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Author Topic: So, you want the perfect storm...?  (Read 83649 times)

drakonwulf

  • Forum member
  • Posts: 26
So, you want the perfect storm...?
« on: July 17, 2007, 05:47:40 »

Quote from: wout
Warning to users who try this: tempering with the game is not permitted and therefor at your own risk. Any support rights you had will be lost when tempering with the game.

Well... here it is then... I hope you can survive.

I was playing with the weather and I decided to put some random numbers at 5:40 AM, the period where I'm more of a "thinker" haha...

So, here it is just how powerful this thing is, and, an example on what you people can do for FUN :P
Oh, those wakes are just perfect, they dont float around like a certain sim I know, congratulations to the DEVS!

Oh remember, this is just random numbers I created to test if this works, so, here is the crude test for your enjoyment... hehe
Copy and paste this in ur weatherpresets.xml located in ur ss08 main folder, make the usual backup and just put before "</Weatherpresets>" and in <Preset id="7"> change the 7 to the next number available... (i dont know if it will work without any order, but if it doesnt, just do that :P)


PS: I hope this not a repeated topic



Quote
   <Preset id="7">
      <ID Type="Val"> 6 </ID>
      <Title Type="Txt"> Teste2 </Title>
      <Time Type="Val"> 0.671642 </Time>
      <Date Type="Val"> 0.432836 </Date>
      <Month Type="Val"> 0.545455 </Month>
      <Year Type="Val"> 0.253165 </Year>
      <WindForce Type="Val"> 0.567164 </WindForce>
      <WindDirection Type="Val"> 0.716418 </WindDirection>
      <Rain Type="Val"> 0.686567 </Rain>
      <Thunder Type="Val"> 0.865672 </Thunder>
      <Fog Type="Val"> 0 </Fog>
      <Stars Type="Val"> 0 </Stars>
      <Clouds1 Type="Val"> 0.492537 </Clouds1>
      <Clouds2 Type="Val"> 0 </Clouds2>
      <Clouds3 Type="Val"> 0.525373 </Clouds3>
      <Clouds4 Type="Val"> 0 </Clouds4>
      <Clouds5 Type="Val"> 0.458209 </Clouds5>
      <Clouds6 Type="Val"> 1 </Clouds6>
      <Wave_Frequency1 Type="Val"> 20.608 </Wave_Frequency1>
      <Wave_Amplitude1 Type="Val"> 15.555 </Wave_Amplitude1>
      <Wave_Direction1 Type="Val"> 0 </Wave_Direction1>
      <Wave_Frequency2 Type="Val"> 215.067 </Wave_Frequency2>
      <Wave_Amplitude2 Type="Val"> 6.666 </Wave_Amplitude2>
      <Wave_Direction2 Type="Val"> 72 </Wave_Direction2>
      <Wave_SpeedFactor1 Type="Val"> 72 </Wave_SpeedFactor1>
      <Wave_SpeedFactor2 Type="Val"> 0 </Wave_SpeedFactor2>
   </Preset>
« Last Edit: July 17, 2007, 12:37:10 by Wout »
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Ship Sim

  • Guest
Re: So, you want the perfect storm...?
« Reply #1 on: July 17, 2007, 06:00:06 »

Wow that looks cool. ;)
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matt105

  • Forum member
  • Posts: 165
Re: So, you want the perfect storm...?
« Reply #2 on: July 17, 2007, 08:08:46 »

Now this is something i gotta try when i buy SS08!

Glad someone found something after my "Perfect Storm Poll"

Thanks, Matt
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Mr Robville

  • Administrator
  • Posts: 2937
Re: So, you want the perfect storm...?
« Reply #3 on: July 17, 2007, 08:39:27 »

that's not fun anymore.. it is terrible!!!  ;D :D
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matt105

  • Forum member
  • Posts: 165
Re: So, you want the perfect storm...?
« Reply #4 on: July 17, 2007, 08:58:29 »

Haha ill never get sick of those waves :)
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Maik

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  • Posts: 221
Re: So, you want the perfect storm...?
« Reply #5 on: July 17, 2007, 09:20:57 »

The first pic is a bit ugly because all the waves look the same.


BUT....


That last one :D Got to try this tonight for sure. Than take the arie visser and just see how it works out ;D
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strassenkreuzer

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  • Posts: 201
Re: So, you want the perfect storm...?
« Reply #6 on: July 17, 2007, 10:24:47 »

I think the frequenzy is a little bit to short. A longer wave is more realistic at 10 meter high I think....
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AlexKall

  • Forum member
  • Posts: 162
Re: So, you want the perfect storm...?
« Reply #7 on: July 17, 2007, 11:27:36 »

Was looking at the file yesterday and was wondering if you could produce higher waves but it was too late to tinker with it. But now I know that it is possible. and I agree with the one above me, "widther" waves are more realistic.
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[MPSS]AlexKall

Wout

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  • Posts: 753
Re: So, you want the perfect storm...?
« Reply #8 on: July 17, 2007, 12:34:03 »

