Ship Simulator

English forum => Ship Simulator Extremes => General discussions => Topic started by: kanhf0514 on August 18, 2010, 19:05:43

Title: New SSE Gameplay
Post by: kanhf0514 on August 18, 2010, 19:05:43
http://www.youtube.com/watch?v=vaOwii_kZzw

Great gameplay video from VSTEP featuring the greenpeace campaign :D

It looks extremely good :2thumbs:
Title: Re: New SSE Gameplay
Post by: oceandream on August 18, 2010, 19:11:55
 :o :o :o :o
WOOOOOW
 a million stars for this  :2thumbs:
Title: Re: New SSE Gameplay
Post by: trains on August 18, 2010, 19:14:59
Vstep did a wonderful job on Ship Simulator Extremes. The oil from the Latitude, the water cannons from the Vermaas, and transfer of whale meat. And of course the deployables. This is gonna be a great game.

Scott
Title: Re: New SSE Gameplay
Post by: Joey1 on August 18, 2010, 19:16:16
The best thing I have ever seen!!! VERY good job VSTEP
 :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs: :2thumbs:
Title: Re: New SSE Gameplay
Post by: Nathan|C on August 18, 2010, 19:28:59
Looks amazing!!! Naughty ADF, throwing rubbish overboard :o
Title: Re: New SSE Gameplay
Post by: Ciroton on August 18, 2010, 20:24:50
Woo~! Looks amazing. Can't wait to get my hands on it. =3

*Insert other generic hype and compliments here*
Title: Re: New SSE Gameplay
Post by: trains on August 18, 2010, 20:29:19
Naughty ADF, throwing rubbish overboard :o

We'll have to make sure she's tied down hard in port after that. And we need the police around her so she can't escape :P

Scott
Title: Re: New SSE Gameplay
Post by: Pride of Dover on August 18, 2010, 21:08:47
WOW!
looks amazing cant wait to sail DCITSE! I wonder if u can use the water cannonsand deployables on MP?
Title: Re: New SSE Gameplay
Post by: IRI5HJ4CK on August 18, 2010, 21:27:39
Sherpa  :-* ;D
Title: Re: New SSE Gameplay
Post by: Kristian01 on August 18, 2010, 21:42:28
wow very nice  ;D    :captain:
Title: Re: New SSE Gameplay
Post by: The Ferry Man on August 18, 2010, 21:43:06
Sherpa  :-* ;D

Evil Sherpa...  :evil:
Title: Re: New SSE Gameplay
Post by: TNeves on August 18, 2010, 22:38:32
Just Brutal! ;D This will be the best game of the year! At least for me :evil:
Title: Re: New SSE Gameplay
Post by: Kevinmcg_ships on August 18, 2010, 22:43:14
I can't wait  :2thumbs:.......I'm so fed up with the frequent Questviewer errors on SS2008........ :thumbdown:
Title: Re: New SSE Gameplay
Post by: pdpx7 on August 18, 2010, 23:11:17
 :o :o :o :o :o THATS WHY I'M STAYING UP TO 12AM MY TIME AUG. 26/27 :o :o :o :o :o
Title: Re: New SSE Gameplay
Post by: dodweb on August 18, 2010, 23:43:43
transfer of whale meat

I doubt it's whale meat, theres no reason the a whale hunter would be sending boxed whale meat over to the factory ship. They transport the whole whale to the factory ship where it is processed aboard.. It is identified as a "cargo vessel" in the quest though, perhaps it is bringing in supplies or parts?

Also, are there no side thrusters on the OceanRainbow Warrior III? I see no controls for it in either the bridge or the pop-up controls, but doesent the image on the leftmost computer screen at 00:31 indicate that there are two thrusters?

Are there no fire monitors on either the Rainbow or the Esperanza?

Why is the port engine reporting 209RPM at 65% power, and the starboard 210 at 100%? (01:46)
Title: Re: New SSE Gameplay
Post by: matt5674 on August 18, 2010, 23:56:43
I doubt it's whale meat, theres no reason the a whale hunter would be sending boxed whale meat over to the factory ship. They transport the whole whale to the factory ship where it is processed aboard.. It is identified as a "cargo vessel" in the quest though, perhaps it is bringing in supplies or parts?

