).
A quick look, and the towing lights seem to be wrong as well (no yellow light above the stern light)
Oh, and there's no day-shape either (inverted cone)! ;)
That's all I've got up to so far!
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I have so more bugs to.
Some scenery not loading(bora bora), horns are not relalistic, water dynamics are not right around the ship, and when you also rotate around the ship the engine noise just stops..... Vstep this is rediculous.....
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Ahoy Ship(sim) mates,
I'm sadly have to announce that due to global warming Marseille is flooded. :evil:
But seriously: That, see attachment, can't be normal
First time I tried to sail, in free roaming, in Marseille channel I saw that the water level was rised to an extremly hig level.
Or it's a bug in the game, or there is something weird happening tothe graphics.
The simulator for itself runs smoother than SS 08. So, I'm almost sure it's not a glitch from my graphic card.
I attach my DXDIAG too.
Kind regards and any help would gracefull appreciated
Aad the Pirate
Interesting problem ;D
I haven't seen anything like it when I've been in Marseille!
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I’ve seen the same flooding problem in other environments sometimes when a mission is restarted using that option after Pause or ESC.
Try exiting the mission completely and starting it again. If that does not cure it, try restarting the computer.
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Maybe I am doing something wrong but I am getting very frustrated with SSE.
I select Play > Free Roaming > Cutter > San Francisco > Select a position outside the Golden Gate > Select Preset Windy > Change weather to NW, Gale (screen view changes to pretty rough seas as I wanted) > Sept 5 2010 13:05 > Play
The sea is nice and calm completely unlike what was selected in the weather section. The wind indicator on the lower left shows no wind at all.
As I said previously we have been charged what I consider a pricey amount so that we can beta test the SSE for Vstep.
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Hi,
Ok not sure if suggested before but here goes:
1. More realistic looking trees, instead of the old half life engine looking ones.
2. While using the steam version of the game, in advance graphic options to put the option for the realistic 3d wave wake, as there isnt one in options but the pdf manual included shows a different option.
3. The water doesn't quite look as reflective as it should.
4. The horns seem to cut of dead when releasing the button instead of fading out as im sure they did in previous versions.
5. Radio chatter was a good bonus in previous releases and should have remained inside the cockpit for added realism.
6. The lights look a tad too fake, maybe a touch up on these to make them a bit more convincing?
7. The game should look more on the lines of what the images indicate on the loading screens ;)
I know i may have been anal on some things but i'm sure these should have been addressed at development stage especially when we are now at a stage where looking realistic is most acheivable for this type of software.
Regards.
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Hi jfail,
SSE can have two sea states in an environment: An open sea one and one for harbors. You can see the transition in Dover, Padstow, and Marseilles because these environments have large areas of open sea.
Environments that are principally harbors do not have a “sea†area; the waves are capped at a mild chop. This includes SF, NY, R’dam, and HBG.
Regards,
Marty
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When in Marseille I have noted the water level is rather high, flooding some features, but not as much as in the screen shot shown in the earlier note.
So yes, there may be some issues with water levels.
Interesting problem ;D
I haven't seen anything like it when I've been in Marseille!
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Hi jfail,
SSE can have two sea states in an environment: An open sea one and one for harbors. You can see the transition in Dover, Padstow, and Marseilles because these environments have large areas of open sea.
Environments that are principally harbors do not have a “sea†area; the waves are capped at a mild chop. This includes SF, NY, R’dam, and HBG.
Regards,
Marty
That makes sense, however, it should be pointed out in the manual. I can guarantee you that the locations provided outside the Golden Gate Bridge certainly are not calm water. I have traversed that area hundreds of times during my career in the U.S. Coast Guard. Of course it would be a lot calmer inside the bay but not the area defaulted in SSE. If the calm water is so necessary inside the bay how come the cutter is still rolling when transiting the Oakland-Alameda estuary which is still flat calm water? I also have transited that area hundreds of times since the U.S. Coast Guard base where most of the 378 foot cutters are stationed is well back in that estuary.
Certainly SSE should allow high winds etc. while in a harbor but not large waves of course.
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Yes, the manual is pretty sketchy, but it covers the really vital things like how to avoid a grand mal while playing.
Eventually there will be a more complete Missions Manual similar to the one for SS 2008, but I'm not going to tackle it until most of the bugs are fixed and the mission/scenario editor is released.
