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Author Topic: "Elbe"project.Comments and Updates  (Read 26779 times)

simondr

  • Ship Simulator Developer
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Re: "Elbe"project.Comments and Updates
« Reply #25 on: June 04, 2007, 00:08:05 »

Thanks all.
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Master Captain

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Re: "Elbe"project.Comments and Updates
« Reply #26 on: June 04, 2007, 01:40:33 »

Wow :o the ship look really great ;D. KM
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AriesDW

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Re: "Elbe"project.Comments and Updates
« Reply #27 on: June 05, 2007, 07:30:30 »

Simon, again, you have worked magic. Really, really wonderful.
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-Dave

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rvm3192

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Re: "Elbe"project.Comments and Updates
« Reply #28 on: June 05, 2007, 22:15:15 »

I feel stuipd for asking this but. I searched the Elbe and I didn't find out wut type of ship she is, could some1 tell me??
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bon voyage! :)

AriesDW

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Re: "Elbe"project.Comments and Updates
« Reply #29 on: June 05, 2007, 22:51:59 »

Puller/pusher I believe.
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-Dave

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cpt.Young

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Re: "Elbe"project.Comments and Updates
« Reply #30 on: June 07, 2007, 22:52:30 »

i half to agree with paris hilton on this one that is an awsome ship :D
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simondr

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Re: "Elbe"project.Comments and Updates
« Reply #31 on: June 08, 2007, 21:17:34 »

Thanks all  ;D

While i was away last week i managed to finish of the modelling for the 2nd deck interior but not textured.

images here. http://www.simondr.co.uk/stuff/wip/elbe.html
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AriesDW

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Re: "Elbe"project.Comments and Updates
« Reply #32 on: June 08, 2007, 21:46:53 »

Wow. AWESOME work. With all of these rooms and cabins and such, how far of trips did this vessel undergo? It looks like she went some distances in order to have such accommodations.
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-Dave

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marcstrat

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Re: "Elbe"project.Comments and Updates
« Reply #33 on: June 09, 2007, 05:44:49 »

Greetings,
Yes,Dave but remember,when that vessel came out,for the first time.That was in a time that there was a lot of crewman still needed.If you compair it with now these days,every crewmember is expensive.
A older friend of mine,he was on the seagoing vessel,when he was young,and there where on his vessel about 40 member onboard.
Now these days it's maybe half of that amount,or maybe less.
Regards
Marc
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AriesDW

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Re: "Elbe"project.Comments and Updates
« Reply #34 on: June 09, 2007, 07:44:21 »

Greetings,
Yes,Dave but remember,when that vessel came out,for the first time.That was in a time that there was a lot of crewman still needed.If you compair it with now these days,every crewmember is expensive.
A older friend of mine,he was on the seagoing vessel,when he was young,and there where on his vessel about 40 member onboard.
Now these days it's maybe half of that amount,or maybe less.
Regards
Marc

That is a good point. Automation has changed a lot. However, it is interesting to see that the ship would maintain having so many accommodations and not converting them, unless the vessel did so and maintained some space for occasional passengers and longer range missions.
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-Dave

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simondr

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Re: "Elbe"project.Comments and Updates
« Reply #35 on: June 16, 2007, 11:45:29 »

Finished modelling of the main deck interior with some texturing done.

All i need to do now is finish of the bridge deck then start texturing everything.

Will also have to remember to add handrails to the main alleyways as well.

http://www.simondr.co.uk/stuff/wip/elbe.html
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Captain Davies

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Re: "Elbe"project.Comments and Updates
« Reply #36 on: June 16, 2007, 14:59:06 »

Wow, that's a real maze of corridors!
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simondr

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Re: "Elbe"project.Comments and Updates
« Reply #37 on: June 27, 2007, 22:25:23 »

Just updated the external view of her showing the portholes on the hull. Also tidied up the deck around the superstructure )although you cant see any different).

http://www.simondr.co.uk/stuff/wip/elbe.html
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mporter

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Re: "Elbe"project.Comments and Updates
« Reply #38 on: June 28, 2007, 00:20:07 »

That is a good point. Automation has changed a lot. However, it is interesting to see that the ship would maintain having so many accommodations and not converting them, unless the vessel did so and maintained some space for occasional passengers and longer range missions.

