Okay, since it's obvious that my original post wasn't fully read, I'll say it again, but in point-by-point for easier reading....
1) I use a CH Products Throttle Quadrant. I have it set up that the first 2 levers control rudder 1 & 2 respectively, the second two control engine 1 & 2 respectively, and the last 2 levers control thruster 1 & 2 respectively. I
NEVER use precision controls, as much as this annoys me since all the controls "zero out" every time I try to type something in the Multiplayer chat (another thing that needs to be fixed ASAP as it severely affects the playability of the simulation).
2) I have tried the Bugsier & Ocean Star with both the "Azimuth Steering Override" on and off.
2a) With it off, my controls only steer the Azipods 26 degrees to port and starboard, but throttle operation is as expected (independent of Azipod angle).
2b) With it on, I can get 90 degrees of rotation and the setting of my throttle to "forward" or "reverse" of neutral will allow full 360 degrees of control.
HOWEVER, when I rotate the Azipods left and right with even a small amount of forward or aft thrust commanded, rotating the Azipods port or starboard causes a linear increase of throttle as well, increasing as angle increases to give full RPMs at 90 degrees to both sides and 0 RPMs at 0 or 180 degrees. This is incorrect operation.
3) On the Red Eagle with the same control setup, I can properly set my thrust direction and thrust amount independently with no problems, I am requesting that this control scheme be used as well for the Azipod-equipped ships as this is correct where the "rudder" axis controls the direction of thrust (by setting vane angle or azipod direction) and the "throttle" axis controls the amount of thrust (setting vane angle or propeller pitch).
I am by no means a programmer, but I've used computers enough and I've done work specifications enough to know that fixing this is not a complicated nor involved process and I don't understand why the programmers chose to do thing the way they did.
BTW, "challenging" is not a proper evaluation of whether a ship's controls are done right or not, so please toss that excuse out the window and let's talk about the issue at hand. The linking of the throttle to the deflection of the Azipods from straight ahead or straight aft is wrong and should be fixed by the time the v1.4 download is released.