Hello Guest May 15, 2024, 13:12:38 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
Pages: [1] 2   Go Down

Author Topic: engine rooms  (Read 10485 times)

empire

  • Forum member
  • Posts: 11
engine rooms
« on: February 14, 2010, 23:41:29 »

i'm interested in seeing engine rooms like in the pushboat for new vessels and updates that include engine rooms for current vessels.  any chances of this? how about for ship sim 2010?
Logged

jazzy

  • Forum member
  • Posts: 41
Re: engine rooms
« Reply #1 on: March 06, 2010, 15:54:38 »

I think there is a good chance that they will, I really hope that they do!
Logged

McGherkin

  • Forum member
  • Posts: 3153
Re: engine rooms
« Reply #2 on: March 06, 2010, 17:43:57 »

I'm not sure Vstep has the time to model engine rooms etc. Herkules Atlas was made by a user, Vstep has all of the game to do as well. To model an engine room, you have to get the player to the door of the engine room, which is very tricky for larger ships. Plus you have to model the room itself (The H.A's engine room is actually modelled above the vessel, and made invisible when looked at from the boat. That's why you sometimes see the flashing 'exit engine room' buttons in the sky.) then you have to link the two with an interactive button.

Of course, an engine room will be quite a complex model in terms of poly's, and if the ship is already complex, then it will slow things down even more.



So, in short, don't expect an engine room in the Ocean Star or Titanic. Possibly with a smaller vessel like Red Jet 4 or RPA12, but not on anything big.  ;)
« Last Edit: March 06, 2010, 17:46:34 by McGherkin »
Logged
Almost never here, try here.

Firestar

  • Guest
Re: engine rooms
« Reply #3 on: March 06, 2010, 18:46:49 »

I think there is a good chance that they will
What official information do you base this off of?
Logged

Capt. Matt

  • Forum member
  • Posts: 2308
Re: engine rooms
« Reply #4 on: March 06, 2010, 19:14:03 »

he said I THINK not there is :P
Logged

Thanks TJK!
Intel Core i7 930@ 2.8GHz, 12GB Kingston HyperX DDR3 1600MHz, Asus P6X58D-E, EVGA GeForce GTX 650 2 Win

McGherkin

  • Forum member
  • Posts: 3153
Re: engine rooms
« Reply #5 on: March 06, 2010, 19:44:13 »

I think that's called 'uninformed speculation'
Logged
Almost never here, try here.

Firestar

  • Guest
Re: engine rooms
« Reply #6 on: March 06, 2010, 23:06:44 »

he said I THINK not there is :P
I know what think means, Matt, but he must have heard something to make him "think" that.
Logged

rjwhyte09

  • Forum member
  • Posts: 340
Re: engine rooms
« Reply #7 on: July 17, 2010, 14:55:06 »

it would be seeing titanic engine room
Logged
VIRTUAL SHIPS & VIRTUAL SHIP LINES

> http://virtualshipsandvirtualshiplines.weebly.com/

McGherkin

  • Forum member
  • Posts: 3153
Re: engine rooms
« Reply #8 on: July 17, 2010, 15:22:31 »

1: Dead topic. Don't post in a topic which has been inactive for 120 days.

2: I highly doubt that the Titanic's engine room will be modelled, the Titanic is too complex already.
Logged
Almost never here, try here.

RMS Gigantic

  • Forum member
  • Posts: 2601
Re: engine rooms
« Reply #9 on: July 17, 2010, 18:56:19 »

1: Dead topic. Don't post in a topic which has been inactive for 120 days.

2: I highly doubt that the Titanic's engine room will be modelled, the Titanic is too complex already.
The Titanic's modeller has expressed interest in modelling a complete interior to the ship, whether VSTEP allows it in the game or not.

Not saying to expect an engine room in Ship Simulator at any point in the remotely near future, if at all; I'm just saying.
« Last Edit: July 17, 2010, 19:00:01 by RMS Gigantic »
Logged

Mad_Fred

  • Administrator
  • Posts: 8689
  • ✝ In Memoriam
Re: engine rooms
« Reply #10 on: July 18, 2010, 04:36:32 »

Hi RMSG,

You're on the other fora aswell where such interest was expressed..

Has there been any action on Jason's part since that remark of his, regarding this expansion of the model?

Anything he has revealed yet of his work as such? Is there progress? Would be keen to know.


cheers

Fred
Logged

RMS Gigantic

  • Forum member
  • Posts: 2601
Re: engine rooms
« Reply #11 on: July 21, 2010, 03:30:43 »

Hi RMSG,

You're on the other fora aswell where such interest was expressed..

Has there been any action on Jason's part since that remark of his, regarding this expansion of the model?

Anything he has revealed yet of his work as such? Is there progress? Would be keen to know.


cheers

Fred
I've been watching the TRMA forum regularly, searching for his next update to his model. He tends to release model updates rougly a month before the game's release, so I am on the lookout ;D

I plan on letting you all know as soon as something pops up, with a link to the thread.
Logged

Mad_Fred

  • Administrator
  • Posts: 8689
  • ✝ In Memoriam
Re: engine rooms
« Reply #12 on: July 21, 2010, 09:46:15 »

So really, there's nothing then? No remarks about it either since that one from years ago? Before he also posted about things to come, iirc..  renders aside...