Also, are there no side thrusters on the Ocean Warrior III? I see no controls for it in either the bridge or the pop-up controls, but doesent the image on the leftmost computer screen at 00:31 indicate that there are two thrusters?

Are there no fire monitors on either the Rainbow or the Esperanza?

Why is the port engine reporting 209RPM at 65% power, and the starboard 210 at 100%? (01:46)
Ocean Warrior III?
You must be meaning Rainbow Warrior III
Title: Re: New SSE Gameplay
Post by: dodweb on August 18, 2010, 23:59:05
Oups. A little slip of the fingers, must be the fever-illusions as I've got a bad case of the flu atm. Thanks, and edited.
Title: Re: New SSE Gameplay
Post by: gibby12 on August 19, 2010, 01:19:43
id like to thanks Frank and the V-Step Team for creating this awsome simulator  :2thumbs:

im pre ordering this tonight  :D
Title: Re: New SSE Gameplay
Post by: mvsmith on August 19, 2010, 01:35:39
I can't wait  :2thumbs:.......I'm so fed up with the frequent Questviewer errors on SS2008........ :thumbdown:

What makes you think you won’t get QuestViewer aborts with SSE?
If you are getting frequent QV problems now, you might have a problem with your system that would prevent SSE from running.
Title: Re: New SSE Gameplay
Post by: trains on August 19, 2010, 02:11:21
I doubt it's whale meat, theres no reason the a whale hunter would be sending boxed whale meat over to the factory ship. They transport the whole whale to the factory ship where it is processed aboard.. It is identified as a "cargo vessel" in the quest though, perhaps it is bringing in supplies or parts?


Well the mission objective is to take a picture of that transfer. So it must be something that needs to be addressed the law. I only figured it was whale meat because of the objective :P

Scott
Title: Re: New SSE Gameplay
Post by: dodweb on August 19, 2010, 02:52:15
Oh, I wasnt actually doubting you Scott, rather the quest. It is a natural conclusion you made, and it might very well be a whale meat transfer youre supposed to photograph. It just doesent make sense for a whale hunter to send it to a factory ship prepackaged.

And as I forgot to say so in my first post Ill add it here, the game looks amazing and I cant wait to give it a try!
Title: Re: New SSE Gameplay
Post by: trains on August 19, 2010, 03:20:19
Haha. We'll probably never guess before the game is released(or Vstep tells us :P ) But I have no idea what that transfer was of.

Scott
Title: Re: New SSE Gameplay
Post by: Captain Spencer on August 19, 2010, 10:02:08
Yes it looks fantastic but I have my reserved opinion about the new wake system.

Still looking forward to the release though ;D
Title: Re: New SSE Gameplay
Post by: Kevinmcg_ships on August 19, 2010, 10:30:39
What makes you think you won’t get QuestViewer aborts with SSE?
If you are getting frequent QV problems now, you might have a problem with your system that would prevent SSE from running.



I've had QV problems from day one since I bought SS2008, on my XP Home PC. When I upgraded to Windows 7, which involves a complete reformat of my hard drive and reinstall everything again, the QV problems are still there.

I also have SS2006 on my PC and it works perfectly when I had XP Home, even Windows 7 as well. Not a single QV abort.

It would be interesting to see how many people who use SS2008 has had experienced QV aborts, and how often. Judging by past comments on the forum I would say this has happened to a lot of people.
Title: Re: New SSE Gameplay
Post by: Captain Spencer on August 19, 2010, 13:24:56
I have only ever had the questviewer issue when I didn't have the hardware to run the game. Once I upgraded my hardware, the problem went away.

It's your PC's hardware, not the game ;)
Title: Re: New SSE Gameplay
Post by: mvsmith on August 19, 2010, 13:28:41
Indeed, many experience QV aborts, but that is seldom if ever a failure of QV. It is either due to a faulty installation or the inability of their system to handle an excessive amount of AI or total object count in a mission.

