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Author Topic: AI ship question  (Read 15805 times)

walkgeo

  • Forum member
  • Posts: 9
AI ship question
« on: May 01, 2007, 22:10:20 »

Is there away to reduce or at least make AI not try to ram, I run a 100 Azimut in Florida and have never seen other boats act this way.
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Ship Sim

  • Guest
Re: AI ship question
« Reply #1 on: May 01, 2007, 23:24:07 »

To reduce the ship traffic make your own mission without them.
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walkgeo

  • Forum member
  • Posts: 9
Re: AI ship question
« Reply #2 on: May 02, 2007, 00:56:41 »

ok first thats fine 2nd why should I have too lol

If this is a sim shouldn't AI act like in real life ?

so far experience hasn't  been to steller with cough cough this sim

PS is there a horn even on any boats?
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KDS

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  • Posts: 333
Re: AI ship question
« Reply #3 on: May 02, 2007, 02:03:58 »

ok first thats fine 2nd why should I have too lol

If this is a sim shouldn't AI act like in real life ?

so far experience hasn't  been to steller with cough cough this sim

PS is there a horn even on any boats?

Yer, press "H"
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Best Regards
Kevin

Wout

  • Forum member
  • Posts: 753
Re: AI ship question
« Reply #4 on: May 02, 2007, 09:31:04 »

Did you update your game to the 1.8 version? Some of the AI problems are fixed in patches.
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Wout

Captain Davies

  • Forum member
  • Posts: 508
Re: AI ship question
« Reply #5 on: May 02, 2007, 20:00:12 »

Well to be fair there are some pretty stupid pilots around in Flight Simulator and that's been going for 20 years now.  Even if you did park your aircraft on the taxiway purposefully to see what would happen, you would expect the AI to stop wouldn't you?

As it is, at least the AI in this game stops sometimes if you cross their path (if you have patched).  Frankly I think that Vstep are well ahead of Microsoft in this area.
« Last Edit: May 03, 2007, 19:12:38 by Captain Davies »
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Ship Sim

  • Guest
Re: AI ship question
« Reply #6 on: May 02, 2007, 20:14:15 »

The AI ships go on a previously set path so they just follow that path. They cant think so the path helps keep them going the correct way. I have put a ship in a area without a path and it just goes in circles. ;)
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cargohauler

  • Forum member
  • Posts: 78
Re: AI ship question
« Reply #7 on: May 04, 2007, 18:23:30 »

It annoys me to that the AI are brainless...but you have to realize that Ship Sim 06 is their first release. There are many problems with sinking, lights, scenery, and AI ships.

UNTILL...
shipsim08 comes out ;D ;D ;D ;D ;D ;D ;D ;D :o
Things will be very different then 8)
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AriesDW

  • NVDG
  • Moderator, NVDG
  • Posts: 873
Re: AI ship question
« Reply #8 on: May 05, 2007, 05:49:55 »

It annoys me to that the AI are brainless...but you have to realize that Ship Sim 06 is their first release. There are many problems with sinking, lights, scenery, and AI ships.

UNTILL...
shipsim08 comes out ;D ;D ;D ;D ;D ;D ;D ;D :o
Things will be very different then 8)

True, the AI is only in the first generation. Many people compare this AI to the MSFS AI - in olrder generations, at least when an AI plane flew or drove through you it did not damage your plane. Regardless, that is not what is happening now. I think certain things could have been done to improve the AI before the game was released and true, it is annoying - especially large Container Ships. At this point, however, a new generation in the game is almost upon us and be prepared for much greater things to come.
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-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

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walkgeo

  • Forum member
  • Posts: 9
Re: AI ship question
« Reply #9 on: May 06, 2007, 02:16:24 »



UNTILL...
shipsim08 comes out ;D ;D ;D ;D ;D ;D ;D ;D :o
Things will be very different then 8)

ok in that case do Reg users of 06 get a deal on 08  ;D
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Captain Davies

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  • Posts: 508
Re: AI ship question
« Reply #10 on: May 06, 2007, 14:52:45 »

NO!  Shame on you for asking! :D ;)
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walkgeo

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  • Posts: 9
Re: AI ship question
« Reply #11 on: May 06, 2007, 18:53:45 »

users of FS get a discount lol
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Captain Davies

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  • Posts: 508
Re: AI ship question
« Reply #12 on: May 07, 2007, 14:06:43 »

Do they?  Pray; tell me more.
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Shipaddict

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  • Posts: 3747
Re: AI ship question
« Reply #13 on: May 07, 2007, 14:20:41 »

Do they?  Pray; tell me more.