Meanwhile, I’ll try to collect some wisdom here:
http://80.95.161.114/shipsim/forum/index.php/topic,19793.0.html (http://80.95.161.114/shipsim/forum/index.php/topic,19793.0.html)
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add the smoke from the chimneys and water leaving the engine, sorry for bad english :-\
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What's up with the staircase in Vermaas!?
So I'm in the Antarctic and set the throttles full ahead.
I go to the staircase that goes along the inside of the ship from the bridge.
And I was just going down and down and down and down, then I thought "How the hec can it have this many stairs" I went down the stairs atleast 20 times, so I look up to see how far I've gone and all behold I can see the bridge door right there above me like I'd only gone down one set of stairs :doh:
I then went onto panoramic view outside, and I hadn't moved? Depth: Max; Speed: 9knots and increasing.
Yet I could see my wake coming out.
So I went to have another go at the stairs and still the same problem :-\
Any ideas?! Pic attached...
Very frustrating, needless to say I could not escape the haunted ship as the lifeboats were only accessible by going down the stairs!
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Yes I realized the same problem. I noticed you can only go down one flight of stairs. That's a problem....... But when the depth says max that means the water is 500+ meters down so it says max. But I also realized that some ships that you could fully explore are not much explorable anymore. And that's bull crap. My next question is why would vstep rip us off???... With all these problems...
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Also with the stairs going down stairs is so slow it takes forever to walk down, up is fine but down is too slow.
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When I mentioned the depth, that was another problem :doh:I wasnt moving so I couldn't have gone aground!
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yea and walking extremely slow :thumbdown:
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yea and walking extremely slow :thumbdown:
Keep shift pressed while you walk around, it goes a lot faster when you do that :)
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I know shift makes you walk faster but it's still to slow
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This game doesn't has to be a game.. It is So amaturistic ,nothing works.
how can you pay 45€ for this... This is the biggest mistake ever!!
How can you deliver a game like this..!!
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How can you deliver a game like this..!!
In various ways. How did yours arrive?
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lol :2thumbs:
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This is not a bug, but I think the sails should be removed or made working on the sail ship. And sail should go down when moored. Hopefully so will wind affect all ships one day, as it does in the reality.
The navigation lights are not working complete on all ships, like towing on the Cutter turn of all lights.
Sigita does not role from side to side, just the bow goes up and down(at least in the first single mission for her).
The lighthouses are not turned on during night.
A simulator game should simulate the reality, SSE should simulate the reality of beeing in controle of a ship, but what is beeing simulated of the reality is very very little. And in the info about the game it is written that you are the Captain of the ship, but you are not the captain. A captain knows a little bit more about a journey with a ship than that he should take the ship to the next waypoint. Even a deckhand knows more and controle more on a ship than what is simulated in this game now. But hopefully so will this game be much better with more patches.
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SSE is my first Shipsim and compared to all i read before buying it i was looking forward to it. In pricing its not a cheap title but for what you get and how bad it is its almost unplayable and a rip off.
I dont want my money back, i just want things putting right. So today i have given up on it until they fix some of the bugs.
Most annoying is going aground in the white area and sinking for little reason. Lack of Ai and bouys is rather silly as this is the game. I am amazed that ships sink and then come up like a yoyo. VStep must have been aware of some of the bugs before release, if not I suggest they replace their beta testers (If they have any).
So my question is about Patching SSE. It has been quoted as being a week on release date, and VStep have still not given any time frame,
So seriously VStep, when will the first patch be ready
I think with all the problems there is in SSE VStep could at least give us a date. They need to do this to get some of thier good name back.
In sims i race iRacing and they put out patches all the time, and i would rather have a lot of small patches that fix items, and so make the bug list smaller than waiting forever for a "cure all".
VStep must have fixed some points by now so why dont they release the fix.
In gaming you often find that a patch is still not quite right and also makes more bugs so small and often is best.
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Don't worry about getting your money back, because you won't ;D
The new patch will be sometime in the next weeks, bite it..
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I don't know if it has been mentioned before, but in Dover, when you approach the hoverpad, it... disappears from some angles :-\
As well as some quayside as well
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This Game need a Patch now.
It,s not near to be finish. Mine bug are the whole game exept wather and dover calais. and the ships look nice and the landscape. but the rest are a big bug.
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I know what you mean FM, seen in center view things go missing, and appear again when panning to the side..
It's odd..
