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Author Topic: Sign in  (Read 302 times)

Rooster24

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Sign in
« on: October 09, 2019, 10:56:36 »

Hello mr. Robson,

I signed in as possible alpha tester for Nautis. I worked with Nautis in former days already, still have a (not working :-)) key of that edition.
I had to note that my computer does not meet the specs (but only concerning the video card, I have Geforce GT 710). Something possible to do with it I hope...

Sincerly, Jan de Haan / Rooster24
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G_Ships

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Re: Sign in
« Reply #1 on: October 09, 2019, 20:29:47 »

I hope so aswell, I have a GTX 750ti wich me and my friend compared ( he has the 1050ti) and got almost the same result and only  2-4 fps diffrence. But I hope it will work.
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Mr Robville

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Re: Sign in
« Reply #2 on: October 10, 2019, 07:59:08 »

I think it will actually be interesting for some people to have a GPU that's listed below the recommended specs to see how the software will cope. Considering NH uses Unigine rather than Questviewer, I wouldn't be surprised if it runs far more stable and is less picky about the requirements. Especially regarding Intel HD Chipsets, which Questviewer simply refused to run on.
So if it runs, it's a good test to see what the performance is like, and if the framerate is still bearable.
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MokMok

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Re: Sign in
« Reply #3 on: October 10, 2019, 14:06:31 »

Does Unigine have a more efficient source code than QuestViewer does?
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G_Ships

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Re: Sign in
« Reply #4 on: October 10, 2019, 17:51:52 »

Yeah it will be intresting Robville! I hope it will work!
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Mr Robville

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Re: Sign in
« Reply #5 on: October 12, 2019, 08:45:17 »

Does Unigine have a more efficient source code than QuestViewer does?

In comparison, Questviewer has always been a bit of an odd engine developed by a very small team if I recall correctly. It was very hard to understand for newcomers to use this software due to a lack of a proper developer community. Its workflow was vastly different than other game engines. For example, there was no ctrl+z feature in it. Yeah, you had to do everything right in one go. That's one of the reasons why the ShipSim games became increasingly harder to maintain, because less and less people knew how to work with it.

Then there's Unigine, an engine that was developed much more recently and thus utilizes the potential of modern systems far better. There's also better documentation, though not in the same league as Unreal Engine, but from what I understood at least enough material to work with. The engine seems far less technically limited. The jump in graphics will be the first thing people will notice.

What that will say for performance, I cannot tell though, as I've always seen Nautis run on VSTEP PC's. A modern engine doesn't automatically guarantee a smooth game or sim. Hence why an Alpha is quite welcomed in my opinion.

What I wouldn't be surprised of, is that Nautis Home will generally run a lot more stable, with less of those odd errors and crashes that SSE was plagued with. Time will tell.
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G_Ships

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Re: Sign in
« Reply #6 on: October 12, 2019, 16:53:16 »

Yeah i hope so Ship simulator was very glitchy...
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G_Ships

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Re: Sign in
« Reply #7 on: October 12, 2019, 16:57:58 »

And also does any1 know wich shipclasses/ types are featured so far!
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Mr Robville

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Re: Sign in
« Reply #8 on: October 12, 2019, 18:07:32 »

Can't say anything about the included vessels unfortunately.
The fully fledged Nautis has tons of vessels in it, but not all of them would fit well for consumer end use.
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stormforce

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Re: Sign in
« Reply #9 on: October 13, 2019, 14:17:28 »

Well, this was a long time coming but I hope the wait has been worth it :]
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stormforce
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