It has been explained more than once on this forum that QV is the run-time graphics engine for Quest3D, the development platform used by VSTEP for all of its products including Nautis and SSE.
Eliminating QV would require that VSTEP adopt a completely different development platform, which would be a large expense and require re-training or replacing the developers.

Stubbornly blaming QuestViewer for your problems instead of trying to understand the real causes will probably result in unhappiness with SSE.
One common faulting module reported by QV in SS08 has been eliminated, but it is far too early to say that no users will ever experience QV aborts.
Title: Re: New SSE Gameplay
Post by: Matthew Brown on August 19, 2010, 13:36:28
Ok, forget about questviewer for me would you? :P  We're supposed to be talking about the video!

Which I think is absolutely superb, I'm glad they decided to put the helicopter on.
And hopefully deploying small boats will also be available in Free Roam an MP.
Generally well done good job VSTEP :thumbs:
Title: Re: New SSE Gameplay
Post by: Captain Spencer on August 19, 2010, 13:37:04
I completely agree Marty.

However we must get back on topic :)
Title: Re: New SSE Gameplay
Post by: Sjoerd92 on August 19, 2010, 13:37:39
I missed this.
(http://pic50.picturetrail.com/VOL451/12779796/22737384/390997903.jpg)
And no splashes.
It dissapointed me

Further the game looks great! Cant wait to have it in my mailbox :thumbs:
Title: Re: New SSE Gameplay
Post by: Kevinmcg_ships on August 19, 2010, 13:40:41
I have only ever had the questviewer issue when I didn't have the hardware to run the game. Once I upgraded my hardware, the problem went away.

It's your PC's hardware, not the game ;)

Please tell us which hardware you have upgraded?

The hardware on my PC are well in excess of the SS2008 requirements

Cheers


EDIT - sorry, I missed the above posts about getting back on topic
Title: Re: New SSE Gameplay
Post by: Mad_Fred on August 19, 2010, 14:17:24
I missed this.


Early game shots might show features that in later testing prove too 'heavy' for the average game machine, and may be tuned down to boost overall game performance.
Title: Re: New SSE Gameplay
Post by: Matthew Brown on August 19, 2010, 14:33:19
The name of the factory ship seems to be quite interesting!

Kuroi Kujira not Nisshin Maru.

Which in English means "Black Whale"  ???
Title: Re: New SSE Gameplay
Post by: Mad_Fred on August 19, 2010, 14:36:35
Ironic..  ::)
Title: Re: New SSE Gameplay
Post by: Matthew Brown on August 19, 2010, 14:44:01
Ironic?  ???
Title: Re: New SSE Gameplay
Post by: Mad_Fred on August 19, 2010, 14:46:01
Yes... ironic to give a ship that is used for whaling, a name like that.. I think.
Title: Re: New SSE Gameplay
Post by: Kevinmcg_ships on August 19, 2010, 14:46:24
Ironic?  ???

Because it's a ship which hunt down and kill whales.
Title: Re: New SSE Gameplay
Post by: rennie on August 19, 2010, 14:49:06
i thaught whailing is illegal and they used special pirate ships
Title: Re: New SSE Gameplay
Post by: Matthew Brown on August 19, 2010, 14:50:32
Yeah I suppose so  :thumbs:  I wonder why they would choose that and not something else.
Title: Re: New SSE Gameplay
Post by: Mad_Fred on August 19, 2010, 14:58:52
i thaught whailing is illegal and they used special pirate ships

Nah, It's not illegal, they stick to allowed quota. Still considered too much to a lot of people, but they do have the law on their side, as right or wrong as that may be, I don't judge, cause I eat and use products that are not critical to my life needs too. As does everyone that screams about this issue...  ::)

They do use specialised vessels though, but not pirate ships. The pirate ships are on the other side and fight AGAINST the whalers.  ;)


Fred
Title: Re: New SSE Gameplay
Post by: Kristian01 on August 19, 2010, 15:50:43

Early game shots might show features that in later testing prove too 'heavy' for the average game machine, and may be tuned down to boost overall game performance.