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yes, especilly when you are trying to get the hovercraft on the pad, but not on the pad
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yes, especilly when you are trying to get the hovercraft on the pad, but not on the pad
This has been passed on to v-step did you take pics ?
Eric
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I can take pics :thumbs:
*goes off to get some :doh:
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OK here you go - thuis is in Camera 1 view, but its the same as camera 2
the pad and surroundings appear in some angles, but not others
*possibly related to camera 3s tendency to lose the view after about 0.5 miles, and side views get a little extra
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Hi FM
The pics and comments forwarded to v-step :thumbs:
Eric
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Don't worry about getting your money back, because you won't ;D
The new patch will be sometime in the next weeks, bite it..
In the UK we have a retail law that say "if a product is not fit for purpose you can get your money back", and without doubt this product is not fit for purpose so in the UK we could get our money back.
Also you say "sometime in the next weeks", do you mean sometime next week" or "in the next few weeks"
Could i also ask if thats from Vstep or just a guess?
In the site downloads > Demos it says
Ship Simulator Extremes Demo version
A demo version of Ship Simulator Extremes will be available September 2010
Vstep are certainly not stupid enough to put out a demo with SSE as it is (or are they), if they do, the person who decided that needs to become head of their "Anti-sales Department"
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I found this one on the German Forum:
http://80.95.161.114/shipsim/forum/index.php/topic,19872.msg281257.html#msg281257
Top pic is from the Bridge view, lower pic is from free walking view.
I could reproduce it on my machine. VERY odd.
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I found this one on the German Forum:
http://80.95.161.114/shipsim/forum/index.php/topic,19872.msg281257.html#msg281257
Top pic is from the Bridge view, lower pic is from free walking view.
I could reproduce it on my machine. VERY odd.
Yes have expirenced it myself..you have better vision from *at the helm* view i think this was already brought up..but better to post and be sure it gets seen :2thumbs:
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I hate the Coast Guard logo created by Vstep since I am retired from the U.S. Coast Guard
Ahoy jfail,
I don't konw which Authority in the USA is owning the rights of the proper USGC logo, but what I understood from VSTEP-representatives is that those Authorities simple didn't give permission to use that USCG Logo.
So, what kind of Logo would You expect on that Cutter? Something like "Don't Shoot, I'm not a Warship"? :evil:
Kind Regards
Aad the Pirate
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yes I have noticed that to. if you are in helm view you can see everything. but if your go to free walk you can only peripheral vision. if far away
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Ahoy jfail,
I don't konw which Authority in the USA is owning the rights of the proper USGC logo, but what I understood from VSTEP-representatives is that those Authorities simple didn't give permission to use that USCG Logo.
So, what kind of Logo would You expect on that Cutter? Something like "Don't Shoot, I'm not a Warship"? :evil:
Kind Regards
Aad the Pirate
No logo is better than the one on the cutter. I asked Vstep directly and on these forums to let me know who they tried to contact so that I can help. You are incorrect that authorities did not give permission implying that permission was denied directly to Vstep. Vstep says they never got an answer.
As for Don't Shoot I am not a warship, I am a Viet Nam combat veteran of the U.S. Coast Guard. Every one of the major cutters is a "Warship". The U.S. Coast Guard has fought in every single war the U.S. and it's allies have fought. Several 83 foot patrol boats of the U.S. Coast Guard saved hundreds of lives at the invasion of Normandy. Your insinuation that it is not a warship is absurd, you should be ashamed of yourself.
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Hi FM
The pics and comments forwarded to v-step :thumbs:
Eric
OK thanks :thumbs:
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On the warship question:
The oceanographic research vessel R/V Argo, on which I did my first expedition with Scripps, was a converted WWII vintage USN ARS. Her original name was Snatch (Ships of her class were named for things in the boson’s locker).
Even though she was operated by Scripps Institution of Oceanography and wore their livery (the color of fog, as one seaman described it), she was still owned by the Navy and considered a warship requiring permission and clearance from foreign governments to enter their ports.
We went into Colombo, Sri Lanka (then Ceylon) shortly after the Pueblo incident and were often asked if we were a spy ship.
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I have read all the posts on this thread with ever deepening dread and trepidation!! For reasons that I won't bore you with I have only just managed to carry out part of one campaign, and failed - my fault not the game by the way - but all the stuff written so far on this and other threads makes me wonder if it is worth carrying on.