Hee hee! Shame on you for asking!!!  :D ;D
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Captain Davies

  • Forum member
  • Posts: 508
Re: AI ship question
« Reply #14 on: May 07, 2007, 22:59:29 »

lol
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AriesDW

  • NVDG
  • Moderator, NVDG
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Re: AI ship question
« Reply #15 on: May 09, 2007, 17:37:11 »

HA HA HA HA! :D "Special for registered users! Get $10.oo off for 24 hours only! Hurray hurray hurray!"
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-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

marcstrat

  • Global Moderator
  • Posts: 2626
Re: AI ship question
« Reply #16 on: May 25, 2007, 19:59:36 »

Greetings,
Would it be a nice idea,when the AI vessels did not come visible from out of nowhere,but from a quay.
So they dont show up by surprice.
This is my idea,they are next to the quay(black),they gonna move they turned(bleu).This means that you can see when they want to start sailing.
They sail to another quay,where at that time,the same progress will start.
This way you can avoid surpriced collisions.
REgards
Marc
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AriesDW

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  • Moderator, NVDG
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Re: AI ship question
« Reply #17 on: May 26, 2007, 10:08:27 »

good idea mark
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-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

AriesDW

  • NVDG
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Re: AI ship question
« Reply #18 on: May 26, 2007, 10:08:49 »

good idea mark

err marc -sorry friend!
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-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

marcstrat

  • Global Moderator
  • Posts: 2626
Re: AI ship question
« Reply #19 on: May 26, 2007, 12:04:29 »

err marc -sorry friend!
Greetings Dave,
No problem !!
On this matter i've seen some people on this forum,with a problem on this.
I can understand,if you allmost finished your mission,and that out of nowhere a AI vessel,which hits you.Result,damage price is to high,and you mission is gone.Try again!!
With my idea,that would be history,and inprove the game.
So maybe afther the 2008-release,i hope we can get these items in the game better,also this gives a more realistic view in the game.
It's for the moment,just a idea.
Regards
Marc
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LucAtC

  • Ship Simulator Developer
  • Global Moderator
  • Posts: 2229
Re: AI ship question
« Reply #20 on: May 26, 2007, 12:32:59 »

Hello marcstrat,
Your idea is fine. Also, the AI ship leaving the quay could be coupled to your ship nearing some waypoint, visible or not. And how do you see the AI ship leaving? Out of the "playwater" or mooring somewhere?
I suppose that there would be no other AI ship spawning at the same place?
Regards,
Luc
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marcstrat

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Re: AI ship question
« Reply #21 on: May 26, 2007, 20:18:30 »

Greetings,
How i see this matter,is one AI vessel leaves the quay,and the other,which started from another quay,would arrive.
You with your vessel,cannot moor there,because their are no moorings for your vessel,and if your in the way of the AI vessel,which arrive.The system will be temporarly stoped.
I hope you see my vision on this,afther my explaination.
Regards
Marc
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AriesDW

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Re: AI ship question
« Reply #22 on: May 28, 2007, 00:36:54 »

Greetings,
How i see this matter,is one AI vessel leaves the quay,and the other,which started from another quay,would arrive.
You with your vessel,cannot moor there,because their are no moorings for your vessel,and if your in the way of the AI vessel,which arrive.The system will be temporarly stoped.
I hope you see my vision on this,afther my explaination.
Regards
Marc

I see what you mean. That area would not be open to docking with AI ships, because like in real ports, that pier is already dedicated to another vessel, in this case the AI ships. Am I right?
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-Dave

Moderator, Ship Simulator Official Forums
Founder, The Ship Simulator New Vessel Design Group
Designer - Print, Branding, Fashion, Identity Systems

The New Vessel Design Group - Bringing gamers ideas to Ship Simulator

Ship Sim

  • Guest
Re: AI ship question
« Reply #23 on: May 28, 2007, 05:57:03 »

I have also had a problem with a Al comtainer ship on the rong side of he channel and ram me. I think that Al ships need to stay on there side of the channel.
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marcstrat

  • Global Moderator
  • Posts: 2626
Re: AI ship question
« Reply #24 on: May 28, 2007, 07:24:23 »

I see what you mean. That area would not be open to docking with AI ships, because like in real ports, that pier is already dedicated to another vessel, in this case the AI ships. Am I right?
Greetings,
Yes,i a way, your right.
While you are there with your vessel,that AI vessel cannot dock,then that cyclus of the AI vessel would stop,because you're in his way,ather you left that quay,the cyclus would be restored.
With this idea,the collisions by surprice would end,and it looks more realystic.
O.K. this is just an idea,but i believe this can work.
Remember with 1.8 patch,the AI vessels stopped when you are in his way,compair it with the 1.6 version,they ran into you.
Regards
Marc
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