Ah well.. by this time in the development and testing phase, we lucky few with a kitchen view, would already know about it anyway, I reckon..    ::)

I just.. wouldn't hold my breath... That's all..

Regards,
Fred
Logged

The Ferry Man

  • Forum member
  • Posts: 10787
Re: engine rooms
« Reply #13 on: July 21, 2010, 09:53:39 »

So really, there's nothing then? No remarks about it either since that one from years ago? Before he also posted about things to come, iirc..  renders aside...

Ah well.. by this time in the development and testing phase, we lucky few with a kitchen view, would already know about it anyway, I reckon..    ::)

I just.. wouldn't hold my breath... That's all..

Regards,
Fred

Been busy "licking the spoons" then Fred...  ;D

The Ferry Man

  • Forum member
  • Posts: 10787
Re: engine rooms
« Reply #14 on: September 03, 2010, 10:41:03 »

Really? and does this have anything to do with Engine Rooms?

Denis

  • Global Moderator
  • Posts: 1040
Re: engine rooms
« Reply #15 on: September 03, 2010, 10:42:14 »

Really? and does this have anything to do with Engine Rooms?

Hi TheFerryMan,

thanks for your report, the spam message has been removed.
Logged

empire

  • Forum member
  • Posts: 11
Re: engine rooms
« Reply #16 on: September 09, 2010, 02:09:26 »

well thanks for all da replays to my topic all i can say is i own a 46 custom and the most time i spend with that boat is with the engines so for i simulator, engine room access enhances the realism for me!!  ive broken down before!!!
Logged

hpg60

  • Forum member
  • Posts: 1
Re: engine rooms
« Reply #17 on: December 28, 2010, 19:35:53 »

This may sound strange but...     when I first got shipsim 2008 I was walking around the RPA 12  and I walked near a door and my view changed to a grey room and there was an engine in it! No joke! ???
Logged

oceandream

  • Forum member
  • Posts: 1777
Re: engine rooms
« Reply #18 on: December 28, 2010, 22:32:57 »

could you post a pic  ???
Logged


Join Greenpeace virtual today
We need more members too keep out forum active

Mr Robville

  • Administrator
  • Posts: 2931
Re: engine rooms
« Reply #19 on: December 29, 2010, 12:16:25 »

troll
Logged

lolman

  • Forum member
  • Posts: 5
Re: engine rooms
« Reply #20 on: May 11, 2011, 17:49:28 »

First of all, I know this Thread is very old,but since ive got a question about engine rooms in ShipSim 2008 I decided not to start a new Thread for the same topic  ;)
Now the question:
Would it be possible to add the Pushboat's engine room to other ships?
I mean just take the "engine room-files" from the Pushboat and put it in some vessels or for example the "Agile Solution" and link the "in/Exit-action-button" to any door?(would LOVE to have the engine room in that ship  ;D)

thanks  :)
Logged

Ralphy

  • Forum member
  • Posts: 1242
Re: engine rooms
« Reply #21 on: May 11, 2011, 19:04:51 »

That's quite a good suggestion...just you're a bit late, I doubt they will do anything major like that to SS08 since SSE is now the game that they want to put full effort into.

Back to the original suggest...Wouldn't it be a bit strange going into the agiles engine room(or the herk's) and finding two engines? i'm sure then lot of people would complain since Agile only has 1 engine, there's also the size issue, you wouldn't find an engine that size on the Vermaas for instance.

Basicly...no it won't happen, to much effort and will only cause more complaints from people about why the other ships don't have it.
Logged

lolman

  • Forum member
  • Posts: 5
Re: engine rooms
« Reply #22 on: May 11, 2011, 19:29:38 »

You're right,that room wouldn't fit all the ships...
Do you think its possible to add the room to different ships unofficial,as a "just for fun" mod?
Would be AWESOME if someone whos able to edit/create ships would do something like that...
Logged

Ralphy

  • Forum member
  • Posts: 1242
Re: engine rooms
« Reply #23 on: May 11, 2011, 19:45:37 »

Well, that's the problem...VSTEP have a tendancy to dislike people who have a play around with their software and such, the only person that i know of who has had permission was Terry. He use to be a moderator here but dissapered for some reason, he's still about and known as The Ghost of Terry.
You could possibly drop him a PM and see what he has to say about it, other than that i have no clue on this sort of thing
Logged

lolman

  • Forum member
  • Posts: 5
Re: engine rooms
« Reply #24 on: May 11, 2011, 19:50:07 »

o.O I never knew that modding a game is "illegal"...
Ok I'll ask him an see what he thinks about it^^
Logged
Pages: [1] 2   Go Up
 
 


SMF 2.0.14 | SMF © 2017, Simple Machines