Don'tforget -- Elbe was a seagoing tug (now retired and a restoration project) and as such needed 2 full watches, both deck and engineer.  The modernization spoken of didn't happen to her because she was no longer really in active service by then.

Cheers,
Michael
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AriesDW

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Re: "Elbe"project.Comments and Updates
« Reply #39 on: June 28, 2007, 08:22:42 »

Seagoing tugs are a totally different beast than their harbor counterparts . . .  And I love seagoing tugs. Those old Spambot are tough.
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-Dave

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simondr

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Re: "Elbe"project.Comments and Updates
« Reply #40 on: August 15, 2007, 21:51:30 »

Hello all.

Been a while with updates but here it is.

Today i finally finished the Elbe model after a lot of re-doing stuff etc. I recently got proper plans of the 3 interior decks and basically re-built all 3 from scratch (apart from the chairs) and it actually came out better than before and with less polygons.

The model and bits are now with V-Step to do there magic and get it in the game.

So i have updated all the interior shots here as they will look in the game for your viewing pleasure.

http://www.simondr.co.uk/stuff/wip/elbe.html

I think this is the longest i have ever been on one model and hope i don't be on any others this long in the future.

Simon.
« Last Edit: August 15, 2007, 22:28:43 by simondr »
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groennegaard

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Re: "Elbe"project.Comments and Updates
« Reply #41 on: August 15, 2007, 22:04:40 »

Hi Simon! 

This model is just brilliant! I love it! Good to finally see a finished project - congratulations! I am looking forward to seeing that vessel in the sim. :)

Regards
groennegaard
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JHB

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Re: "Elbe"project.Comments and Updates
« Reply #42 on: August 16, 2007, 08:06:56 »

Yeah! It takes a man to add all that interior. ;)
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Gertjan

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Re: "Elbe"project.Comments and Updates
« Reply #43 on: August 16, 2007, 09:05:43 »

Dude, this ship looks beautifull, and so much detail, whats the polycount?
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simondr

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Re: "Elbe"project.Comments and Updates
« Reply #44 on: August 16, 2007, 13:47:45 »

Thanks all.


Dude, this ship looks beautifull, and so much detail, whats the polycount?

Main model not including interiors 47481
Top deck interior 15233
Middle deck interior 11023
Bottom deck interior 13224

The interior decks can be switched on and off during game play so shouldn't affect game play much.
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sturmfahrt

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Re: "Elbe"project.Comments and Updates
« Reply #45 on: August 16, 2007, 14:55:38 »

RESPECT !!!!!  ;)

It locks so great.
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Ship Sim

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Re: "Elbe"project.Comments and Updates
« Reply #46 on: August 16, 2007, 19:59:45 »

Great job Simondr. ;D Cant wait.
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Gertjan

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Re: "Elbe"project.Comments and Updates
« Reply #47 on: August 16, 2007, 20:02:25 »

47481 Polygons!!! :o
If you put that in the BF2 engine it would freeze up the whole game, i wonder how Shipsim's engine would handle that?

For BF2 the maximum polycount for a model is something like 8000, anything above that would lag incredibly.
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Ship Sim

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Re: "Elbe"project.Comments and Updates
« Reply #48 on: August 16, 2007, 20:08:14 »

Yes it is. Titanic had 800,000 poly count. I think
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Master Captain

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Re: "Elbe"project.Comments and Updates
« Reply #49 on: August 17, 2007, 00:58:24 »

looks great simon  ;D can't wait to see it in the game. KM
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