I cannot believe that VSTEP didn't give a copy of the final pre-production disk to someone and tell them to go and play it and see what happens. If they had of done then virtually all the bugs mentioned should have been spotted and fixed before production started. Issuing a patch on the day of issue does not send out the correct signals for being professional.
On a change of subject - re the USCG logo - I have some sympathy with VSTEP there, as I contacted the USCG on something and didn't even get a reply!!
Regards
Metman
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Just to set the record straight, for the nth time, there was an extensive Beta testing period. VSTEP had to release when it did for contractual reasons. The intention was always to release one or more patches to correct the known bugs. The STEAM debacle, unfortunately, has contributed to the unhappiness.
The alternative would have been to delay the release for a few more months. At least you have that time to become familiar with the game.
I agree that the missions supplied with the game leave a lot to be desired. After the mission and logic editors are released, I think you will see many excellent missions from the experienced creators who have contributed hundreds of missions to SS 2008.
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Just to set the record straight, for the nth time, there was an extensive Beta testing period.
Wow then something is seriously wrong with Vstep or its testers.
If what you say is true, then:
If the beta testers found the faults why did Vstep not bother to fix them before release?
or If the testers missed all the bugs then its rather obvious that Vstep needs to change its beta testers.
Either way, its history that only an urgently needed patch can cure
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If you were able to read my entire post, you would know that VSTEP was committed to releasing on a certain date promised to the publisher.
If you get your jollies by calling the developers or us Beta testers incompetent, that’s OK with me.
I don’t have a dog in that fight. Most of the people on this forum who put in long hours to try to help you with your problems are not VSTEP employees. We are users who volunteer our time.
We do not really appreciate the way some of you substitute abusive language for reason. In the end, it will only earn you a place on the To Be Ignored list.
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Seems to me that Vstep should be a lot more worried about it's customer base finding so many problems and the very negative reviews that have been posted on a lot of other sites.
I guess Vstep decided releasing a defective product on time was better than publicly stating the product was not ready and asking for patience from the users. I for one would have much preferred a delay announcement for a better product rather than (like many others) feeling very disappointed and ripped off.
As for the beta testing it is very obvious the testing was poorly conducted.
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Mvsmith, I think you may have missunderstood Birder, and it should be unfair to put him on a "to be ignore list", and you can't put everyone who feel that they have got a little good product on that list.
What I think Birder say is that somewhere have the comunication been lost. Them who test the game I suppose all have repportet what they have seen was not so good in the game. Vstep could have been honest from the begining and most persons would have understood. I for sure think you understand that most persons expect a product of such hight price to work. But now it seems like Vstep let you moderators take most of the turn of this. Vstep could for example have gone out with an official message, about the bugs, and tell when they should be fixed. Now it seems like it has become your moderators work to take the shit about that the game have so many misses and errors. And I suppose none of you volunteerd to do that.
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Hi wiqvist,
I agree with most of what you say. I was not singling out Birder, but many Beta testers put out a lot of effort in thorough testing of the various builds over many months. To hear that it was not tested rubs me, and others, the wrong way.
Software projects that break new ground, in this case an entirely new sea model and the dynamics to allow ships to operate in that sea, along with an entirely new mission system, are an evolutionary process. They require many cycles of testing and revising. It is not possible to know the release date until it is ready to be released. It was released with bugs because there was no other option.
Any user of SS 2008 must have noticed by now that SSE is not an update of that program; it is an entirely new program.
The Moderators stand ready to give all the help they can to people who simply ask for help and state the problem calmly. To rant about things entirely beyond our control is counterproductive to say the least, and can engender a contempt for those rant, and a disincentive to waste time with them.
Regards,
Marty
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I don't think anyone is criticizing the beta testers themselves. They simply did their job and reported bugs as they were encountered during the testing process. The problem lies directly with Vstep knowingly releasing a problem with multiple bugs.
I am a beta tester for several major corporations and have been for many years. I owned my own software business producing software for Amateur Radio Operators (Hams) for many years (I am now retired). I was very careful to be sure that the product that was released was as bug free as possible. I can guarantee you that Hams can be very, very hard on a software product just as SSE users.
Don't take the criticism personally, you simply did your job as a tester.
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MVSmith:
Sorry if i hit a nerve, but i was not saying anything against you, just that if Vstep was aware of all the bugs from testing they should have said something before it went out, after all they took the money and the forum was frantic waiting for the release. They should have said something, "Pre-warned is pre-armed" and that would have given people the choice.