Warning to users who try this: tempering with the game is not permitted and therefor at your own risk. Any support rights you had will be lost when tempering with the game.
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Wout

drakonwulf

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  • Posts: 26
Re: So, you want the perfect storm...?
« Reply #9 on: July 17, 2007, 14:06:26 »

I think the frequenzy is a little bit to short. A longer wave is more realistic at 10 meter high I think....

hehehe I did this in a minute, I never actually thought much about frequency of the waves, because I was mostly interested in the amplitude,  but now that I have the time... I'll think more of a "realistic" set of waves hehe...
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AlexKall

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  • Posts: 162
Re: So, you want the perfect storm...?
« Reply #10 on: July 17, 2007, 15:27:17 »

Warning to users who try this: tempering with the game is not permitted and therefor at your own risk. Any support rights you had will be lost when tempering with the game.

If you then reinstall the game to it's original state will there be support for that install? Or if you break it you break that support permenently?
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[MPSS]AlexKall

Wout

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Re: So, you want the perfect storm...?
« Reply #11 on: July 17, 2007, 15:40:01 »

Quote
YOU SHALL NOT:
• Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative
works of the Program, in whole or in part.

This text is copied from the license agreement. By contract (a license agreement is a contract) you have agreed not to 'Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative
works of the Program, in whole or in part'. If you do, all obligations VStep had towards you will be terminated. In other words, even with a new install you've modified the game. All warranties will be void after that.
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Wout

drakonwulf

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  • Posts: 26
Re: So, you want the perfect storm...?
« Reply #12 on: July 17, 2007, 15:44:08 »

Quote
   <Preset id="8">
      <ID Type="Val"> 10 </ID>
      <Title Type="Txt"> The Storm </Title>
      <Time Type="Val"> 0.313433 </Time>
      <Date Type="Val"> 0.432836 </Date>
      <Month Type="Val"> 0.545455 </Month>
      <Year Type="Val"> 0.253165 </Year>
      <WindForce Type="Val"> 1 </WindForce>
      <WindDirection Type="Val"> 0.816418 </WindDirection>
      <Rain Type="Val"> 1 </Rain>
      <Thunder Type="Val"> 1 </Thunder>
      <Fog Type="Val"> 0.268657 </Fog>
      <Stars Type="Val"> 0 </Stars>
      <Clouds1 Type="Val"> 1 </Clouds1>
      <Clouds2 Type="Val"> 0 </Clouds2>
      <Clouds3 Type="Val"> 1 </Clouds3>
      <Clouds4 Type="Val"> 0 </Clouds4>
      <Clouds5 Type="Val"> 1 </Clouds5>
      <Clouds6 Type="Val"> 1 </Clouds6>
      <Wave_Frequency1 Type="Val"> 0 </Wave_Frequency1>
      <Wave_Amplitude1 Type="Val"> 7.555 </Wave_Amplitude1>
      <Wave_Direction1 Type="Val"> 0 </Wave_Direction1>
      <Wave_Frequency2 Type="Val"> 1230.52 </Wave_Frequency2>
      <Wave_Amplitude2 Type="Val"> 0.63 </Wave_Amplitude2>
      <Wave_Direction2 Type="Val"> 72 </Wave_Direction2>
      <Wave_SpeedFactor1 Type="Val"> 72 </Wave_SpeedFactor1>
      <Wave_SpeedFactor2 Type="Val"> 0 </Wave_SpeedFactor2>
   </Preset>

Ok, no joy so far in decreasing the frequency of the waves, it doesn't matter if you change the frequency to any number, even negative... the spacing between them is the same, and they will still look "repeated" or in "rows" but you can decrease the "impact" on "prettiness" by increasing the fog to a suitable level, if someone comes up with anything tell me! I've ran out of ideas.

ps: I tried to put the next sequence Wave_frequency3 and so forth, but no diference either...plus, if u tinker with the weather inside the sim, it will disappear.
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strassenkreuzer

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Re: So, you want the perfect storm...?
« Reply #13 on: July 17, 2007, 16:59:33 »

Dear Wout,

Modding is a part of Gamers culture, so please don´t be sad when anybody changes some waves in the script.
In other Games I have changed a lot more. In Mafia I changed the skins of the cars and the houses partly. In Gta1-3 and all parts of 3 (LC, VC, SA) I changed and modded completely all cars and make partly my own cars.
In the contract of every Game ist the warning don´t to  modify it, because they cannot give any warranty for modded games. But if my modded game not runs, I reinstall.
If you not sell your modified copy as your own Game, I think nobody has a problem with changing waves.

hope you understand my english

vg strassenkreuzer
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UUUUUHHHHHH

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  • Posts: 171
Re: So, you want the perfect storm...?
« Reply #14 on: July 17, 2007, 17:03:30 »

could u make a video?
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sturmfahrt

  • Global Moderator
  • Posts: 1968
Re: So, you want the perfect storm...?
« Reply #15 on: July 17, 2007, 17:22:39 »

Hi,

I think it was not the intention of VSTEP to manipulate the game in a way, as it had been done by drakonwulf.
Of course each user could do with the copy what he wants, but please do not animate others with this stuff.