So this means we can still try enable it and see is it running good on our rig??
Title: Re: New SSE Gameplay
Post by: Sjoerd92 on August 19, 2010, 15:57:54
So this means we can still try enable it and see is it running good on our rig??

Hope so.
My pc can handle that easy.
Title: Re: New SSE Gameplay
Post by: Mad_Fred on August 19, 2010, 16:36:13
So this means we can still try enable it and see is it running good on our rig??

Nope, that means that sometimes certain features are tuned down or even lost, to prevent the game from becoming a framehog, that only the people with really good pc's can handle.

This however, then becomes a new baseline, so you can't turn things back on that aren't in it anymore in a certain form, so to speak.

@ Sjoerd, you have no way of knowing that. Specs?  ;D
Title: Re: New SSE Gameplay
Post by: Sjoerd92 on August 19, 2010, 17:29:29
http://www.4launch.nl/shop/#p-4-productid-093440

This one  ;)
Title: Re: New SSE Gameplay
Post by: kanhf0514 on August 19, 2010, 17:51:37

Early game shots might show features that in later testing prove too 'heavy' for the average game machine, and may be tuned down to boost overall game performance.

But I think adding an option would be much better, those splashes are extremely realistic, much better than those seen in the video.
Title: Re: New SSE Gameplay
Post by: Captain Spencer on August 19, 2010, 17:55:04
Perhaps, but let's wait and see what the game brings :)
Title: Re: New SSE Gameplay
Post by: Captain Spencer on August 19, 2010, 17:56:50
http://www.4launch.nl/shop/#p-4-productid-093440

This one  ;)

Hi Sjoerd92,

That PC you mentioned there 'should' run Ship Simulator Extremes without a problem. Nice fast machine you have there :)
Title: Re: New SSE Gameplay
Post by: Mad_Fred on August 19, 2010, 17:57:07
That's pretty much identical to my machine, Sjoerd!!   :thumbs:



kanhf0514,

No it's probably not better, cause if something is changed, like this video suggests, then it's already been proven it won't work, or else it would still be in for the high-end pc's.

If it is not in, then logic dictates, it didnt work out..  at all.
They don't just test on low end machines alone. Everthing that changes, changes for a good reason.

I remember a lot of games and/or sims that I was waiting for, and followed during development via promo screens and videos. And many times I have seen that 'better/more realistic looking features' ended up differently in the full game. Usually because, as the 'game got filled with the rest', the initial design features didn't all remain feasible or achievable, because of it becoming to resource needy.


Fred.
Title: Re: New SSE Gameplay
Post by: gibby12 on August 19, 2010, 18:56:49
do i meet the requirements for SSE??

i posted my DxDiag
Title: Re: New SSE Gameplay
Post by: Captain Spencer on August 19, 2010, 19:10:05
do i meet the requirements for SSE??

i posted my DxDiag

Hi Gibby,

Your system may struggle because I beleive you have onboard video, albeit a very good chipset for onboard. You might find your processor may struggle a tiny bit, but I think overall you may be able to get a good balance between quality and speed, bearing in mind your hardware limitations.

You will find you won't be able to turn everything up, so you might find you have to sacrifice particular eye-candy in order to get a good framerate.

Hope that helps :)
Title: Re: New SSE Gameplay
Post by: Kristian01 on August 19, 2010, 19:20:21
That's pretty much identical to my machine, Sjoerd!!   :thumbs:



kanhf0514,

No it's probably not better, cause if something is changed, like this video suggests, then it's already been proven it won't work, or else it would still be in for the high-end pc's.

If it is not in, then logic dictates, it didnt work out..  at all.
They don't just test on low end machines alone. Everthing that changes, changes for a good reason.

I remember a lot of games and/or sims that I was waiting for, and followed during development via promo screens and videos. And many times I have seen that 'better/more realistic looking features' ended up differently in the full game. Usually because, as the 'game got filled with the rest', the initial design features didn't all remain feasible or achievable, because of it becoming to resource needy.


Fred.