As it is new users such as me who never purchased SS08 or from Vstep deserve something from Vstep explaining "WHY?" the game is so poor. We had no idea that the game would be full of bugs or that SS08 was the same on release.
On the other hand if the beta testers did not find these obvious bugs, then they must have done a poor job.
I get the feeling that moderators feel like they are treading on eggshells when dealing with Vstep and they have to support them even when the "PAYING CUSTOMERS" are right.
I dare bet Vstep were well aware of the problems from the beta testers so its Vstep who are at fault.
So could i ask you as a beta tester did you see the bugs during testing and tell Vstep?
Also being commited to a release date is not down to the buyers, or beta testers, we are not at fault, and i doubt you are.
Vstep should hold their hands up, say sorry and get a patch out that fixes some of the problems very quickly, in days rather than weeks
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As for Don't Shoot I am not a warship, I am a Viet Nam combat veteran of the U.S. Coast Guard. Every one of the major cutters is a "Warship". The U.S. Coast Guard has fought in every single war the U.S. and it's allies have fought. Several 83 foot patrol boats of the U.S. Coast Guard saved hundreds of lives at the invasion of Normandy. Your insinuation that it is not a warship is absurd, you should be ashamed of yourself.
Ahoy jfail,
First things first: "If I offended You or anybody else by writing that a USCG-Vessel isn't a warship, I dearly apologize. It was never my intention to offend."
From my point of view a warship is only a warship in times of war. Especial for the Coastguard I share Your idea of lifesavers. After all the word GUARD doesn't specific mean a warrior, right?
I believe that the main function of a GUARD is to protect, and, if neccessary, by means of force.
And last but nt least: Not all Coast Guard Vessels, and please correct me if I'm wrong, are armed with cannons, just look for the list of vessels they sail, like tugs, icebreakers etc. etc.
Again, If I offended You, I apologize.
Kind Regards
Aad
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Any user of SS 2008 must have noticed by now that SSE is not an update of that program; it is an entirely new program.
MvSmith/Marty, well, I use SS 2008 and still do. Well, most ships and enviroments are the same in both games, the only new thing which almost work is the graphic. But yes, it is an entirely new program, and the newest thing is that the game have less included than the old game. And that thing which mostly shows that it is a new program is that the program is full of errors and bugs.
Then I wonder, when Vstep released Nautis, was that also full of errors and bugs where only some few things worked? And them who payed for that simulator accepted that it did not work? I suppose that did happen, cause in other case so do they treat their customers different.
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Ahoy jfail,
First things first: "If I offended You or anybody else by writing that a USCG-Vessel isn't a warship, I dearly apologize. It was never my intention to offend."
From my point of view a warship is only a warship in times of war. Especial for the Coastguard I share Your idea of lifesavers. After all the word GUARD doesn't specific mean a warrior, right?
I believe that the main function of a GUARD is to protect, and, if neccessary, by means of force.
And last but nt least: Not all Coast Guard Vessels, and please correct me if I'm wrong, are armed with cannons, just look for the list of vessels they sail, like tugs, icebreakers etc. etc.
Again, If I offended You, I apologize.
Kind Regards
Aad
Apology accepted and thank you.
The current fleet of icebreakers and tugs in the Coast Guard do not have deck guns etc. so you are correct about that. The older ones (the "Wind" class), icebreakers were armed with twin 5"/38 deck guns as well as other armament. Some of the tugs (Avoyel, Cherokee, Apache etc.) had 3"/50 deck guns. Those ships are long decommissioned.
All the best to you, calm winds and following seas.
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Having read all the above posts it is obvious that VSTEP were told of the bugs - many bugs - by the beta-testers and chose to do nothing about them and instead decided to release a sub-standard game. It has been stated that VSTEP were contractually obliged to release on the 27th August, but I bet that the wording of the contract would have stated that the 'released game would have been fit for purpose' or someother weasel words!! It is obvious from the posts on this thread and others that SSE is not. As variation on a well known TV advert in the UK says "It doesn't do what it says on the tin"!!
From where I am sitting it seems that VSTEP have taken an awful lot of money from an awful lot of people for a sub-standard game. So there will be further patches - great - but if VSTEP had done there job properly those patches would not be needed.
