Ship Simulator

English forum => Ship Simulator 2008 => General discussions => Topic started by: Fleet Admiral Hayes on September 29, 2008, 03:42:37

Title: Walkthrough on Titanic
Post by: Fleet Admiral Hayes on September 29, 2008, 03:42:37
Just wondering if more people think the way I do. To walk in the engine room would be pretty nice, and all the rest of the lower decks. :-\  :)
Title: Re: Walkthrough on Titanic
Post by: Minime on September 29, 2008, 15:57:14
My computer, wouldn't be able to run that so I say no
Title: Re: Walkthrough on Titanic
Post by: mvsmith on September 29, 2008, 16:28:56
This is actually a pointless poll, as most such polls are. So far as development priorities are concerned, this is not a democracy. Titanic can just barely be handled by many systems as she is. The primary purpose of Ship Simulator is the actual operation of vessels, not walkabout.

Multiplayer is not the place for this topic. Considering the problems with accidental ramming, the idea of someone on MP sightseeing instead of steering his ship would not appeal to the others on the server.
Title: Re: Walkthrough on Titanic
Post by: JHB on September 29, 2008, 16:54:46
This is actually a pointless poll, as most such polls are. So far as development priorities are concerned, this is not a democracy. Titanic can just barely be handled by many systems as she is. The primary purpose of Ship Simulator is the actual operation of vessels, not walkabout.

Multiplayer is not the place for this topic. Considering the problems with accidental ramming, the idea of someone on MP sightseeing instead of steering his ship would not appeal to the others on the server.

I fully agree  8)
Title: Re: Walkthrough on Titanic
Post by: Fleet Admiral Hayes on September 29, 2008, 18:47:34
Well, move it if you want. I just wanted to see if people would like to walk through and see the inards of Titanic (decks A-H).
Title: Re: Walkthrough on Titanic
Post by: mvsmith on September 29, 2008, 20:06:18
Or, you could just read the many topics and posts on that subject that are already on the forum.
Title: Re: Walkthrough on Titanic
Post by: TerryRussell on September 29, 2008, 20:11:03
Fleet Admiral Hayes , this has nothing to do with Multiplayer.

Please study the forum and make sure that your future posts are in the appropriate area.

Moved to "General Discussions", which is the appropriate place for talk about Ship Simulator-related chit-chat.
Title: Re: Walkthrough on Titanic
Post by: Fleet Admiral Hayes on September 30, 2008, 00:19:34
Oops, sorry Terry, still learning where everything goes. My mistake. :P ;D
Title: Re: Walkthrough on Titanic
Post by: Fleet Admiral Hayes on September 30, 2008, 00:49:06
This topic is moving to Small Talk very soon, just waiting for a few more votes.

Thanks,
The Admiral
Title: Re: Walkthrough on Titanic
Post by: matt5674 on October 02, 2008, 03:47:41
i would like to walk on titanic's great grand staircase
Title: Re: Walkthrough on Titanic
Post by: Gloat on October 03, 2008, 22:03:32
I would want to go on the Grand staircase, engline rooms, boilers, first class staterooms, dining hall. Captain Smiths cabin, the Crows nest, the bridge, the swimming pool...

As you can see the major sights of the Titanic are close the infinity.

I voted Maybe. I don't want VSTEP to sit at the computer all day and night to make something not that much needed...

Id rather VSTEP doing something about lowering the lifeboats of the Titanic.

And Mvsmith, I'd rather you imagined SS2208 without walkabout (I think ss2006 is like that) If this was the case on SS2008 the game would have got boring quite quickly, wouldn't you agree?
Title: Re: Walkthrough on Titanic
Post by: mvsmith on October 03, 2008, 22:25:44
No Cap’n T,
Camera three is useful for operating the ship.
Adding interior spaces not relevant to the primary purpose of the simulator is not the best use of resources if it results in a model that impacts the frame rate. That is not the same as saying "No walkabout."
Title: Re: Walkthrough on Titanic
Post by: Master Captain on October 04, 2008, 03:07:08
there has been many topics about roaming more of Titanic especially her engine, boiler rooms and other places of that sort. The problem is, with so many moving parts you would need an extremly powerful computer to get smooth fps, and for most people the engine simply would not work :-\ search around ;)
Title: Re: Walkthrough on Titanic
Post by: RMS Gigantic on October 04, 2008, 03:10:53
ENGINE ROOM FTW!

We need to see her life! Grand Staircase comes later, lol ;D
Title: Re: Walkthrough on Titanic
Post by: Master Captain on October 04, 2008, 03:13:23
and i'm talking to the wall... ::)
Title: Re: Walkthrough on Titanic
Post by: RMS Gigantic on October 04, 2008, 03:18:17
and i'm talking to the wall... ::)
Sorry, the order I went in was vote --> poll --> read posts

Anyway, if Vstep can make ships and propellers move, why not engines that move in sync with the propellers?
Title: Re: Walkthrough on Titanic
Post by: Master Captain on October 04, 2008, 03:21:38
well alot of the boats' propellers move now if you ever notice ;)
Title: Re: Walkthrough on Titanic
Post by: RMS Gigantic on October 04, 2008, 03:24:30
well alot of the boats' propellers move now if you ever notice ;)
Exactly! So why not engine parts to move in sync with them?
Title: Re: Walkthrough on Titanic
Post by: Master Captain on October 04, 2008, 03:42:23
because diesel engines, they're is almost nothing to animate, all the rockers are under covers now, you can't see the pistons. So theres really nothing to animate, just like in the push boat, nothings animated because there is nothing to animate. :P
Title: Re: Walkthrough on Titanic
Post by: RMS Gigantic on October 04, 2008, 03:43:34
because diesel engines, they're is almost nothing to animate, all the rockers are under covers now, you can't see the pistons. So theres really nothing to animate, just like in the push boat, nothings animated because there is nothing to animate. :P
On Titanic there is PLENTY to animate of her engines! What are you talking about?
Title: Re: Walkthrough on Titanic
Post by: Master Captain on October 04, 2008, 03:44:22
true, i said there is nothing to animate on a diesel engine. But as i said, because of the large amount of moving parts it would take away too much fps.
Title: Re: Walkthrough on Titanic
Post by: mvsmith on October 04, 2008, 04:59:21
MC, it is like talking to a stone. I doubt that you can get through to them, because the subject is beyond their comprehension. Best to just do as the developers do—ignore them.
Marty
Title: Re: Walkthrough on Titanic
Post by: TerryRussell on October 04, 2008, 10:47:31
What? You mean that Vstep aren't going to make the watch hands go round correctly on the fob-watch in the pocket of the Ship's Captain? Shameful!
Title: Re: Walkthrough on Titanic
Post by: Gloat on October 04, 2008, 13:31:46
Err... which wall would that be?
and i'm talking to the wall... ::)
Title: Re: Walkthrough on Titanic
Post by: mvsmith on October 04, 2008, 15:29:53
Don’t be ridiculous, Terry, a fob watch is hidden in the pocket. It would make about as much sense as doing rooms that are mostly hidden inside the ship.
But, it is not unreasonable to demand that, when we have people wandering about the ship—as VSTEP must do if they want to keep selling this game, the wristwatches that are in plain sight keep accurate time.
Title: Re: Walkthrough on Titanic
Post by: Master Captain on October 04, 2008, 20:07:38
Err... which wall would that be?
The one in my bedroom :P
Title: Re: Walkthrough on Titanic
Post by: RMS Gigantic on October 04, 2008, 20:28:29
The 4th wall!

(If you don't know what that means, Wiki it)