Thx for replay  :D

Look at my signature and tell me will I run Extremes well?
PS: I play all games at high (Modern Warfare 2, Dirt 2 , SS2008...) so I hope this will not be a problem. :captain:

Cheers
Title: Re: New SSE Gameplay
Post by: Kobus Post on August 19, 2010, 21:16:21
you may run it well
Title: Re: New SSE Gameplay
Post by: Offizier on August 19, 2010, 21:32:35
Found this at the beginning of the Youtube movie it says "Navigation Lights" maybe it is now possible to turn them on or off ???
Title: Re: New SSE Gameplay
Post by: Sebe on August 19, 2010, 21:38:17
No thruster on rainbow warrior?
Title: Re: New SSE Gameplay
Post by: 2000 on August 19, 2010, 22:20:31
Vstep did a wonderful job on Ship Simulator Extremes. The oil from the Latitude, the water cannons from the Vermaas, and transfer of whale meat. And of course the deployables. This is gonna be a great game.

Scott

what water canons from the vermass? ???
Title: Re: New SSE Gameplay
Post by: Shipaddict on August 19, 2010, 22:28:44
Watch the video and look at Vermaas...
Title: Re: New SSE Gameplay
Post by: trains on August 19, 2010, 22:35:54
what water canons from the vermass? ???

The Vermaas is dumping what looks like toxic waste, and she's trying to the keep the Greenpeace RHIB away with water cannons.

Scott
Title: Re: New SSE Gameplay
Post by: matt5674 on August 19, 2010, 22:53:02
I think this control from the RWIII RHIB is for a water cannon.
Title: Re: New SSE Gameplay
Post by: Mad_Fred on August 19, 2010, 22:57:33
And this one probably opens my garage door..
Title: Re: New SSE Gameplay
Post by: gibby12 on August 19, 2010, 23:02:41
Hi Gibby,

Your system may struggle because I beleive you have onboard video, albeit a very good chipset for onboard. You might find your processor may struggle a tiny bit, but I think overall you may be able to get a good balance between quality and speed, bearing in mind your hardware limitations.

You will find you won't be able to turn everything up, so you might find you have to sacrifice particular eye-candy in order to get a good framerate.

Hope that helps :)

That helped alot thanks  :thumbs:  how much woulda proceser cost tht works with my system cost to run SSE
Title: Re: New SSE Gameplay
Post by: Ballast on August 19, 2010, 23:03:30
I thought that one was supposed to eject your seat Fred  ::)
Title: Re: New SSE Gameplay
Post by: Mad_Fred on August 19, 2010, 23:06:37
Nope, that one is voice activated now..  ;D

Sorry for off topic btw, gang...  :doh:


Fred.
Title: Re: New SSE Gameplay
Post by: Matthew Brown on August 19, 2010, 23:22:52
When I first saw the Vermaas with water cannons I was like " Oh god, please dont say they pulled the nisshin maru out at last minute and replaced it with vermaas  :doh:" After hearing Fred earlier!

But phew glad they didnt! But yeah all looks good, I was wating whilst inside the Esperanza for them to roll over the extra bit to see if there was a helicopter option. But they didnt in the end  :lol:
Title: Re: New SSE Gameplay
Post by: Ozy783 on August 20, 2010, 01:11:01
the water is stunning  :D
Title: Re: New SSE Gameplay
Post by: trains on August 20, 2010, 05:13:13
http://www.youtube.com/watch?v=GedG6VhjOoM

I figured I'd share my opinion of the upcoming game :)

Scott
Title: Re: New SSE Gameplay
Post by: kanhf0514 on August 20, 2010, 10:03:26
the water is stunning  :D

Agree, look just exactly the same thing in the real world. If seen some distance, i don't even realise it is a GAME!
Title: Re: New SSE Gameplay
Post by: kanhf0514 on August 20, 2010, 10:03:57
Agree, look just exactly the same thing in the real world. I don't even realise it is a GAME!
Title: Re: New SSE Gameplay
Post by: Matthew Brown on August 20, 2010, 21:24:13
Hopefully we can change the missions slightly, I have a good mind to go in between those whaling ships with the Esperanza itself  :doh: And stop them lol