You can be sure of one thing, if VSTEP had been contracted by Joe Blogs Cruises to provide a 'ship simulator' for use by their captains for ships going into various ports around the world and produced something like SSE then two things would have happened - a. VSTEP would not have been paid, and b. Word would have very quickly spread around the shipping world and would have resulted in no more contracts.
finally, I find it difficult to believe that VSTEP are NOT monitoring the forum for comments having jsut released a new product
Regards
Metman
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SSE is hardly the most bugridden piece of retail software I've ran into - by far. Never ran into any consumer software that was bugfree tbh. Quite sure they were hard pressed by publishers (and forum posters who couldnt wait any longer) to release on date. Many other games have faced the same issues and far more of them; I've previously mentioned Star Wars: Galaxies in 2003 (still being heavily patched, its mostly broken), Vanguard (not sure if its still alive?) and World of Warcraft (hardly playable at launch, something like 12M subscribers now). Windows Vista at launch...?
If you dont like bugs, dont buy consumer software at launch. Simple as that. It applies to many other things too, like foodstuffs, cars, electronics, various services. My old SE W810i couldnt take pictures if they would contain more than 33% green - it crashed and rebooted - until it got patched. After a year or so. Pretty much everything needs a bit of serious field testing that cant be covered by even the best BETA programme before all the kinks are ironed out. Backside of todays complex technology.
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There must be a reason for this 'bug'.
Or I'm colour blind,
Or it's just a translation glitch
Or something with my Graphic Card is very wrong.
Anyhow, at the very start of the tutorial mission I've been asked to click on the red ball to dis-connect the moore line.
The problem is that there are no red mooring balls, only yellow ones.
See Attachment.
The text is in Dutch, but I can assure you that rode means red in English
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There must be a reason for this 'bug'.
Or I'm colour blind,
Or it's just a translation glitch
Or something with my Graphic Card is very wrong.
Anyhow, at the very start of the tutorial mission I've been asked to click on the red ball to dis-connect the moore line.
The problem is that there are no red mooring balls, only yellow ones.
See Attachment.
The text is in Dutch, but I can assure you that rode means red in English
I had this...
The mission creator must have got confused with SS08...
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Not sure if this has already been raised but i'm not willing to scroll through 13 pages of bug reports to find out, anyhows the main bug of this game for me is that it was released to early and we were used as paying beta testers for a simulator that graphically seems to be a bit too far behind for this day and age.
The following issues i have noticed while playing the greenpeace campaign:
There seemed to be navigation lights floating in artic region, and also in the same region i managed to collide with an invisible object which looked like a boat as there was a shape in the water.
Regards and hope for the developers sake that you PLEASE improve this simulator as for the money i paid on steam for it was over the odds considering the pre release hype it had!!
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There must be a reason for this 'bug'.
The text is in Dutch, but I can assure you that rode means red in English
Hi Aad,
One of the changes considered for the “patch†is to make the mooring points on the ship red instead of yellow when they have lines attached.
Regards,
Marty
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Aad, look at this video (http://www.youtube.com/watch?v=ttc2WKG6r0E&t=0m7s).
It's coming.
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Tore has already said he made this with the test version of Ship Sim..
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Tore has already said he made this with the test version of Ship Sim..
So you think they will drop this feature of the next release after all?...
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why not just go back to the x`s when a line is attached..also is seems *sometimes* I have to click back on the mooring button for every additional line when i need to connect/disconnect
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If you had read carefully, the problem has been fixed in a better way.
People claim that they are not told anything, but don’t bother to read the answers. Some, not Cory, are simply trolls. They are more interested in sounding off than in any solution. Some of their silly pronouncements have made them the object of ridicule in the eyes of many.
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Hi Aad,
One of the changes considered for the “patch†is to make the mooring points on the ship red instead of yellow when they have lines attached.
Regards,
Marty
Ahoy Marty,
Thanks for that info. Is the "patch" you're talking about the v1.1 patch, or has it still to be released?
Kind Regards
Aad
Aad, look at this video (http://www.youtube.com/watch?v=ttc2WKG6r0E&t=0m7s).
It's coming.
Ahoy Finn700,
Great video, thanks for sharing.
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It is in the 1.2 patch that will be released when it is thoroughly tested. There is no way to know when it will be done until it is done. People seem not to be able to grasp that simple fact.
If you promise a definite release date, you may seem to have guessed well until the final day of testing. Then you may uncover a serious bug that could take days or weeks to fix, followed by another testing period.
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Ahoy Marty,
Tnx again for the new info. I'm patient as never before. So I will wait and see when that patch is released what it will do.