Wout had been explained that you will have no longer a warrenty on your copy, if you change parameters of the game.

Furthermore I feel that the forum should present the game with all the facts and features, as well as bugs which belongs to the game.

But imagine, you are new here in the forum and you read stuff like this. You would be animated to buy this game?

We should concentrate on the real features, problems and facts and discuss them constructive.

cheers

Sturmfahrt

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Wout

  • Forum member
  • Posts: 753
Re: So, you want the perfect storm...?
« Reply #16 on: July 17, 2007, 17:26:44 »

Dear Wout,

Modding is a part of Gamers culture, so please don´t be sad when anybody changes some waves in the script.
In other Games I have changed a lot more. In Mafia I changed the skins of the cars and the houses partly. In Gta1-3 and all parts of 3 (LC, VC, SA) I changed and modded completely all cars and make partly my own cars.
In the contract of every Game ist the warning don´t to  modify it, because they cannot give any warranty for modded games. But if my modded game not runs, I reinstall.
If you not sell your modified copy as your own Game, I think nobody has a problem with changing waves.

hope you understand my english

vg strassenkreuzer
The only thing I do is tell you the consequences. We support additions to the game like missions, new boats or boat skins, scenery, extra functionality etcetera. However, we don't support modifications to the hardware. We can't forbid it either, that's why I've kept this topic open but with a warning. No support after tempering with the basics of the game.
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Wout

drakonwulf

  • Forum member
  • Posts: 26
Re: So, you want the perfect storm...?
« Reply #17 on: July 17, 2007, 17:34:29 »

could u make a video?

I'm going to upload one in youtube as soon as I record one...

in other words, I'm going to try... hehe
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drakonwulf

  • Forum member
  • Posts: 26
Re: So, you want the perfect storm...?
« Reply #18 on: July 17, 2007, 17:37:13 »

The only thing I do is tell you the consequences. We support additions to the game like missions, new boats or boat skins, scenery, extra functionality etcetera. However, we don't support modifications to the hardware. We can't forbid it either, that's why I've kept this topic open but with a warning. No support after tempering with the basics of the game.

I think you can edit that, its an xml file, not encrypted, and you can open it up using notepad. It is basically the same thing when you edit the environment in Strike fighters/Wings over Europe/Wings over Vietnam/First Eagles,. For example in the config.xml, there are some instructions for "manual" edit of the file. I havent edited anything in the core... just a basic uncrypted file
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drakonwulf

  • Forum member
  • Posts: 26
Re: So, you want the perfect storm...?
« Reply #19 on: July 17, 2007, 18:19:37 »

here it is the link for the movie if anyone is interested, btw, this sim is so well done, that no water will get inside of the cockpit/helm...So one more point for realism and competence for VSTEP dev team :P
Congratulations VSTEP!


http://uk.youtube.com/watch?v=GnyNSwKxeE8
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Cougar_DK

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  • Posts: 22
Re: So, you want the perfect storm...?
« Reply #20 on: July 17, 2007, 20:38:18 »

Very impressive. The best looking wave physics I have ever seen.
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"-Men do not quit playing because they grow old. They grow old because they quit playing. -- Oliver Wendell Holmes"

AlexKall

  • Forum member
  • Posts: 162
Re: So, you want the perfect storm...?
« Reply #21 on: July 17, 2007, 20:44:39 »

This text is copied from the license agreement. By contract (a license agreement is a contract) you have agreed not to 'Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative
works of the Program, in whole or in part'. If you do, all obligations VStep had towards you will be terminated. In other words, even with a new install you've modified the game. All warranties will be void after that.

Thank you, I did read that part but I'm not a lawyer so I did not know if it was permanent in the sense. Now I know!
« Last Edit: July 17, 2007, 20:49:52 by AlexKall »
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[MPSS]AlexKall

bjhjaudi

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  • Posts: 7
Re: So, you want the perfect storm...?
« Reply #22 on: July 17, 2007, 21:52:55 »

If you set the </Wave_Amplitude1> to 8.0 you will get 16m high waves ;)
I prefer ti set it to about 5 ;) thats more realitic when it is bad weather :P
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drakonwulf

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  • Posts: 26
Re: So, you want the perfect storm...?
« Reply #23 on: July 17, 2007, 22:03:55 »

If you set the </Wave_Amplitude1> to 8.0 you will get 16m high waves ;)
I prefer ti set it to about 5 ;) thats more realitic when it is bad weather :P
Yep thats pretty much what i did in the latest edit, which u can see in my video...
Unfortunately, I still cant figure out how to make more "space" between them, I tried to put any random number in frequency, negative and positive, but so far... I saw no difference, if theres a difference... I'm blind hahahaha
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Karbine

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  • Posts: 33
Re: So, you want the perfect storm...?
« Reply #24 on: July 18, 2007, 00:10:59 »

Thats pretty awesome ! A great little tweak you've found there.
« Last Edit: July 18, 2007, 00:14:12 by Karbine »
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Regards
Ben
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River Thames Waterman and Lighterman
www.riverthames.co.nr
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