Kind Regards
Aad
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Here's my list...
1. The game was made by people who don't really give a toss any more.
2. See point 1.
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Here's my list...
1. The game was made by people who don't really give a toss any more.
2. See point 1.
I disagree...
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Here's my list...
1. The game was made by people who don't really give a toss any more.
2. See point 1.
Welcome Brit :)
The bugs are being addressed. Myself and TFM were of your opinion also when we first received it, but after some positive feedback and some sensible suggestions, patches and fixes are currently under developement by developers - based upon members feedback and suggestions.
Perhaps you could think of a few for them to consider. Intially the game is a let down, but read about the forum about SSE and you'll see that fixes are on the way :thumbs:
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Welcome Brit :)
The bugs are being addressed. Myself and TFM were of your opinion also when we first received it, but after some positive feedback and some sensible suggestions, patches and fixes are currently under developement by developers - based upon members feedback and suggestions.
Perhaps you could think of a few for them to consider. Intially the game is a let down, but read about the forum about SSE and you'll see that fixes are on the way :thumbs:
I wouldn't go that far :-\
there are a few things that need sorting out, but I never really felt it was bad - I can sail Dover-Calais; I got what I wanted
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hi.
Think there are a bug in Sigita..
The ascher droops witout any reason or its conect ropes to nerby ships by her self.
Hi. BBGravesen
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Something I just noticed with the Apollo pilot boat..:
- Steering in reverse is strange: when reversing you would expect the bow to go to stb when you steer to prt, but the opposite happens (and vice versa)
This is also the case with the Arie Visser and the VSTP 7 water taxi..
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I can sail Dover-Calais; I got what I wanted
But have you ever done it without seeing another ship for the whole crossing?
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But have you ever done it without seeing another ship for the whole crossing?
When it was foggy?
I sailed Dunkerque-Dover once without seeing the berth, let alone another ship...
It was a great job by the Captain
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Something I just noticed with the Apollo pilot boat..:
- Steering in reverse is strange: when reversing you would expect the bow to go to stb when you steer to prt, but the opposite happens (and vice versa)
This is also the case with the Arie Visser and the VSTP 7 water taxi..
Hi SD,
It's not a bug, it's the way how waterjet driven vessels in real life react ;)
It's demonstrated on the website of Hamilton jets (http://www.hamjet.co.nz/hamiltonjet_waterjet/how_a_waterjet_works).
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All three boats are waterjet propelled..?
I tried Arie Visser and the watertaxi in SS2008, there they behaved "normally".. ;)
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But have you ever done it without seeing another ship for the whole crossing?
I agree with that, but most computer for personal use couldn't handle all the AI traffic to simulate a realistic crossing in Dover strait. :)
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All three boats are waterjet propelled..?
I tried Arie Visser and the watertaxi in SS2008, there they behaved "normally".. ;)
Yep, that's correct. If i'm right, even one of the RHIB's is jet driven
The maneuvering characteristics are more realistic in SSE then in SS08. In real life you would have another set of levers to control the bucket.
(http://img825.imageshack.us/img825/791/mj13november008.jpg)
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Strange, I just tried the Red Jet in Extremes, she doesn't behave as you describe..
In reverse and steering to port, bow turns to starboard.. (as I would expect)
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The side/centre vision thing should be looked into..
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This is just an example..There is something wrong with centre & side vision..
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Hello SaltyDog,
There are two systems in order to sail back with water jets, the traditional or older way, using backing deflectors, buckets, along with the pivoting flaps for turning, like used in ShipSim2008 even for ships that did have the other system.
In the second method, the spin axes, the hinges of these buckets are no longer attached to moving parts, but the to the hull (indirectly, of course).
The Hamiltonjet website not only has enough information about it, but also a small game to show how it's going to be with those jets and their deflectors, sometimes called "scoops". In this system, forward or backward, the rudder remains in the same position to turn in the same direction, CW or CCW. When I try to explain in greater details, it seems I make things fuzzier than they are.... The difference is of course the direction of the water flow versus the pivot point of the hull.
http://www.hamjet.co.nz/jetboat_game
Have fun with these jets,
Luc
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Thanks Ballast and Luc, I still don't fully understand how it works, but I found out that a characteristic of waterjet-ships is that they steer in the same direction, forwards or backwards..
How come the Red Jet doesn't behave like that ? I'm guessing because she is larger..